Damien Eltzwright [HORROR]

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Damien Eltzwright [HORROR]

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A stalker that learns. A mimic that watches. A horror that waits for you to notice it.

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About

Project Details

Type
Mod
License
Creative Commons Attribution Non Commercial 4.0 International
Latest Version
eltzwrightimitator-1.20.1.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description


2b60446f77eb844b429f83e318c2e4f31b35e432.png

03470b34ab97a70f1eca1b29d205fe1a1f9380b4.png


6a4f141deaaab6b2f3106138163cf27ae763b139.png


Commands


/damien difficulty <hard||normal>
/damien info -- gives damien info
/damien spawn <spawn-type> -- executes a spawn type
/damien mega -- spawns mega damien


Raw Text if you can't see the images:

Damien Eltzwright is a smart stalker that behaves in a very unique way.  This Mod has been in the works for over **1.5+ years!** (i forgot about it for half a year)  This Mod is in beta so report any bugs in the discord server!

Damien intelligently cycles between states based on distance, line-of-sight, light level, and randomness:
1. WATCHING — observes from 20-40 blocks away in darkness, behind cover, out of line-of-sight

2. STALKING — follows silently from behind (no footsteps), opens/closes doors, steals items from your hotbar and drops them nearby, finds cover when spotted

3. HIDING — finds dark spots behind walls, extinguishes torches/lanterns, shatters glass windows/panes/iron bars near the player, places cobwebs & soul sand as environmental terror, peeks at player periodically with creepy sounds
   
4. CHARGING — screams on entry, charges at 2.2x speed, breaks obstructing blocks via raycast (with adjacent soft block tunneling), teleports when stuck, swims at extreme speed using forced velocity (Dolphin's Grace level), detects water ahead and jumps over it, attack cooldown every 15 ticks at 2.5 block range

5. IMITATING — 3-phase behavior: scans player buildings, teleports, then builds a corrupted mirror copy of their structures with twisted block mappings (see below); also disguises as passive animals

6. JUMPSCARE — rapid strafing around player at 1.5-3 blocks, relentless attacks every 10 ticks, stinger sounds every 20-60 ticks, ambient smoke/soul particles, extinguishes torches/lanterns in 4-block radius

7. MEGA DAMIEN — velocity-pulled toward player (no pathfinding), progressive block destruction with damage stages, 4-hit/second attacks (8 damage each); never transitions — stays until despawn

Hard Mode is recommended for videos or if you aren't up for a slow-burner It primarily makes damien more active during night time

damien dweller chasing steve

text saying Damien Eltzwright

Damien Eltzwright is a smart stalker that behaves in a very unique way.  This Mod has been in the works for over 1.5+ years! (i forgot about it for half a year)  This Mod is in beta so report any bugs in the discord server!

Mod Spoiler

Damien intelligently cycles between states based on distance, line-of-sight, light level, and randomness: 1. WATCHING — observes from 20-40 blocks away in darkness, behind cover, out of line-of-sight   2. STALKING — follows silently from behind (no footsteps), opens/closes doors, steals items from your hotbar and drops them nearby, finds cover when spotted     3. HIDING — finds dark spots behind walls, extinguishes torches/lanterns, shatters glass windows/panes/iron bars near the player, places cobwebs & soul sand as environmental terror, peeks at player periodically with creepy sounds     4. CHARGING — screams on entry, charges at 2.2x speed, breaks obstructing blocks via raycast (with adjacent soft block tunneling), teleports when stuck, swims at extreme speed using forced velocity (Dolphin's Grace level), detects water ahead and jumps over it, attack cooldown every 15 ticks at 2.5 block range     5. IMITATING — 3-phase behavior: scans player buildings, teleports, then builds a corrupted mirror copy of their structures with twisted block mappings (see below); also disguises as passive animals     6. JUMPSCARE — rapid strafing around player at 1.5-3 blocks, relentless attacks every 10 ticks, stinger sounds every 20-60 ticks, ambient smoke/soul particles, extinguishes torches/lanterns in 4-block radius     7. MEGA DAMIEN — velocity-pulled toward player (no pathfinding), progressive block destruction with damage stages, 4-hit/second attacks (8 damage each); never transitions — stays until despawn

hard mode

Damien peaking behind a tree

Hard Mode is recommended for videos or if you aren't up for a slow-burner It primarily makes damien more active during night time

Commands

/damien difficulty <hard||normal>
/damien info -- gives damien info
/damien spawn <spawn-type> -- executes a spawn type
/damien mega -- spawns mega damien

Raw Text if you can't see the images:

Damien Eltzwright is a smart stalker that behaves in a very unique way. This Mod has been in the works for over 1.5+ years! (i forgot about it for half a year) This Mod is in beta so report any bugs in the discord server!

Spoiler

Damien intelligently cycles between states based on distance, line-of-sight, light level, and randomness:

  1. WATCHING — observes from 20-40 blocks away in darkness, behind cover, out of line-of-sight

  2. STALKING — follows silently from behind (no footsteps), opens/closes doors, steals items from your hotbar and drops them nearby, finds cover when spotted

  3. HIDING — finds dark spots behind walls, extinguishes torches/lanterns, shatters glass windows/panes/iron bars near the player, places cobwebs & soul sand as environmental terror, peeks at player periodically with creepy sounds

  4. CHARGING — screams on entry, charges at 2.2x speed, breaks obstructing blocks via raycast (with adjacent soft block tunneling), teleports when stuck, swims at extreme speed using forced velocity (Dolphin's Grace level), detects water ahead and jumps over it, attack cooldown every 15 ticks at 2.5 block range

  5. IMITATING — 3-phase behavior: scans player buildings, teleports, then builds a corrupted mirror copy of their structures with twisted block mappings (see below); also disguises as passive animals

  6. JUMPSCARE — rapid strafing around player at 1.5-3 blocks, relentless attacks every 10 ticks, stinger sounds every 20-60 ticks, ambient smoke/soul particles, extinguishes torches/lanterns in 4-block radius

  7. MEGA DAMIEN — velocity-pulled toward player (no pathfinding), progressive block destruction with damage stages, 4-hit/second attacks (8 damage each); never transitions — stays until despawn

Hard Mode is recommended for videos or if you aren't up for a slow-burner It primarily makes damien more active during night time

Screenshots

Gallery

  • screenshot_39320.png
    screenshot_39320.png screenshot_39320.png
  • ...
    ... The damien dweller appearing outside of a house
  • Damien bein spooky
    Damien bein spooky Damien peaking behind a tree

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