Halcyon | Data & Essence

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Halcyon | Data & Essence

By EsetKalenkoOwner

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A story of reconciliation, told through a magitech mod about exploration and factory-building.

Tech
Magic
Adventure/Exploration
Automation & Processing
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NeoForge
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
Halcyon License
Latest Version
Halcyon-v0.4.3+aria-of-the-moon.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Black silhouette of a tall spire on a gradiented background that is blue at the top, purple at the middle, and orange at the bottom; four symbols connected in a constellation are overlaid - from bottom to top they are a purple hammer, a yellow crescent moon, a green mushroom, and a cold white star.

Halcyon

-what is this song that drives me?-

To beget change, one must consider first the nature of its recipient. This is easily done: evidence of a scarred past is all around, clinging to the world like detritus in water that needs but a single motion to stir to the surface. A tablet rests high in snow-capped dark cradled by a feathered hand. The past is opening itself to you. It just takes one step, one fleeting motion to behold. Will you do it?

The road onto which you will embark stretches high and low, twisting through other realms alien and familiar. The ascent will be vast, but so too will be its spoils. The further you go, the more you must bear in mind your goal. To beget change, one must ultimately embody its agent.

This is Halcyon, a story of reconciliation told through your discoveries and experiments surrounding once-forgotten magitech machinery and its architects. Through artifice, grow familiar with the ebbs and flows of the Tides. Unearth a lost history, and realize it was not lost at all. Explore, construct, make contact, learn. And at the end of all things, when the lights in the sky are dim and clouded in mist and the tablet in your hands reflects that which you always knew to be real, you will make your role clear, and bear witness to your endeavor's conclusion.

Reconcile.

Screenshot of a selection of fanciful copper machinery placed in a dark room built from variants of polished obsidian blocks; the machines are interconnected with glowing wires.

Alpha Notice

Halcyon is in alpha. What that means is twofold. First, that it is not a complete experience: you can currently progress up to the beginning of the Third Tier. That can take but a few hours if one knows what they're doing, certainly more if not. Second, that along the way, content may be changed drastically. Back up your world before any updates, and do not expect major updates to work well without a new one. But when all is said and done, Halcyon is planned to have many tens of hours of content.

Features

-what are its instruments, its voices?-
  • Many machines both familiar and fresh; the heart of a magitech factory
  • Logistics with which to move around your factory's spoils
  • Several useful tools and other creations of artifice
  • Multiple world-traversal items, including a grappling hook
  • A scarred past, an expansive history for you to explore
  • A changing world whose hidden truths surface as you listen to its stories
  • Multiple sets of thematic building blocks: obsidian, copper, and more
  • New structures in which your precious knowledge is sealed away
  • Data-driven progression system focused on puzzle-solving and exploration
  • The Song of the Factory, an ever-growing musical monument to your endeavors
  • And more

Mod Integration

-does it resonate to me, and me alone?-
  • Applied Energistics 2:
    • Process AE2's materials with Tide-driven machinery
  • EMI:
    • Full recipe display support, with thematic visuals and progression-based recipe hiding
  • Malum:
    • Ability to locate a certain… thing with the Resonance Receptor
    • New ways to process the spoils of your Wicked Harvests
  • Mekanism:
    • A new set of Nodes and Wires for transferring Chemicals
  • Opalescence:
    • Opal variants of Traversite Road blocks
  • Oritech:
    • Recipes to make Oritech alloys in the Synthesis Chamber for half the cost
  • Pastel:
    • New ways to process the materials of your Artistry
    • Some Pastel items can serve as powerful sources of Tidal Energy
    • More interop will be added as both mods flourish further!
  • Primal Magick:
    • Ability to locate the Shrines a mage requires with the Resonance Receptor
  • Refined Storage:
    • The Tides beget more efficient methods to create your base RS components
  • Tempad:
    • While there is no Tempad integration in Halcyon itself, we recommend the addon Tides of Time, made by a close friend of the project. It fully subsumes Tempad into Halcyon's progression, including a new structure and changed recipes.

Screenshot of the interior of a Nature Outpost structure; it is built from a purple rock and is visibly overgrown, with leaves and moss everywhere.

Credits

-who composed the song, this distant dream?-

Primary developers

  • Esét Kalenko: Lead Art/Narrative Designer - Esét's KoFi
  • Fuzzy: Lead Composer

Contributors

  • Cimdy: Former programming lead, shader sorceress, lots of background lore
  • DavidRarria09: Additional music
  • K King: Sound designer - K King's KoFi
  • Multyfora: Programming, render wizardry
  • Qther/Vonr: Performance improvements
  • TheRobbie73: Sable compatibility

Translators

  • Chinese: ChujikYahus, dovisutu, ZetaY

Black silhouette of a tall spire on a gradiented background that is blue at the top, purple at the middle, and orange at the bottom; four symbols connected in a constellation are overlaid - from bottom to top they are a purple hammer, a yellow crescent moon, a green mushroom, and a cold white star.

