Datapack Portals

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Datapack Portals

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Create custom portals using CustomPortalApi with datapacks

No Theme
Magic
Adventure/Exploration
Custom Dimensions
Mod Addon
Portals
Mod Loaders
Fabric
Minecraft

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Where It Runs
Server Required, Client Optional

Required on the server. Installing it on the client adds functionality.

About

Project Details

Type
Mod
License
MIT License
Latest Version
datapackportals-1.2.3-1.21.jar

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Modrinth ID

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Description

Datapack Portals

Create custom portals using CustomPortalApi with datapacks.

Inside your datapack create a "portals" folder, this is where you'll put all your custom portals. There is no set limit of allowed portals, as long as there aren't any duplicate frame blocks. See an example datapack here

Here is an example file: stoneendportal.json

 {  
 
       "block": "minecraft:stone",  

    "dim": "minecraft:the_end",  

    "r": 66,  

    "g": 135,  

    "b": 245

 }
  • block: the block used for the frame.
  • dim: the dim id to travel to
  • r, g, b: the color to tint the portal

There are also some optional arguments

  • ignitionType: the type of ignition to use. Options are "BLOCK", "FLUID", "ITEM".
  • ignitionSource: the id for block/item/fluid for ignition of the portal, the only supported block being fire : "minecraft:fire". All items and fluids are supported.
  • returnDim: the dimmension to return to, allows for specifying a location other than the overworld to return to

That is all! Portals will function exactly like vanilla nether portals do portals and stuff

Datapack Portals

Create custom portals using CustomPortalApi with datapacks.

Inside your datapack create a "portals" folder, this is where you'll put all your custom portals. There is no set limit of allowed portals, as long as there aren't any duplicate frame blocks.

Here is an example file: stoneendportal.json

 {  
    "block": "minecraft:stone",  
    "dim": "minecraft:the_end",  
    "r": 66,  
    "g": 135,  
    "b": 245
 }
  • block: the block used for the frame.
  • dim: the dim id to travel to
  • r, g, b: the color to tint the portal

There are also some optional arguments

  • ignitionType: the type of ignition to use. Options are "BLOCK", "FLUID", "ITEM".
  • ignitionSource: the id for block/item/fluid for ignition of the portal, the only supported block being fire : "minecraft:fire". All items and fluids are supported.
  • returnDim: the dimmension to return to, allows for specifying a location other than the overworld to return to

That is all! Portals will function exactly like vanilla nether portals do portals and stuff

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Modrinth
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