Mod
Custom Hitboxes
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A complete overhaul of Minecraft's hitboxes
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds client-side tools and features to enhance the user experience.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Custom Hitboxes!
This mod is a complete overhaul of minecraft's hitboxes, allowing you to customize them along with added functionalities, such as specific team colors per hitbox, or damage colors.
Information:
Config - Screenshots
Profile Config Screen 
General Config Screen 
Team Config Screen 
Block Hovering Config Screen 
Player Config Screen 
Entity Config Screens 
Config - Explained
-
Block Hovering Settings:
These settings allow you to customize the block overlay when you look at a specific block.
-
Team Settings:
The team settings allows you to input player usernames into a team category, which you can then customize to set colors for specific teams. This is extremely useful in teamfights for example. Player names are cap sensitive. These settings are linked to the Player settings.
-
Server-Side position settings:
This setting renders the hitbox where the entity is server side. This provides no advantage as entity interactions are determined by client-side calculations, so this can't be used for anything other than debugging / general curiosity.
-
Hitbox Vanishing (Idea from Pcrit)
This setting makes hitboxes disapear at a certain distance. This can reduce the clutter of hitboxes (such as end crystal or player hitboxes) at distances you want you pvp in. An additional setting to this is fading (vanish when close must be enabled), where the hitboxes don't simply just vanish but instead slowly fade as you get closer.
-
Hitbox Color Switching (Idea from NopzDaFlopper)
This setting, similar to hitbox vanishing, transitions between colors at certain distances from entities. As you get closer to a specific entity, it will change to your selected color.
-
Damage Colors
This setting changing the color of a hitbox if the entity is damaged (in a damage tick).
Colors
Allows you to customize the colors of the hitbox which also inculdes a gradient option and a rainbow setting. An example of gradient hitboxes are shown below:

Credits
Custom Hitboxes!
This mod is a complete overhaul of minecraft's hitboxes, allowing you to customize them along with added functionalities, such as specific team colors per hitbox, or damage colors.
Information:
Config - Screenshots
Profile Config Screen

General Config Screen

Team Config Screen

Block Hovering Config Screen

Player Config Screen

Entity Config Screens

Config - Explained
-
Block Hovering Settings:
These settings allow you to customize the block overlay when you look at a specific block.
-
Team Settings:
The team settings allows you to input player usernames into a team category, which you can then customize to set colors for specific teams. This is extremely useful in teamfights for example. Player names are cap sensitive. These settings are linked to the Player settings.
-
Server-Side position settings:
This setting renders the hitbox where the entity is server side. This provides no advantage as entity interactions are determined by client-side calculations, so this can't be used for anything other than debugging / general curiosity.
-
Hitbox Vanishing (Idea from Pcrit)
This setting makes hitboxes disapear at a certain distance. This can reduce the clutter of hitboxes (such as end crystal or player hitboxes) at distances you want you pvp in. An additional setting to this is fading (vanish when close must be enabled), where the hitboxes don't simply just vanish but instead slowly fade as you get closer.
-
Hitbox Color Switching (Idea from NopzDaFlopper)
This setting, similar to hitbox vanishing, transitions between colors at certain distances from entities. As you get closer to a specific entity, it will change to your selected color.
-
Damage Colors
This setting changing the color of a hitbox if the entity is damaged (in a damage tick).
Colors
Allows you to customize the colors of the hitbox which also inculdes a gradient option and a rainbow setting. An example of gradient hitboxes are shown below:

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