Cubeclash-pvp-event
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A PvP event datapack for Minecraft 26.1 with start phase, grace phase, final and winner animation.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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⚔️ Craft CUBE Clash
Craft CUBE Clash is a complete server-side event system for team-based Minecraft survival and PvP events.
Create teams, assign custom schematic bases, generate team cubes across the world, run a timed multi-phase event and automatically bring the remaining players together for a final battle.
Everything is managed directly from the server through an extensive admin interface.
No client mod is required.
Players can join with a normal Vanilla client or use their preferred client-side mods and launchers.
✨ Highlights
- 🏠 Automatically generated team bases / cubes
- 👥 Full team and player-pool management
- 🗺️ WorldEdit schematic integration
- ⏱️ Fully automated event timeline
- 🛡️ Lobby and start protection
- ⚔️ Combat tags and combat-logging detection
- ☠️ Configurable death bans
- 🏆 Automatic finale and winner detection
- 🌈 Team-colored base beams and locator markers
- 🪽 Automatic start-flight system with Elytra and rockets
- 🔒 Protected main island
- 💥 Optional Crystal-PvP protection
- 🟣 Optional End dimension lock
- 🚫 Ender Pearl and teleport safety protections
- 🎆 Winner animation and automatic event shutdown
- 🧭 Private team navigation
- 📋 Extensive
/ccadministration menus
🎮 Event Phases
Setup
The event is prepared by administrators.
Teams, players, schematics, timers, world generation and event rules can be configured before normal players are allowed to participate.
Lobby
Players gather before the event begins.
The lobby and central island are protected while the server waits for the configured start time.
Protection Phase
Players receive their temporary start-flight equipment and leave the central island for their team bases.
PvP is disabled during this phase.
Unwanted hostile mob spawning is blocked while intentionally placed or farm-related mobs can remain.
Main Phase
The actual survival/PvP event begins.
Players can gather resources, build their bases, explore and fight other teams.
The central island remains protected until the finale.
Finale
Remaining participants are transported back to the central arena.
A dedicated finale World Border is activated and eliminated players become spectators.
The plugin automatically detects the winning player or team.
Finished
After a winner has been determined, the event is safely closed and the final event state is preserved.
👥 Teams & Team Bases
Craft CUBE Clash includes a complete team system.
Administrators can:
- Create and remove teams
- Assign players
- Select custom team colors
- Assign schematics to individual teams
- Generate team cube locations
- Store team base coordinates
- Manage team spawn locations
- Configure finale spawn positions
Each team receives its own private navigation information.
The colored particle beam above a team cube is only visible to members of that team.
Locator markers also only show information belonging to the player's own team.
🗺️ Schematics & World Generation
Craft CUBE Clash can automatically generate the event world.
With WorldEdit installed, the plugin can:
- Load team schematics
- Paste team cubes
- Generate the central island
- Search for suitable cube locations
- Validate placement areas
- Save generated positions
- Recover from interrupted generation
- Continue setup after controlled server restarts
Team schematics can contain their own structures, farms and entities.
WorldEdit is optional for the plugin itself, but required for automatic schematic pasting.
⚔️ Combat System
Craft CUBE Clash contains its own PvP event logic.
Combat Tags
Players who enter PvP receive a configurable combat tag.
Leaving the server while combat-tagged can result in:
- A configurable Combat-Logging ban
- Inventory drops at the logout position
- A server-wide Combat-Logging notification
Death Bans
Different ban durations can be configured for:
- PvP deaths
- Environmental deaths
- Combat-Logging
- Finale disconnects
Administrative unban commands also clear temporary combat state to prevent old combat information from affecting later fights.
Team Protection
Friendly fire can be controlled by the event logic and the plugin distinguishes between teammates and opponents.
🏆 Finale System
The finale is handled automatically.
Features include:
- Automatic finale start
- Dedicated finale World Border
- Team-colored finale spawn assignment
- Colored-carpet spawn detection
- Multiple spawn points for team members
- Offline participant handling
- Disconnect elimination
- Team or individual winner modes
- Automatic winner detection
- Winner titles
- Sounds
- Fireworks
- Winner invulnerability
- Automatic event ending
The finale state is persistent and can recover after a normal server restart.
🛡️ Protection & Exploit Prevention
Craft CUBE Clash includes multiple protections specifically designed for survival PvP events.
- Protected central island before the finale
- High-speed Elytra entry protection
- Protected movement paths into restricted areas
- Ender Pearl wall-clipping protection
- Chorus Fruit teleport protection
- Optional End dimension lock
- Optional Crystal-PvP disabling
- Protected lobby
- Start protection
- Wild hostile-mob spawn protection during protected phases
- Strict player-pool access after setup
🪽 Start Flight System
At the beginning of the protection phase, players can automatically receive temporary Elytra and Firework Rockets.
The system tracks the player's initial flight away from the central island.
After leaving the island, landing starts a configurable countdown.
If the player remains on the ground until the countdown expires, the temporary flight equipment is removed.
Taking off again cancels the landing countdown.
🧰 Administration
The main administration command is:
/cc
The menu system provides access to:
- Player pool
- Teams
- Event times
- Schematics
- Cube generation
- Main island setup
- Combat settings
- Death bans
- Event rules
- Finale configuration
- Phase controls
- Manual event controls
- Generation status
Most event configuration can be completed without manually editing configuration files.
📦 Requirements
| Requirement | Version |
|---|---|
| Server software | Paper |
| Minecraft | 26.1.2 |
| Java | Java 25 recommended |
| WorldEdit | Optional / required for automatic schematic pasting |
Client requirements
None.
Craft CUBE Clash is a server-side Paper plugin.
Players do not need Fabric, NeoForge, Forge or any Craft CUBE Clash client mod.
🔌 Compatibility
Because Craft CUBE Clash is server-side, players can connect using a Vanilla-compatible client.
Client-side mods such as performance mods, minimaps, world maps or voice-chat clients can be used as long as they are compatible with the server and allowed by the server administrator.
⚠️ Before Running an Event
Craft CUBE Clash is designed for controlled PvP events and performs significant world and player-state management.
Before using it on an important server:
- Create a backup.
- Test your schematics.
- Verify all teams and players.
- Verify the configured event times.
- Test the complete event flow once before the real event.
❤️ Craft CUBE Clash
Built for custom Minecraft events where preparation, survival, team strategy and a final showdown are all part of one automated system.
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