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Custom Block Sounds

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Custom Block Sounds

By Glam_ArdorOwner

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Resource-pack-driven block sound overrides: break, fall, hit, place, step and ambient (idle) sounds per blockstate, with volume, pitch, chance and condition settings in blockmap.json.

Mod Loaders
Minecraft
26.3 26.2

About

Description

Custom Block Sounds

Let resource packs redefine block sounds - no coding, no datapacks, just one JSON file.

Custom Block Sounds is a lightweight client-side Fabric mod that lets resource pack authors override the interaction sounds of any block - even of a single blockstate - and add ambient (idle) sounds to blocks that never had them.

Features

  • Override break / fall / hit / place / step sounds per block or per blockstate
  • Add idle (ambient) sounds to any block - with chance, cooldown, day/night, weather, open-sky, air-above and cluster conditions
  • Use vanilla sounds or custom sounds shipped in the same resource pack
  • Per-sound volume and pitch control
  • Other players' and mobs' footsteps, block placement and fall sounds are replaced too - server-sent sounds are matched against the block at their position
  • Multiple resource packs merge naturally - the pack higher in the list wins
  • Invalid entries never crash the game - they are skipped with a clear warning in the log

Works on Minecraft 1.21 - 1.21.11 with one jar and on Minecraft 26.2 - 26.3 with a second one (the +26 file). Requires Fabric API. Fully client-side - safe to join any server.


Setting up your resource pack

Create one file in your resource pack:

assets/customblocksounds/config/blockmap.json

Each line is one rule: the key is a block (optionally with blockstate properties), the value is a list of parameters. Duplicate keys are allowed - write one line per sound type.

{
	"minecraft:brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]": "sound=minecraft:block.sand.break,type=break,volume=1.0,pitch=0.8",
	"minecraft:brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true]": "sound=minecraft:block.sand.step,type=step",
	"minecraft:stone": "sound=mypack:custom_stone_step,type=step"
}
  • Blockstate properties in [...] are optional and may be partial - a rule matches every state that has the listed values. A more specific rule (more properties) wins.
  • sound= accepts any vanilla sound event (e.g. minecraft:block.sand.break - full list in vanilla sounds.json) or a sound declared in your own pack's assets/<namespace>/sounds.json (declare it in sounds.json as usual and put the .ogg next to it).

Tip: press F3+T after editing blockmap.json - the config reloads without restarting the game.

Parameters

Parameter Description
type which sound to replace: break, fall, hit, place, step (alias walk), idle (alias ambient)
sound sound event id; optional for non-idle types (omit it to keep the vanilla sound and only change volume/pitch)
volume 0-16, default 1.0
pitch 0-16, default 1.0

Idle (ambient) sounds

type=idle gives a block a looping ambience, like desert sand in vanilla 1.21.5+. Extra parameters:

Parameter Description Default
idle_chance chance to play when the scanner hits the block, 0-1 0.002
idle_cooldown minimum seconds between plays of this rule 0
idle_pitch_min / idle_pitch_max random pitch range 0.9-1.1
idle_category volume slider used: blocks, ambient, weather, players, music... blocks
idle_air_above true = only when the block above is air off
idle_sky true = only under open sky off
idle_cluster only when N same blocks are nearby (±8 horizontally, ±2 vertically) off
idle_time day or night any
idle_weather rain or clear any

Example - sand-like desert ambience:

"minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false]": "sound=minecraft:block.sand.idle,type=idle,idle_chance=1.0,idle_cooldown=5,idle_air_above=true,idle_sky=true,idle_cluster=3,idle_time=day,idle_weather=clear"

Global idle scanner settings

One reserved key per pack (the highest enabled pack wins):

"customblocksounds:ambient": "idle_samples=64,idle_radius=24,idle_max_per_second=4"
Parameter Description Default Max
idle_samples positions checked around the player per tick 6 700
idle_radius horizontal scan radius (vertical = half) 16 32
idle_max_per_second global cap on idle sounds per second unlimited 1000

A single block is found rarely with default settings - that's vanilla-like desert density, tuned for areas of blocks. For clearly audible single blocks raise idle_chance and idle_samples.