Daycare+

Quick rating

Daycare+

No reviews yet

A highly customisable and advanced Cobblemon breeding experience.

No Theme
Village & Farm Life
UI & Menu Tool
Mod Addon
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
Lily License Server
Latest Version
1.4.1+1.21.1
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Daycare+ is a free, open-source, breeding mod for Cobblemon on Fabric. It is fully serverside, meaning players without the mod can still join the server.

If installed on the client, it gives extra utility and can also work entirely in singleplayer too.

Features

Pasture Breeding

As is seen with other breeding mods, Daycare+ uses pastures as a daycare for Pokémon. Unlike other mods, however, Daycare+ incorporates an intuitive UI into the experience.

Pastures in Daycare Mode open a preview screen that shows the parent Pokémon, explains if their held items affect breeding, and predicts potential properties of the offspring.

Anti-AFK

Pastures produce eggs periodically on a timer. However, the pasture itself keeps track of the last time it ticked. When a pasture loads back in after being unloaded for a period of time, it will calculate how many eggs would have been produced during that time and produce them for the player.

In other words, whether the player is online or offline and whether the pasture is loaded or unloaded: the output is the same. Giving players zero incentive to AFK at their pastures.

Incubators

Daycare+ eggs do not hatch in the inventory, instead they hatch in a special container called an Incubator. A player can only have one incubator active at a time, and incubators act like Ender Chests for eggs.

Each tier of incubator (except gold, that's a separate storage entirely) upgrades this Ender-like storage.

Servers can also create custom incubator tiers in the incubator config and apply them to Daycare+ incubators via data components.

Client-Optional

Despite being fully serverside, Daycare+ can be installed on the client as well. When installed on the client, Daycare+ will add Egg Group details to Pokémon summaries in the PC and the party.

When installed on the client, Daycare+ will also work in singleplayer and LAN environments too.

Fixed Pre-Evolutions

Cobblemon's pre-evolution data is known to break breeding implementations. Daycare+ works around this by providing datapack features that allow servers to define the properties required to produce the correct offspring.

All mainline Pokémon, are included in the mod's built-in datapack.

Note: Most Pokémon will work without any special override, this feature exists specifically for fringe cases such as Basculegion and Overqwil, where the evolution is conditional on a special form.

Competitive Breeding

Mainline breeding mechanics can be overpowered for server economies. Daycare+ offers an alternative system (availabe in the config) called Competitive Breeding.

Inspired by Temtem and PokeMMO, Competitive Breeding limits the number of times a Pokémon can reproduce by enforcing a fertility mechanic. In exchange, the IVs of the offspring are no longer random and are fully deterministic.

Compatibility

Incubators have the ability to convert eggs from other mods into Daycare+ eggs. By default this feature is inactive, however, in future when Cobblemon's official breeding is implemented Daycare+ will be able to exist alongside it, converting Cobblemon eggs into Daycare+ eggs.

API

Daycare+ is fully open-source and provides an API for other developers to conveniently connect to. This API includes convenience functions for mixins, event hooks, and data generators.

Using mixins, the compatibility method used by incubators can be customised to absorb item-based eggs from other mods as well, allowing an easy transition for servers.
Note, side-mods are required in order to make use this feature. The mod does not convert items by itself.

Daycare+ is a free, open-source, breeding mod for Cobblemon on Fabric. It is fully serverside, meaning players without the mod can still join the server.

If installed on the client, it gives extra utility and can also work entirely in singleplayer too.

Features

Pasture Breeding

As is seen with other breeding mods, Daycare+ uses pastures as a daycare for Pokémon. Unlike other mods, however, Daycare+ incorporates an intuitive UI into the experience.

Pastures in Daycare Mode open a preview screen that shows the parent Pokémon, explains if their held items affect breeding, and predicts potential properties of the offspring.

Anti-AFK

Pastures produce eggs periodically on a timer. However, the pasture itself keeps track of the last time it ticked. When a pasture loads back in after being unloaded for a period of time, it will calculate how many eggs would have been produced during that time and produce them for the player.

