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DamagePhysics
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Client-side floating damage numbers with 2D physics, collision handling, sparks, and configurable colors.
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DamagePhysics
DamagePhysics is a client-side mod for Minecraft (NeoForge 1.21.1) that displays floating damage and healing numbers with 2D physics simulation.
Since the mod is entirely client-side, it functions in single-player worlds and on multiplayer servers without requiring the mod to be installed on the server.

Features
2D Physics Simulation
- Numbers are projected from entity positions onto the screen and simulated with gravity, air resistance, and initial upward impulses.
- Damage numbers possess mass and dynamic velocity decay.
Text Collisions
- Active damage numbers on the screen detect collisions with one another and gently push apart to prevent unreadable stacking during rapid attacks.
Hit Types & Visual Effects
- Normal Hits: Standard numbers with customizable color.
- Critical Hits: Larger font size, increased upward velocity, and screen-space spark particles.
- Healing: Displays health gains prefixed with a
+symbol in a configurable color. - Damage Scaling: Text scale adjusts dynamically depending on the amount of damage dealt relative to a configurable reference value.
Configuration
The mod includes an in-game configuration screen accessible via the Mod List

Available Settings:
- Physics Parameters: Adjust gravity, air drag, spawn impulse, and critical hit velocity multipliers.
- Performance & Lifetime: Configure lifetime ticks (duration before fading) and the maximum concurrent number limit.
- Toggles: Enable or disable number collisions, critical hit spark particles, and healing numbers.
- Scaling: Set minimum and maximum font scale bounds, as well as the reference damage threshold.
- Color Customization: Built-in RGB sliders with a real-time preview box for Normal, Critical, and Healing text colors.
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