Mod
Cullify
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An advanced client-side culling system focused on dynamic graphics optimization, starting with smart distance culling for vegetation without modifying the world.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
๐ฑ Cullify
โจ Features
- ๐ FPS Boost โ Substantially reduces vertex throughput and draw calls by culling non-visible distant vegetation.
- ๐ 8 Culling Shapes โ Customizable geometric boundaries to control culling behavior around the player.
- โก Voxel Grid Cache โ Utilizes a fast
128ร128ร128voxel grid centered on the player for instant $O(1)$ visibility lookups. - ๐ LOD Density Filter โ Deterministic, hash-based density filtering that thins out outer vegetation (75%, 50%, or 25%) to save CPU overhead.
- ๐ฟ Double-Tall Vegetation Support โ Synchronizes culling between bottom and top halves of double-tall blocks to prevent visual mismatch.
- ๐ Thread-Safe Rendering Updates โ Section updates are safely queued and dispatched directly on Minecraft's main render thread.
- โ๏ธ In-Game Config Menu โ Fully custom configuration screen accessible via the
Kkeybind, commands, or the NeoForge mods menu. - ๐ Real-time Statistics HUD โ Screen overlay tracking culled blocks, water replacements, chunk updates, and draw calls.
- ๐งช Sodium Compatibility โ Direct hooks into Sodium's internal
LevelSlicerendering pipeline and Sodium Options API. - ๐ Localization โ Full support for English (
en_us) and Brazilian Portuguese (pt_br). - ๐พ Auto-Save & Persistency โ Settings save automatically to
config/cullify-client.toml.
๐ Geometric Culling Shapes
Unlike traditional culling mods, Cullify offers flexible mathematical boundary checks on the horizontal plane (X/Z) and vertical axis (Y):
| Shape | Geometry Mode | Description |
|---|---|---|
| ๐ข | Sphere | Culls blocks outside a 3D spherical radius. |
| ๐ | Cylinder | Culls blocks outside a horizontal circular radius (infinite Y). |
| ๐ฆ | Box | Culls blocks outside a 3D cubical bounding box. |
| ๐บ | Triangle | Culls blocks outside an equilateral triangular bounds centered on the player. |
| โฌก | Hexagon | Culls blocks outside a hexagonal boundary. |
| โญ | Star | Culls blocks outside a 6-point star (union of two intersecting triangles). |
| โน๏ธ | Square | Culls blocks outside a flat square grid. |
| ๐ต | Circle | Culls blocks outside a flat horizontal circular boundary. |
๐ฎ Controls & Commands
Configuring and inspecting Cullify in-game is easy:
โจ๏ธ Keybinds
Kโ Opens the custom Cullify GUI Config Screen.
๐ฌ Chat Commands
/cullify menuโ Opens the configuration GUI menu./cullify debugโ Toggles the real-time statistics HUD overlay./cullify statsโ Prints current performance statistics directly in chat./cullify verboseโ Toggles verbose logging for debugging./cullify reloadโ Forces a complete reload of the client level renderer chunks.
๐ ๏ธ Configuration
Configurations are stored at config/cullify-client.toml and updated dynamically:
[general]
# Enable or disable vegetation culling globally.
enabled = true
# Shape of the culling boundary around the player (SPHERE, CYLINDER, BOX, TRIANGLE, HEXAGON, STAR, SQUARE, CIRCLE).
cullingShape = "SPHERE"
# Enable culling of grass, ferns, and short grass.
cullGrass = true
# Enable culling of flowers and double-height flowers.
cullFlowers = true
# Enable culling of other decorative plants (dead bushes, kelp, seagrass, etc.).
cullOtherPlants = true
# Maximum distance in blocks to render grass, ferns, and tall grass.
# Range: 0 ~ 512
grassCullDistance = 48
# Maximum distance in blocks to render flowers and double-height flowers.
# Range: 0 ~ 512
flowerCullDistance = 48
# Maximum distance in blocks to render other decorative plants.
# Range: 0 ~ 512
otherPlantCullDistance = 32
# LOD density filter (0-100). 100 = keep all plants (disabled). Lower values thin out
# plants near the culling boundary using a deterministic hash.
# Range: 0 ~ 100
lodDensity = 100
# Enable debug overlay HUD to show culling stats and configuration status.
debugMode = false
๐ Compatibility
- Sodium / Embeddium โ Fully integrated. Hooks into Sodium's internal
LevelSlicerendering pipeline to batch-cull blocks in MDI (Multi-Draw Indirect) buffers. The Culling Shape option and general configurations are also registered directly in Sodium's Options Menu. - Vanilla Renderer โ Fallback compatibility included for standard Minecraft block rendering pipeline.
- No Server Mod Required โ Cullify is 100% client-side; you can join any server without issues.
๐ License
This mod is available under the GNU General Public License v3 (GPL-3.0). Feel free to use it in any modpacks!
โก Vibe Coding
This mod was built 100% using Vibe Coding! Developed entirely through AI-assisted pair programming, dynamic prompt iterations, and automated compilation loops. Let the vibes render! ๐
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