CTT SIEGE

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CTT SIEGE

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Allows for Crafttale Teams to Siege land

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cttsiege-1.0.4.jar
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Allows CTT's to fight over land in a new way - Sieges! 

⚔️ CTT SIEGE CLASHES! ⚔️

Are you tired of waiting for an enemy team's power to slowly drop before you can overclaim their land? Do you want to settle territory disputes the old-fashioned way—with steel, skill, and your allies at your back? 

Introducing Siege Clashes! We are merging our Crafttale Teams (CTT) Mod with the Clash Arena system so you can wage war on enemy claims in a high-stakes, lag-free, instanced battle royale!

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🗺️ How to Declare a Siege
If you are a Team Leader or Moderator, open your Xaero's Worldmap:
* Hold down right-click and drag to select the enemy-claimed chunks you want to capture!
* You must put up a Belly Wager and lock some CTT Team Power for each chunk you select. High risk, high reward!
* Clicking "Declare Siege" starts a 60-minute Preparation Phase. Both teams (and their allies) will hear a war horn and get a massive on-screen alert, and the targeted chunks will flash red on the map!

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🏟️ The Battle (Pure PvP Skill)
When the 60-minute timer hits zero, the war begins! 

* No Offline Raiding: At least 1 player from each side must be online when the prep phase ends. If the defenders have zero players online, they forfeit and the attackers auto-win the chunks.
* The Arena: Both teams, along with all their active allies, are instantly teleported into a randomized, roofless Clashes Arena! 
* Hardcore Rules: No respawns! Standard Clash disqualification rules apply—if your health drops too low, you are teleported back to your survival spawn and you are OUT for the rest of the fight. Every life counts, and dying still costs you your standard -2 CTT Power!

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🏆 The Spoils of War
The last alliance standing in the arena wins it all!

* If Attackers Win: They instantly overclaim all the selected chunks (no matter how much power the defenders had)! They get their locked power back, split any extra Belly wagers, and the defenders get hit with a heavy team power penalty.
* If Defenders Win: They successfully protect their land! They win the attackers' entire Belly wager, the attackers lose their locked power, and the defended chunks get a 120-minute Peace Shield.

Get your teams ready, rally your allies, and prepare your gear. The era of Siege Clashes is here!

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