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Description
### Daily Effects — 100 Days Challenge Turn your survival world into a true 100-day challenge. Every in-game day, you're handed a random status effect pulled from one of three unpredictable pools — and the stakes escalate as time goes on.
How It Works
On Day 1, you're greeted with a WELCOME title and given your three main goals for the challenge:
1.Beat the Enderdragon
2.Get fully enchanted Netherite armour
3.Max out a Beacon
From Day 2 onward, at the start of each new Minecraft day, the mod randomly selects one of three effect pools and applies a random effect (or effects) from it to you:
CHAOS — negative, disadvantageous effects that make survival harder (Poison, Weakness, Slowness, Mining Fatigue, Blindness, Hunger, Nausea, Wither, and more).
LUCKY — positive, advantageous effects that give you an edge (Strength, Speed, Regeneration, Haste, Resistance, Fire Resistance, Jump Boost, Luck, and more).
NEUTRAL — effects that are neither clearly good nor bad, adding unpredictability without fully helping or hurting (Bad Omen, Glowing, Invisibility, Water Breathing, Slow Falling, Night Vision, Levitation).
Escalating Difficulty The number of simultaneous effects you receive increases every 10 days:
Days 1–10: 1 effect per day
Days 11–20: 2 effects per day
Days 21–30: 3 effects per day
...and so on, scaling the chaos as your 100-day run progresses.
Each day's pool and effects are announced with an on-screen title, and the full effect breakdown is posted in chat so nothing gets missed.
Perfect For
100 Days Challenge-style survival playthroughs and YouTube content
Players wanting an extra layer of unpredictability in their world
Anyone who wants Bad Omen, buffs, and debuffs to shake up their daily routine
Compatibility Built for Fabric on Minecraft 1.21.11. Requires Fabric API.
Credits Created and maintained solely by ZenZx_901.
License
Released under CC0-1.0 — free to use, share, and build upon. Credit to ZenZx_901 is appreciated but not required by the license.
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