Community listing page, reviews may not be monitored by the author.
Crystal PVP Player
No reviews yet
Crystal PVP Player — a crystal-PVP AI combat mob for 1.20.1 Forge. Staged attacks with respawn anchors, end crystals, shield-axe and bow; glowstone blast shields, self-explosion immunity, elytra retreat and 100% death drops.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
English
Crystal PVP Player is a crystal-PVP AI combat entity for Minecraft 1.20.1 (Forge). It does not just walk up and hit — it runs a full crystal-PVP player routine, perfect for spectating bot fights or as a tough sparring dummy.
Combat
Staged attacks: Respawn Anchor (Overworld) → End Crystal (under the target) → shield + axe melee → bow. As long as bombs remain, it never switches to ranged early.
Anchor beside the hitbox: the anchor is placed in the air block next to the enemy's feet for max damage, with a glowstone block between anchor and bot as a blast shield (no self-totem pop).
End crystal under the enemy: obsidian base first, then crystal + detonate, also glowstone-shielded.
Real bow draw: the bow is actually drawn and released with enchants (Power / Flame) applied.
Survival & Defense
Self-explosion immunity: its own blasts never hurt it; shield blocks splashback.
Fireproof: permanent fire timer −20, full netherite with Fire Protection IV.
Elytra retreat: after heavy losses (≥3 totems) in open space, swaps to elytra + fireworks and boosts away with vanilla physics.
Block-in self-defense: on streak loss, walls itself with obsidian/glowstone.
No self-targeting: setTarget override refuses to target itself.
Loot
Spawns with full netherite gear, sword/axe/pickaxe, crossbow, bow, shield, 10 totems, 64 end crystals, 64 obsidian, 64 anchors, 64 glowstone, pearls, fireworks, golden apples, arrows, a bed and more.
100% death drop: armor, offhand and all 36 inventory slots always drop as items (mob default drop chance disabled).
Notes
Hand swings on place/use; aims with vanilla look control; never places blocks mid-air without support.
Usage
Spawn it (spawn egg / command); once aggroed it fights on its own. Want a bot fight? Spawn several.Crystal PVP Player is a crystal-PVP AI combat entity for Minecraft 1.20.1 (Forge). It does not just walk up and hit — it runs a full crystal-PVP player routine, perfect for spectating bot fights or as a tough sparring dummy.
Combat
Staged attacks: Respawn Anchor (Overworld) → End Crystal (under the target) → shield + axe melee → bow. As long as bombs remain, it never switches to ranged early.
Anchor beside the hitbox: the anchor is placed in the air block next to the enemy's feet for max damage, with a glowstone block between anchor and bot as a blast shield (no self-totem pop).
End crystal under the enemy: obsidian base first, then crystal + detonate, also glowstone-shielded.
Real bow draw: the bow is actually drawn and released with enchants (Power / Flame) applied.
Survival & Defense
Self-explosion immunity: its own blasts never hurt it; shield blocks splashback.
Fireproof: permanent fire timer −20, full netherite with Fire Protection IV.
Elytra retreat: after heavy losses (≥3 totems) in open space, swaps to elytra + fireworks and boosts away with vanilla physics.
Block-in self-defense: on streak loss, walls itself with obsidian/glowstone.
No self-targeting: setTarget override refuses to target itself.
Loot
Spawns with full netherite gear, sword/axe/pickaxe, crossbow, bow, shield, 10 totems, 64 end crystals, 64 obsidian, 64 anchors, 64 glowstone, pearls, fireworks, golden apples, arrows, a bed and more.
100% death drop: armor, offhand and all 36 inventory slots always drop as items (mob default drop chance disabled).
Notes
Hand swings on place/use; aims with vanilla look control; never places blocks mid-air without support.
Usage
Spawn it (spawn egg / command); once aggroed it fights on its own. Want a bot fight? Spawn several.
Nearly 99% of this mod's content is generated by AI,such as placing a Respawn Anchor, eating a Golden Apple, blocking, and flying with elytra.For example, placing a Respawn Anchor, eating a Golden Apple, blocking, and flying with elytra.
中文
Crystal PVP Player 是一个基于 Minecraft 1.20.1 Forge 的战斗型 AI 实体。它不是普通的"上来就砍"生物,而是模拟真实水晶 PVP 玩家的一套完整作战逻辑,适合用来电子斗蛐蛐、测试战术,或当作高强度的对练靶子。
核心战斗逻辑
阶段递进攻击:优先使用重生锚(主世界)→ 末地水晶(敌人身下)→ 盾斧近战 → 弓箭射击。只要炸弹资源还在,绝不会提前切远程,确保输出最大化。
重生锚置于敌人碰撞箱旁:锚放在敌人脚边相邻空格,爆炸中心贴身,伤害效率最高;放置前会在锚与自己之间垫一块萤石作为挡炸掩体,避免自伤爆图腾。
末地水晶置于敌人身下:先垫黑曜石底座再立水晶引爆,同样有萤石挡炸保护。
真正拉弓:弓箭并非凭空生成,而是先做出拉弓动作、蓄满后再射出,附魔增益(力量/火矢)正常生效。
生存与防御
自身爆炸免疫:自己放置的爆炸不会误伤自己,配合掩体实现"炸敌人不炸自己"。
防火:常态燃烧时间设为 −20,全套下界合金盔甲附魔火焰保护 IV。
鞘翅撤退:连续失利(图腾消耗 ≥3)且空间开阔时自动切鞘翅+烟花向后拉升撤退,物理遵循"牺牲高度换水平、牺牲水平换垂直"。
block in 自卫:连续失利时会在自己身边围黑曜石/萤石保命。
拒绝自杀索敌:覆写 setTarget,永远不会把目标设为自己。
物品与掉落
出生携带完整装备与物资:下界合金套(带保护/爆炸保护/火焰保护/经验修补/耐久)、下界合金剑/斧/镐、弩、弓、盾、图腾×10、末地水晶×64、黑曜石×64、重生锚×64、萤石×64、经验瓶、末影珍珠、烟花、金苹果、箭、床等。
死亡 100% 掉落:装备栏、副手、36 格物品栏全部以掉落物形式落下(生物默认装备掉率已被禁用,改为强制全掉),方便捡回再战。
其他
放置方块/使用物品时手部会挥动,行为更接近真实玩家。
空中不放方块:放置需要周围有支撑,不会凭空生成。
借用 Minecraft 原版索敌视角,远程与近战都正确瞄准敌人身体。
用法
用刷怪蛋或指令生成后,给它一个目标(被攻击即会自动索敌)即可观战一场水晶 PVP 表演。想看电子斗蛐蛐?多放几个互相打就行。
注意:此模组将近99%的内容由AI生成,例如放置重生锚、食用金苹果、格挡、鞘翅飞行等。
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources