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Dark Magic Forest
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Fight bosses, explore the depths of the abyss, travel, and grow stronger
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Warning! Please turn off the optifine otherwise unpleasant bugs can happen (they 100% happen). For example: crash game, not working bosses, mobs and other things;
There may be a lot of bugs here because the mod is not finished;
Attention the modification contains elements of the story, but they are not completed, in the next updates I plan to finish it;
All the music doesn't belong to me, it belongs to- Peritune;
OverMan_SteepGm - Creator, Hetz - create half structures and models;
Fight bosses, explore the depths of the abyss, travel, and grow stronger
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Short guide
You can craft a Magic forest guide book that tells you what you need to do to advance in the modification (it's not finished)
In this mod you will be able to play as 3 classes which differ in armor, weapons and way of fighting
Mage - uses staff (to shoot you need magic shard);
Archer uses bows and guns (to shoot requires bullets and arrows);
Warrior- uses swords;
There are two sets of armor for mage and archer, and one set for warrior.
6 bosses
2 minibosses
2 dimensions
3 biomes in overworld
Also in multiplayer bosses will get stronger (this is an experimental mechanic, there may be bugs)
Biome "Magic forest" has two subtypes - "Magic Forest" and "Dark magic forest"
In the "Dark Magic forest" you will have a permanent effect of "Magic Glut" which will not let you be there, in order to reduce the effect you will need to craft an accessory called "Enchanted amulet".
After killing the Ender Dragon, your world will go into hardmode, all the night mobs will become stronger and will be a problem.
Accessories
In order to put an accessory press the "V" button (can be changed in the settings).
In each of the four slots you can put an accessory and then press the button to apply
After applying all accessories will be moved back into your inventory and will work until you reopen the slots
Warning! If you reopen or if you drink a bucket of milk, the effects will reset
The end of the modification at the moment is considered the victory over the final boss - "Aether god of wind".
Warning! Please turn off the optifine otherwise unpleasant bugs can happen (they 100% happen). For example: crash game, not working bosses, mobs and other things;
There may be a lot of bugs here because the mod is not finished;
Attention the modification contains elements of the story, but they are not completed, in the next updates I plan to finish it;
All the music doesn't belong to me, it belongs to- Peritune;
OverMan_SteepGm - Creator, Hetz - create half structures and models;
Fight bosses, explore the depths of the abyss, travel, and grow stronger
Short guide
In this mod you will be able to play as 3 classes which differ in armor, weapons and way of fighting Mage - uses staff (to shoot you need magic shard); Archer uses bows and guns (to shoot requires bullets and arrows); Warrior- uses swords; There are two sets of armor for mage and archer, and one set for warrior. 6 bosses 2 minibosses 2 dimensions 3 biomes in overworld
Also in multiplayer bosses will get stronger (this is an experimental mechanic, there may be bugs)
Biome "Magic forest" has two subtypes - "Magic Forest" and "Dark magic forest" In the "Dark Magic forest" you will have a permanent effect of "Magic Glut" which will not let you be there, in order to reduce the effect you will need to craft an accessory called "Enchanted amulet".
After killing the Ender Dragon, your world will go into hardmode, all the night mobs will become stronger and will be a problem.
Accessories In order to put an accessory press the "V" button (can be changed in the settings). In each of the four slots you can put an accessory and then press the button to apply After applying all accessories will be moved back into your inventory and will work until you reopen the slots Warning! If you reopen or if you drink a bucket of milk, the effects will reset
The end of the modification at the moment is considered the victory over the final boss - "Aether god of wind".
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