Halcyon

-what is this song that drives me?-

To beget change, one must consider first the nature of its recipient. This is easily done: evidence of a scarred past is all around, clinging to the world like detritus in water that needs but a single motion to stir to the surface. A tablet rests high in snow-capped dark cradled by a feathered hand. The past is opening itself to you. It just takes one step, one fleeting motion to behold. Will you do it?

The road onto which you will embark stretches high and low, twisting through other realms alien and familiar. The ascent will be vast, but so too will be its spoils. The further you go, the more you must bear in mind your goal. To beget change, one must ultimately embody its agent.

This is Halcyon, a story of reconciliation told through your discoveries and experiments surrounding once-forgotten magitech machinery and its architects. Through artifice, grow familiar with the ebbs and flows of the Tides. Unearth a lost history, and realize it was not lost at all. Explore, construct, make contact, learn. And at the end of all things, when the lights in the sky are dim and clouded in mist and the tablet in your hands reflects that which you always knew to be real, you will make your role clear, and bear witness to your endeavor's conclusion.

Reconcile.

Screenshot of a selection of fanciful copper machinery placed in a dark room built from variants of polished obsidian blocks; the machines are interconnected with glowing wires.

Alpha Notice

Halcyon is in alpha. What that means is twofold. First, that it is not a complete experience: you can currently progress up to the beginning of the Third Tier. That can take but a few hours if one knows what they're doing, certainly more if not. Second, that along the way, content may be changed drastically. Back up your world before any updates, and do not expect major updates to work well without a new one. But when all is said and done, Halcyon is planned to have many tens of hours of content.

Features

-what are its instruments, its voices?-
  • Many machines both familiar and fresh; the heart of a magitech factory
  • Logistics with which to move around your factory's spoils
  • Several useful tools and other creations of artifice
  • Multiple world-traversal items, including a grappling hook
  • A scarred past, an expansive history for you to explore
  • A changing world whose hidden truths surface as you listen to its stories
  • Multiple sets of thematic building blocks: obsidian, copper, and more
  • New structures in which your precious knowledge is sealed away
  • Data-driven progression system focused on puzzle-solving and exploration
  • The Song of the Factory, an ever-growing musical monument to your endeavors
  • And more

Mod Integration

-does it resonate to me, and me alone?-
  • Applied Energistics 2:
    • Process AE2's materials with Tide-driven machinery
    • EMI:
      • Full recipe display support, with thematic visuals and progression-based recipe hiding
    • Malum:
      • Ability to locate a certain... thing with the Resonance Receptor
      • New ways to process the spoils of your Wicked Harvests
    • Mekanism:
      • A new set of Nodes and Wires for transferring Chemicals
    • Opalescence:
      • Opal variants of Traversite Road blocks
    • Oritech:
      • Recipes to make Oritech alloys in the Synthesis Chamber for half the cost
    • Pastel:
      • New ways to process the materials of your Artistry
      • Some Pastel items can serve as powerful sources of Tidal Energy
      • More interop will be added as both mods flourish further!
    • Primal Magick:
      • Ability to locate the Shrines a mage requires with the Resonance Receptor
    • Refined Storage:
      • The Tides beget more efficient methods to create your base RS components
    • Tempad:
      • While there is no Tempad integration in Halcyon itself, we recommend the addon Tides of Time, made by a close friend of the project. It fully subsumes Tempad into Halcyon's progression, including a new structure and changed recipes.

Screenshot of the interior of a Nature Outpost structure; it is built from a purple rock and is visibly overgrown, with leaves and moss everywhere.

Credits

-who composed the song, this distant dream?-

Primary developers

  • Esét Kalenko: Lead Art/Narrative Designer - Esét's KoFi
  • Fuzzy: Lead Composer

Contributors

  • Cimdy: Former programming lead, shader sorceress, lots of background lore
  • DavidRarria09: Additional music
  • K King: Sound designer - K King's KoFi
  • Multyfora: Programming, render wizardry
  • Qther/Vonr: Performance improvements
  • TheRobbie73: Sable compatibility

Translators

  • Chinese: ChujikYahus, dovisutu, ZetaY

Screenshots

Gallery

  • An array of Essence-driven machinery
    An array of Essence-driven machinery
  • A once-bustling research center
    A once-bustling research center
  • Your "personal" Data Tablet
    Your "personal" Data Tablet Screenshot_20250305_063245.png
  • Mekanism integration showcase
    Mekanism integration showcase Screenshot_20250309_102600.png
  • earlygame_splash.png
    earlygame_splash.png earlygame_splash.png
  • A selection of Essence-driven machinery
    A selection of Essence-driven machinery
  • A once-bustling research center
    A once-bustling research center
  • Mekanism integration
    Mekanism integration
  • The Data Tablet
    The Data Tablet Your "personal" ancient lexicon.

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~280,000
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CurseForge
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Modrinth
~8,000
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