Custom Ore Veins

Quick rating

Custom Ore Veins

No reviews yet

Allows you to add more types of large ore veins through datapacks

No Theme
No Genre
World Gen Improvements
Ores & Resources
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
customoreveins-1.0.2.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Redstone vein

Redstone vein from the example datapack.

With this mod you can configure more types of large ore veins other than iron and copper. It doesn't add any by default, it reads data/yournamespace/worldgen/custom_ore_veins/yourvein.json files from each datapack, which should have the following format (the underlined keys are mandatory):

  • dimension: dimension type in which this vein is generated (overworld if not specified).
  • toggledetermines the regions of the world in which this vein can be generated:
  • densitya density function from which the toggle value is calculated.
  • max_value: maximum value of the toggle value at which the veins are generated (optional if min_value is specified).
  • min_value: minimum value of the toggle value at which the veins are generated  (optional if max_value is specified).
  • min_yminimum Y at which the vein is generated.
  • max_ymaximum Y at which the vein is generated.
  • ridgeddetermines the shape of the veins. If not specified, it uses the same as the vanilla copper and iron veins, which is not recommended because it causes them to overlap with the added ones.
  • density: density function from which the ridged value is calculated (optional, see above).
  • min_value: minimum ridged value at which blocks are generated (default is 0).
  • gap: determines where ores are generated as opposed to the base stone. If not specified, it uses the vanilla one.
  • density: density function from which the gap value is calculated (optional, see above).
  • min_value: minimum gap value at which ores are generated (default is -0.3).
  • stonebase rock block.
  • oreore block.
  • raw_ore: raw ore block (same as ore if not specified).
  • min_ore_chance: chance of generating a ore block in the outer part of the vein (default: 0.16).
  • max_ore_chance: chance of generating a ore block in the inner part of the vein (default: 0.5).
  • raw_ore_chance: chance of replacing a ore block with a raw ore one (default 0.02).

If you (understandably) don't want to learn about density functions and stuff, you can copy and rename each file from the example datapack (which adds redstone and coal veins) for each pair of vein type, and then change the stone, ore, raw_ore blocks and the references to the noise functions (ore_veinness, etc.). Note that the veins from the same pair are never generated at the same location (just like copper and iron), if you don't want that you can add only one vein file for each set of noise files instead of two.

Redstone vein Redstone vein from the example datapack.

With this mod you can configure more types of large ore veins other than iron and copper. It doesn't add any by default, it reads data/yournamespace/worldgen/custom_ore_veins/yourvein.json files from each datapack, which should have the following format:

dimension: dimension type in which this vein is generated (overworld if not specified).
  toggle: determines the regions of the world in which this vein can be generated:
  density: a density function from which the toggle value is calculated.
  max_value: maximum value of the toggle value at which the veins are generated (optional if min_value is specified).
  min_value: minimum value of the toggle value at which the veins are generated  (optional if max_value is specified).
  min_y: minimum Y at which the vein is generated.
  max_y: maximum Y at which the vein is generated.
ridged: determines the shape of the veins. If not specified, it uses the same as the vanilla copper and iron veins, which is not recommended because it causes them to overlap with the added ones.
  density: density function from which the ridged value is calculated (optional, see above).
  min_value: minimum ridged value at which blocks are generated (default is 0).
gap: determines where ores are generated as opposed to the base stone. If not specified, it uses the vanilla one.
  density: density function from which the gap value is calculated (optional, see above).
  min_value: minimum gap value at which ores are generated (default is -0.3).
stone: base rock block.
ore: ore block.
raw_ore: raw ore block (same as ore if not specified).
min_ore_chance: chance of generating a ore block in the outer part of the vein (default: 0.16).
max_ore_chance: chance of generating a ore block in the inner part of the vein (default: 0.5).
raw_ore_chance: chance of replacing a ore block with a raw ore one (default 0.02).

If you (understandably) don't want to learn about density functions and stuff, you can copy and rename each file from the example datapack (which adds redstone and coal veins) for each pair of vein type, and then change the stone, ore, raw_ore blocks and the references to the noise functions (ore_veinness, etc.). Note that the veins from the same pair are never generated at the same location (just like copper and iron), if you don't want that you can add only one vein file for each set of noise files instead of two.

Screenshots

Gallery

  • A coal vein, with andesite as the base rock and coal block as the "raw ore"
    A coal vein, with andesite as the base rock and coal block as the "raw ore"
  • A redstone vein, with smooth basalt as the base rock
    A redstone vein, with smooth basalt as the base rock

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~73,000
Total Downloads
CurseForge
~72,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works