Mod

Custom Hitboxes

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Custom Hitboxes

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A complete overhaul of Minecraft's hitboxes

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QoL & Tweaks
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Minecraft

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CurseForge
No longer available on CurseForge
Modrinth logo Modrinth

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About

Project Details

Type
Mod
License
MIT License
Latest Version
CustomHitboxes-2.0.7-1.21.11.jar
Authors
CurseForge

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About

Description

Custom Hitboxes!

This mod is a complete overhaul of minecraft's hitboxes, allowing you to customize them along with added functionalities, such as specific team colors per hitbox, or damage colors.


Information:

Config - Screenshots

Profile Config Screen Profile Config Screen

General Config Screen General Config Screen

Team Config Screen Team Config Screen

Block Hovering Config Screen Block Hovering Config Screen

Player Config Screen Player Config Screen

Entity Config Screens Entity Config Screens

Config - Explained

  • Block Hovering Settings:

    These settings allow you to customize the block overlay when you look at a specific block.

  • Team Settings:

    The team settings allows you to input player usernames into a team category, which you can then customize to set colors for specific teams. This is extremely useful in teamfights for example. Player names are cap sensitive. These settings are linked to the Player settings.

  • Server-Side position settings:

    This setting renders the hitbox where the entity is server side. This provides no advantage as entity interactions are determined by client-side calculations, so this can't be used for anything other than debugging / general curiosity.

  • Hitbox Vanishing (Idea from Pcrit)

    This setting makes hitboxes disapear at a certain distance. This can reduce the clutter of hitboxes (such as end crystal or player hitboxes) at distances you want you pvp in. An additional setting to this is fading (vanish when close must be enabled), where the hitboxes don't simply just vanish but instead slowly fade as you get closer.

  • Hitbox Color Switching (Idea from NopzDaFlopper)

    This setting, similar to hitbox vanishing, transitions between colors at certain distances from entities. As you get closer to a specific entity, it will change to your selected color.

  • Damage Colors

    This setting changing the color of a hitbox if the entity is damaged (in a damage tick).

Colors

Allows you to customize the colors of the hitbox which also inculdes a gradient option and a rainbow setting. An example of gradient hitboxes are shown below:

Gradient Hitboxes

Gradient BlockBox

Credits

  • Mod: Walksy
  • Huge thanks to RaphiMC for their amazing help on incompatibilty issues with ImmediatelyFast and general help with RenderLayers.
  • Ideas: Majority of the ideas in this mod were provided by SakuraFX and pCrit

Custom Hitboxes!

This mod is a complete overhaul of minecraft's hitboxes, allowing you to customize them along with added functionalities, such as specific team colors per hitbox, or damage colors.


Information:

Config - Screenshots

Profile Config Screen Profile Config Screen

General Config Screen General Config Screen

Team Config Screen Team Config Screen

Block Hovering Config Screen Block Hovering Config Screen

Player Config Screen Player Config Screen

Entity Config Screens Entity Config Screens

Config - Explained

  • Block Hovering Settings:

    These settings allow you to customize the block overlay when you look at a specific block.

  • Team Settings:

    The team settings allows you to input player usernames into a team category, which you can then customize to set colors for specific teams. This is extremely useful in teamfights for example. Player names are cap sensitive. These settings are linked to the Player settings.

  • Server-Side position settings:

    This setting renders the hitbox where the entity is server side. This provides no advantage as entity interactions are determined by client-side calculations, so this can't be used for anything other than debugging / general curiosity.

  • Hitbox Vanishing (Idea from Pcrit)

    This setting makes hitboxes disapear at a certain distance. This can reduce the clutter of hitboxes (such as end crystal or player hitboxes) at distances you want you pvp in. An additional setting to this is fading (vanish when close must be enabled), where the hitboxes don't simply just vanish but instead slowly fade as you get closer.

  • Hitbox Color Switching (Idea from NopzDaFlopper)

    This setting, similar to hitbox vanishing, transitions between colors at certain distances from entities. As you get closer to a specific entity, it will change to your selected color.

  • Damage Colors

    This setting changing the color of a hitbox if the entity is damaged (in a damage tick).

Colors

Allows you to customize the colors of the hitbox which also inculdes a gradient option and a rainbow setting. An example of gradient hitboxes are shown below:

Gradient Hitboxes

Gradient BlockBox

Credits

  • Mod: Walksy
  • Huge thanks to RaphiMC for their amazing help on incompatibilty issues with ImmediatelyFast and general help with RenderLayers.
  • Ideas: Majority of the ideas in this mod were provided by SakuraFX and pCrit

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~87,000
Total Downloads
CurseForge
<1,000
Modrinth
~86,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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