In other words, whether the player is online or offline and whether the pasture is loaded or unloaded: the output is the same. Giving players zero incentive to AFK at their pastures.

Incubators

Daycare+ eggs do not hatch in the inventory, instead they hatch in a special container called an Incubator. A player can only have one incubator active at a time, and incubators act like Ender Chests for eggs.

Each tier of incubator (except gold, that's a separate storage entirely) upgrades this Ender-like storage.

Servers can also create custom incubator tiers in the incubator config and apply them to Daycare+ incubators via data components.

Client-Optional

Despite being fully serverside, Daycare+ can be installed on the client as well. When installed on the client, Daycare+ will add Egg Group details to Pokémon summaries in the PC and the party.

When installed on the client, Daycare+ will also work in singleplayer and LAN environments too.

Fixed Pre-Evolutions

Cobblemon's pre-evolution data is known to break breeding implementations. Daycare+ works around this by providing datapack features that allow servers to define the properties required to produce the correct offspring.

All mainline Pokémon, are included in the mod's built-in datapack.

Note: Most Pokémon will work without any special override, this feature exists specifically for fringe cases such as Basculegion and Overqwil, where the evolution is conditional on a special form.

Competitive Breeding

Mainline breeding mechanics can be overpowered for server economies. Daycare+ offers an alternative system (availabe in the config) called Competitive Breeding.

Inspired by Temtem and PokeMMO, Competitive Breeding limits the number of times a Pokémon can reproduce by enforcing a fertility mechanic. In exchange, the IVs of the offspring are no longer random and are fully deterministic.

Compatibility

Incubators have the ability to convert eggs from other mods into Daycare+ eggs. By default this feature is inactive, however, in future when Cobblemon's official breeding is implemented Daycare+ will be able to exist alongside it, converting Cobblemon eggs into Daycare+ eggs.

API

Daycare+ is fully open-source and provides an API for other developers to conveniently connect to. This API includes convenience functions for mixins, event hooks, and data generators.

Using mixins, the compatibility method used by incubators can be customised to absorb item-based eggs from other mods as well, allowing an easy transition for servers.
Note, side-mods are required in order to make use this feature. The mod does not convert items by itself.

Screenshots

Gallery

  • Clientside Egg Group
    Clientside Egg Group If installed on the client. Daycare+ will add egg group information to the summary.
  • Daycare Menu
    Daycare Menu Opening a pasture in daycare mode brings up a preview screen to show the parents, their items, and the offspring.
  • Offspring Preview
    Offspring Preview Daycare+ makes breeding more intuitive, it explains the effects of held items in the menu and shows how they can affect the resulting egg.
  • Daycare Mode
    Daycare Mode Pastures that have become daycares will produce heart particles.
  • Clientside Egg Groups PC
    Clientside Egg Groups PC If installed on the client, egg groups will appear as a collapsable panel in the PC.
  • Incubators
    Incubators Hatch eggs in a special Ender-like storage.
  • Creative Tab
    Creative Tab Incubators and various boosters can be grabbed from the creative menu.
  • Daycare Menu
    Daycare Menu Opening a pasture in daycare mode brings up a preview screen to show the parents, their items, and the offspring.
  • Clientside Egg Group
    Clientside Egg Group If installed on the client. Daycare+ will add egg group information to the summary.
  • Offspring Preview
    Offspring Preview Daycare+ makes breeding more intuitive, it explains the effects of held items in the menu and shows how they can affect the resulting egg.
  • Daycare Mode
    Daycare Mode Pastures that have become daycares will produce heart particles.
  • Creative Tab
    Creative Tab Incubators and various boosters can be grabbed from the creative menu.
  • Incubators
    Incubators Hatch eggs in a special Ender-like storage.
  • Clientside Egg Groups PC
    Clientside Egg Groups PC If installed on the client, egg groups will appear as a collapsable panel in the PC.
  • Recipes
    Recipes All incubators are craftable in vanilla. You may need Polymer compatibility mods to view the recipes in EMI or JEI.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~160,000
Total Downloads
CurseForge
~95,000
Modrinth
~67,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works