Currency Fun
No reviews yet
A mod that adds rupees like zelda that drops when mobs dies
Includes systems for trading and managing economies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description

Overview
You know those rupees in The Legend of Zelda games? I've added them to minecraft and when mobs dies, they will drop some rupees. What can you do with them? A currency! This mod is aimed to give a currency for a minecraft server and sell items using this "ingame coin" (I do not support selling those rupees using real money or bitcoins or whatever other currency you use in real life. Rupees should only be obitainable in the game without any external payment).
Rupees can be crafted into rupees (5), rupees (10), rupees (50), rupees (100), and so on up to rupees (100K). To make them, simply put rupees in a crafting table!
Modpacks
Yes. You can use this in your modpacks, wether they are on Modrinth or Curseforge.
Config
The config is named currencyfun.cfg and inside it'll have the mobdrops category, and inside of it, you'll have the mobs which is a list of strings where the strings are the name of the mob followed by a space and then a number (min: 0, max: 32767) or a range of numbers:
Sheep 2-5 This means that the sheep will drop 2 to 5 rupees;
Sheep 3 This means that the sheep will drop 3 rupees (so if you want the sheep to drop no rupees, replace 3 with 0).
And then we have the special names:
_*: This name will target any mob/animal/boss, anything._Animals: This name will target animals so Sheeps, Rabbits, Cows and so on..._Mobs: This name will target mobs so Creepers, Zombies, Skeletons and so on..._Bosses: This name will target the Wither and the EnderDragon.
Example: _Mobs 3-5.
So like if we don't have _Mobs 3-5 but we have _* 3-5 the mod, since it'll not find the _Mobs, it'll get the _*. And if we have no _* we'll have a default of 3 to 5 (even if I might do it to not drop anything in the future).
Have fun!
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers