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Datapack Portals
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Create custom portals using CustomPortalApi with datapacks
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new dimensions with unique biomes, resources, and challenges.
Adds extra features or content to an existing mod.
Changes or adds new types of portals and dimensional travel.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Datapack Portals
Create custom portals using CustomPortalApi with datapacks.
Inside your datapack create a "portals" folder, this is where you'll put all your custom portals. There is no set limit of allowed portals, as long as there aren't any duplicate frame blocks. See an example datapack here
Here is an example file: stoneendportal.json
{
"block": "minecraft:stone",
"dim": "minecraft:the_end",
"r": 66,
"g": 135,
"b": 245
}
- block: the block used for the frame.
- dim: the dim id to travel to
- r, g, b: the color to tint the portal
There are also some optional arguments
- ignitionType: the type of ignition to use. Options are "BLOCK", "FLUID", "ITEM".
- ignitionSource: the id for block/item/fluid for ignition of the portal, the only supported block being fire : "minecraft:fire". All items and fluids are supported.
- returnDim: the dimmension to return to, allows for specifying a location other than the overworld to return to
That is all! Portals will function exactly like vanilla nether portals do

Datapack Portals
Create custom portals using CustomPortalApi with datapacks.
Inside your datapack create a "portals" folder, this is where you'll put all your custom portals. There is no set limit of allowed portals, as long as there aren't any duplicate frame blocks.
Here is an example file: stoneendportal.json
{
"block": "minecraft:stone",
"dim": "minecraft:the_end",
"r": 66,
"g": 135,
"b": 245
}
- block: the block used for the frame.
- dim: the dim id to travel to
- r, g, b: the color to tint the portal
There are also some optional arguments
- ignitionType: the type of ignition to use. Options are "BLOCK", "FLUID", "ITEM".
- ignitionSource: the id for block/item/fluid for ignition of the portal, the only supported block being fire : "minecraft:fire". All items and fluids are supported.
- returnDim: the dimmension to return to, allows for specifying a location other than the overworld to return to
That is all! Portals will function exactly like vanilla nether portals do

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