Custom Block Sounds

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Custom Block Sounds

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Resource-pack-driven block sound overrides: break, fall, hit, place, step and ambient (idle) sounds per blockstate, with volume, pitch, chance and condition settings in blockmap.json.

Adventure/Exploration
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Fabric
Minecraft

Community voices

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Mod
License
MIT License
Latest Version
1.0.0
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Description

Custom Block Sounds

Let resource packs redefine block sounds - no coding, no datapacks, just one JSON file.

Custom Block Sounds is a lightweight client-side Fabric mod that lets resource pack authors override the interaction sounds of any block - even of a single blockstate - and add ambient (idle) sounds to blocks that never had them.

Features

  • Override break / fall / hit / place / step sounds per block or per blockstate
  • Add idle (ambient) sounds to any block - with chance, cooldown, day/night, weather, open-sky, air-above and cluster conditions
  • Use vanilla sounds or custom sounds shipped in the same resource pack
  • Per-sound volume and pitch control
  • Other players' and mobs' footsteps, block placement and fall sounds are replaced too - server-sent sounds are matched against the block at their position
  • Multiple resource packs merge naturally - the pack higher in the list wins
  • Invalid entries never crash the game - they are skipped with a clear warning in the log

Works on Minecraft 1.21 - 1.21.11 with one jar. Requires Fabric API. Fully client-side - safe to join any server.


Setting up your resource pack

Create one file in your resource pack:

assets/customblocksounds/config/blockmap.json

Each line is one rule: the key is a block (optionally with blockstate properties), the value is a list of parameters. Duplicate keys are allowed - write one line per sound type.

{
	"minecraft:brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]": "sound=minecraft:block.sand.break,type=break,volume=1.0,pitch=0.8",
	"minecraft:brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]": "sound=minecraft:block.sand.step,type=step",
	"minecraft:stone": "sound=mypack:custom_stone_step,type=step"
}
  • Blockstate properties in [...] are optional and may be partial - a rule matches every state that has the listed values. A more specific rule (more properties) wins.
  • sound= accepts any vanilla sound event (e.g. minecraft:block.sand.break - full list in vanilla sounds.json) or a sound declared in your own pack's assets/<namespace>/sounds.json (declare it in sounds.json as usual and put the .ogg next to it).

Tip: press F3+T after editing blockmap.json - the config reloads without restarting the game.

Parameters

Parameter Description
type which sound to replace: break, fall, hit, place, step (alias walk), idle (alias ambient)
sound sound event id; optional for non-idle types (omit it to keep the vanilla sound and only change volume/pitch)
volume 0-16, default 1.0
pitch 0-16, default 1.0

Idle (ambient) sounds

type=idle gives a block a looping ambience, like desert sand in vanilla 1.21.5+. Extra parameters:

Parameter Description Default
idle_chance chance to play when the scanner hits the block, 0-1 0.002
idle_cooldown minimum seconds between plays of this rule 0
idle_pitch_min / idle_pitch_max random pitch range 0.9-1.1
idle_category volume slider used: blocks, ambient, weather, players, music... blocks
idle_air_above true = only when the block above is air off
idle_sky true = only under open sky off
idle_cluster only when N same blocks are nearby (±8 horizontally, ±2 vertically) off
idle_time day or night any
idle_weather rain or clear any

Example - sand-like desert ambience:

"minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]": "sound=minecraft:block.sand.idle,type=idle,idle_chance=1.0,idle_cooldown=5,idle_air_above=true,idle_sky=true,idle_cluster=3,idle_time=day,idle_weather=clear"

Global idle scanner settings

One reserved key per pack (the highest enabled pack wins):

"customblocksounds:ambient": "idle_samples=64,idle_radius=24,idle_max_per_second=4"
Parameter Description Default Max
idle_samples positions checked around the player per tick 6 700
idle_radius horizontal scan radius (vertical = half) 16 32
idle_max_per_second global cap on idle sounds per second unlimited 1000

A single block is found rarely with default settings - that's vanilla-like desert density, tuned for areas of blocks. For clearly audible single blocks raise idle_chance and idle_samples.


Source and issues on Codeberg.

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