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Damage Info
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Displays floating damage numbers when entities take damage, with fully customizable styles.
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Description
High performance — damage records are batched per tick and rendered through the modern submission pipeline, with negligible impact on client performance.
Customizing the Damage Display
All damage number styles are defined in a JSON file:
- Path:
assets/damage_info/damage_info/damage_info.json(resource location:damage_info:damage_info/damage_info.json) - Reload with
/reloadafter editing.
Example
{
"default": {
"damage_type": "default",
"texture": "damage_info:textures/damage_font.png",
"texture_width": 55,
"texture_height": 7,
"glyph_spacing": 0,
"render_size": 0.2,
"max_life": 40,
"color": "ff9104",
"critical_color": "ff5a28"
},
"entries": [
{
"damage_type": "lyra:servant",
"texture": "damage_info:textures/damage_font.png",
"texture_width": 55,
"texture_height": 7,
"glyph_spacing": 0,
"render_size": 0.2,
"max_life": 40,
"color": "68dfff",
"critical_color": "049fff"
}
]
}
Fields
| Field | Description |
|---|---|
damage_type |
Damage type id. default is the fallback style for all unlisted types. |
texture |
Glyph texture. Layout: digits 0-9 in order, followed by a decimal point (index 10). |
texture_width / texture_height |
Texture size in pixels. Glyph width is derived as texture_width / 11. |
glyph_spacing |
Horizontal spacing between glyphs, in pixels. |
render_size |
Render size in the world. |
max_life |
Lifetime of a damage number, in ticks. |
color / critical_color |
Normal / critical color, hex RGB (no #). |
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