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Dawnmine — The Endless Mine
One shared mine, fresh each dawn. Everyone on the server descends the same expedition.
Dawnmine turns your server into a daily expedition. Every 24 hours a brand-new underground world is generated inside its own dimension — real cave terrain with vanilla noise caves, carvers and aquifers, abandoned mineshafts, caverns, loops and vertical routes — and every player explores the same run together. The entire mine is fully prepared before the doors open: no terrain pop-in, no watching chunks generate. Just you, the dark, and a mine that feels endless.
Descend from a staff-bound lodestone into a concealed underground hub. Wind through lantern-lit passages and raw cave tunnels, cross open caverns and mineshaft webs, mine the pack's real ores where they belong by depth, and decide when to bank your haul at a checkpoint — or push deeper where the rewards get richer and the dark gets mean.
Highlights
- Shared daily run — one procedural run seed for every player; today is never yesterday's mine
- Real caves — vanilla noise terrain, carvers, aquifers, mineshafts — not a flat stone canvas
- Prepared before you enter — all ~16,000 chunk columns generate before entry opens, plus silent look-ahead pre-generation as you move
- Depth progression — Upper Galleries → Middle Descent → Chaos Depths: rarer ores, quartz, lava pockets, deadlier encounters the lower you go
- Checkpoints & banking — safe alcoves to rest, travel, and stash loot in your private persistent Foreman's Dispatch
- Daily 06:00 reset — configurable schedule, warnings, evacuation with inventories intact, then exactly one new run
- Server-side only — players connect with a normal client; nothing to install, nothing to sync
- Respects your world — the mine lives in its own dimension; the Overworld, spawn, and your other dimensions are never touched
Optional structure integrations
Dawnmine can place structures from these mods inside the mine — configure via structureSites in dawnmine-common.toml (modid:structure_id=count). Placement is deterministic per run, deep-underground only, and no-cut guaranteed: candidates are rejected if they'd touch corridors, rooms, the hub, checkpoints, safe zones, or ore veins. Missing mods are skipped cleanly.
| Mod | CurseForge |
|---|---|
| YUNG's Better Mineshafts (NeoForge) | https://www.curseforge.com/minecraft/mc-mods/yungs-better-mineshafts-neoforge |
| YUNG's Better Dungeons (NeoForge) | https://www.curseforge.com/minecraft/mc-mods/yungs-better-dungeons-neoforge |
| Repurposed Structures (NeoForge/Forge) | https://www.curseforge.com/minecraft/mc-mods/repurposed-structures |
| YUNG's API (NeoForge) — required library | https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge |
| Valhelsia Structures | https://www.curseforge.com/minecraft/mc-mods/valhelsia-structures |
Vanilla mineshafts are always included. Structure loot chests are restocked with area-appropriate ores only.
Getting started (server admins)
- Drop
dawnmine-<version>.jarinto the server'smods/folder and boot once. - In game or console run
/dawnmine setup guide— an interactive walkthrough (validate→initialize→status). - Bind the surface teleporter with
/dawnmine teleporter bind <x> <y> <z>near a lodestone — players touch it to descend. - Done. The mine resets daily at 06:00 (configurable) and regenerates itself.
Players
/dawnmine enter— travel into the shared mine (or touch the surface teleporter)/dawnmine checkpoints//dawnmine checkpoint <id>— safe-zone travel/dawnmine dispatch— open your private Foreman's Dispatch at a checkpoint/dawnmine leave— emergency return to the surface/dawnmine progression— see what your finds can be forged into
Requirements
- Minecraft 1.21.1 · NeoForge 21.1.248+ · Java 21
- Server-side only — no client install required
- Designed and verified on the Rustic Craft 2 pack; the ore catalog and structure list are config-driven for other NeoForge 1.21.1 packs
FAQ
Does it change the Overworld or other dimensions? No — everything lives in dawnmine:mine. Cleanup is dimension- and volume-qualified by construction.
Do players lose items on reset? No — evacuations keep inventories; the Foreman's Dispatch persists across resets.
Can I use it without Rustic Craft 2? It was built and verified on RC2. Other 1.21.1 NeoForge packs can map the ore catalog via config — untested, reports welcome.
Source & issues: https://github.com/DurdeuVlad/dawnmine · License: LGPL-3.0
Community: questions, bug reports and ideas are welcome in the Dwurdy Workshop Discord.
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