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Dead Bataillon
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Add new mob, the revenant, a skeleton with flesh that spawn from the ground in Grim Kingdoms : Lost structures & Ruins (only work with)
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Dead Bataillon v 1.0.0 (yes is frenchglish)
Today my boys, find a mod that add an horrific skeleton that spawn from the ground in the structures of Grim Kingdoms : Lost structures & Ruins by HardWater (requiered) and works with armors of Epic Knights : Shields, Armor and Weapons by magistu_ (optional)
The dead of forgotten wars rise again, and the gates of the worlds are sealed. Red-eyed Revenants claw their way out of the ground in ruined towers, camps and castles. The Nether stays closed until its guardian falls, and the End portal only opens to those who tore the eyes from four great bosses.

The Revenant
A new undead skeleton, still covered in rotting flesh, with glowing red eyes and a heart that keeps beating inside its broken ribcage. Blood drips from it with every heartbeat, and it beats faster when the Revenant hunts you.
- Fights like a skeleton: some carry bows, most charge with melee weapons.
- 24 health, never burns in daylight.
- Drops bones and rotten flesh, and sometimes its equipment.
Rising from the ground
When you explore a haunted ruin, Revenants burst out of the earth around you: hands first, arms reaching for the sky, dirt flying, before they turn toward you and attack.
Knights of the dead
Revenants wear armor and weapons from Epic Knights: Shields, Armor and Weapons (optional):
- Common Revenants: rusted helmets, chainmail and crusader armor, rusted swords, maces, clubs and pitchforks.
- 1 in 10 is an elite knight in full armor (knight, gothic or crusader set) with a heavy weapon and a shield.
Without Epic Knights, they use vanilla equipment instead.
Haunted ruins
Works with Grim Kingdoms: Lost Structures & Ruins (optional): 63 structures are haunted, from small camps to great citadels. The list is a structure tag (dead_bataillon:haunted), so datapacks can add any structure from any mod.
The sealed Nether
With L_Ender's Cataclysm (optional), the Nether is guarded by The Harbinger:
- While it lives, Nether portals refuse to light, and portals that are already lit won't take you there.
- When a player kills it, the seal breaks for the whole server: every player hears its death and the portals awaken.
The sealed End
The End portal now asks for more than Eyes of Ender. Its 4 middle frames become boss sockets, crackling with electricity, and only accept eyes torn from L_Ender's Cataclysm bosses:
| Eye | Boss |
|---|---|
| Ember Eye | Ignis |
| Abyssal Eye | The Leviathan |
| Sand Eye | Ancient Remnant |
| Frost Eye | Maledictus |
The 8 other frames still take regular Eyes of Ender. Each boss always drops its eye, which glows on the ground and never despawns.
The portal is watching you. Once placed, all 12 eyes come alive: they glow in the dark and turn to follow you as you move around the portal room.
Harsher world
- Zombies and skeletons no longer burn in daylight. The night's horde is still there in the morning.
- Beds no longer set your spawn point. Only respawn anchors do, and they now work in every dimension.
Coffins and tombstones
Haunted places
-> go see theses mods, they are incredibles :
Epic Knights: Shields, Armor and Weapons [Fabric/Forge/NeoForge]
https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
Grim Kingdoms: Lost structures & ruins
https://www.curseforge.com/minecraft/mc-mods/grim-kingdoms
L_Ender 's Cataclysm
https://www.curseforge.com/minecraft/mc-mods/lendercataclysm
Commands (cheats / operators)
/bat spawn [count]makes Revenants rise from the ground around you./bat checktells you whether you are inside a haunted ruin./bat nether status|unlock|lockshows, breaks or restores the Nether seal.
Compatibility
Minecraft 1.21.1, NeoForge. Optional: Epic Knights, Grim Kingdoms, L_Ender's Cataclysm. Without Cataclysm, the Nether is never sealed.
Made for the Villages Revolution modpack.
See you, space cowboy
TankJesus
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