Cybersus

Quick rating

Cybersus

No reviews yet

Gives player ability to install implants in his body in techno-magic style. All implants have different abilities and require "fuel" (which can be anything, from thaumcraft essense to EU or RF)

Tech
Magic
API/Library
Genetics & Biology
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
cybersus_main-1.6.1.3.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

mod is designed as a lib, so if you are a forge modder, you can easily add any new implants if needed.

By itself mod does not require any libs, but if you want get all content, you should check out "relations"

At the moment, the biggest part of implants are connected with thaumcraft.

 If you have any questions, here is discord server: https://discord.gg/skBD43XkX5

Mod provides player ability to inject implants in his body. (Cyberpunk 2077 reference) This can be done by opening menu with button:

alt text

All implants have slot type where they can be placed. Amount of slots for each type can be changed through the config

When worn, click "next implant" or "previous implant" to navigate through worn implants

alt text

Mostly, all implants have crafts through runic matrix. New thaumcraft research category included:

alt text

By itself, implants are just items. But each one have abilities. Abilities are shown under the implant renderer on screen.

alt text

Each one can be activated when appropriate button, bound to this ability, is clicked. Mostly they have cooldown.

alt text

Abilities can be separated in constant-effect, side-effect and distortion ones. The last one is something like "hacking", applied to entities: you should look at your target and activate ability. The process of hacking will be shown in hotbar in right part of the screen. When finished, ability effect will be applied. Note that if entity is blocked by blocks or it is out of your sight, loss timer will appear. If it runs out, hack process interupts and ability goes to cooldown.

You can also choose required implant using special gui "implant selector"

alt text

All abilities require fuel to work. Fuel can be anything - thamcraft essense, witchery Infusion, Blood Magic blood and so on.

For now the most common type is essense. To use it, mod includes new item named "portable aspect holder". There are two variants of it. Open gui by right click, choose aspect you want to operate with, and enter in amount. When right clicking aspect container block, if you do not sneak, container sill try to take essentia, and if sneaking - put from itself to container

mod is designed as a lib, so if you are a forge modder, you can easily add any new implants if needed.

 

By itself mod does not require any libs, but if you want get all content, you should check out "relations"

At the moment, the biggest part of implants are connected with thaumcraft.

If you have any questions, here is discord server: https://discord.gg/skBD43XkX5

Mod provides player ability to inject implants in his body. (Cyberpunk 2077 reference) This can be done by opening menu with button:

alt text

All implants have slot type where they can be placed. Amount of slots for each type can be changed through the config

When worn, click "next implant" or "previous implant" to navigate through worn implants

alt text

Mostly, all implants have crafts through runic matrix. New thaumcraft research category included:

alt text

By itself, implants are just items. But each one have abilities. Abilities are shown under the implant renderer on screen.

alt text

Each one can be activated when appropriate button, bound to this ability, is clicked. Mostly they have cooldown.

alt text

Abilities can be separated in constant-effect, side-effect and distortion ones. The last one is something like "hacking", applied to entities: you should look at your target and activate ability. The process of hacking will be shown in hotbar in right part of the screen. When finished, ability effect will be applied. Note that if entity is blocked by blocks or it is out of your sight, loss timer will appear. If it runs out, hack process interupts and ability goes to cooldown.

You can also choose required implant using special gui "implant selector"

alt text

All abilities require fuel to work. Fuel can be anything - thamcraft essense, witchery Infusion, Blood Magic blood and so on.

For now the most common type is essense. To use it, mod includes new item named "portable aspect holder". There are two variants of it. Open gui by right click, choose aspect you want to operate with, and enter in amount. When right clicking aspect container block, if you do not sneak, container sill try to take essentia, and if sneaking - put from itself to container

Screenshots

Gallery

  • photo_2024-12-07_19-03-14.jpg
    photo_2024-12-07_19-03-14.jpg photo_2024-12-07_19-03-14.jpg
  • photo_2024-12-07_19-03-17.jpg
    photo_2024-12-07_19-03-17.jpg photo_2024-12-07_19-03-17.jpg
  • photo_2024-12-07_19-03-20.jpg
    photo_2024-12-07_19-03-20.jpg photo_2024-12-07_19-03-20.jpg
  • photo_2024-12-07_19-03-26.jpg
    photo_2024-12-07_19-03-26.jpg photo_2024-12-07_19-03-26.jpg
  • Gravity Trap
    Gravity Trap Visualisation of gravity grap ability
  • Hiding in shadows
    Hiding in shadows Visualisation if hiding in shadows when "shadow skin" is activated
  • Implant gui
    Implant gui Main mod gui where you can install implants
  • Sin Heart Form
    Sin Heart Form Visualisation of "Sin Mode" which is activated with appropriate implant ability

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~3,000
Total Downloads
CurseForge
~2,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works