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Dead Bataillon

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Dead Bataillon

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Add new mob, the revenant, a skeleton with flesh that spawn from the ground in Grim Kingdoms : Lost structures & Ruins (only work with)

Mod Loaders
Minecraft

About

Description

Dead Bataillon v 1.0.0 (yes is frenchglish)

Today my boys, find a mod that add an horrific skeleton that spawn from the ground in the structures of Grim Kingdoms : Lost structures & Ruins by HardWater (requiered) and works with armors of Epic Knights : Shields, Armor and Weapons by magistu_ (optional)

The dead of forgotten wars rise again, and the gates of the worlds are sealed. Red-eyed Revenants claw their way out of the ground in ruined towers, camps and castles. The Nether stays closed until its guardian falls, and the End portal only opens to those who tore the eyes from four great bosses.

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The Revenant

A new undead skeleton, still covered in rotting flesh, with glowing red eyes and a heart that keeps beating inside its broken ribcage. Blood drips from it with every heartbeat, and it beats faster when the Revenant hunts you.

  • Fights like a skeleton: some carry bows, most charge with melee weapons.
  • 24 health, never burns in daylight.
  • Drops bones and rotten flesh, and sometimes its equipment.

Rising from the ground

When you explore a haunted ruin, Revenants burst out of the earth around you: hands first, arms reaching for the sky, dirt flying, before they turn toward you and attack.

Knights of the dead

Revenants wear armor and weapons from Epic Knights: Shields, Armor and Weapons (optional):

  • Common Revenants: rusted helmets, chainmail and crusader armor, rusted swords, maces, clubs and pitchforks.
  • 1 in 10 is an elite knight in full armor (knight, gothic or crusader set) with a heavy weapon and a shield.

Without Epic Knights, they use vanilla equipment instead.

Haunted ruins

Works with Grim Kingdoms: Lost Structures & Ruins (optional): 63 structures are haunted, from small camps to great citadels. The list is a structure tag (dead_bataillon:haunted), so datapacks can add any structure from any mod.

The sealed Nether

With L_Ender's Cataclysm (optional), the Nether is guarded by The Harbinger:

  • While it lives, Nether portals refuse to light, and portals that are already lit won't take you there.
  • When a player kills it, the seal breaks for the whole server: every player hears its death and the portals awaken.

The sealed End

The End portal now asks for more than Eyes of Ender. Its 4 middle frames become boss sockets, crackling with electricity, and only accept eyes torn from L_Ender's Cataclysm bosses:

Eye Boss
Ember Eye Ignis
Abyssal Eye The Leviathan
Sand Eye Ancient Remnant
Frost Eye Maledictus

The 8 other frames still take regular Eyes of Ender. Each boss always drops its eye, which glows on the ground and never despawns.

The portal is watching you. Once placed, all 12 eyes come alive: they glow in the dark and turn to follow you as you move around the portal room.

Harsher world

  • Zombies and skeletons no longer burn in daylight. The night's horde is still there in the morning.
  • Beds no longer set your spawn point. Only respawn anchors do, and they now work in every dimension.

Coffins and tombstones

Two new blocks bring the dead to any place you build, ruin or graveyard:
- Coffin (2 blocks long, wood): when a player comes close, the lid creaks open on its own and a Revenant rises out of it. The lid closes behind it, and the coffin sleeps for 2 minutes before it can wake again.
- Tombstone (a 3-block-tall stone cross on its plinth): at night, when a player lurks nearby, Revenants rise from the ground at its foot, one about every 45 seconds, with no more than 3 around the grave.

Both can be placed facing any direction and are saved in structures, so they are perfect for haunted buildings. Players in creative or spectator mode never wake them.

Haunted places

Three new structures appear across the overworld's plains, forests, taigas, savannas and swamps:
- Cemetery: rows of tombstones and coffins, where the dead rise every night.
- Old battlefield: the remains of a forgotten war, haunted by its soldiers.
- Ruined church: a broken chapel hiding a crypt full of coffins beneath its floor.

All three are haunted ruins: Revenants rise from the ground around players who explore them.

   -> go see theses mods, they are incredibles :

Epic Knights: Shields, Armor and Weapons [Fabric/Forge/NeoForge]

https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons

Grim Kingdoms: Lost structures & ruins

https://www.curseforge.com/minecraft/mc-mods/grim-kingdoms

L_Ender 's Cataclysm

https://www.curseforge.com/minecraft/mc-mods/lendercataclysm

Commands (cheats / operators)

  • /bat spawn [count] makes Revenants rise from the ground around you.
  • /bat check tells you whether you are inside a haunted ruin.
  • /bat nether status|unlock|lock shows, breaks or restores the Nether seal.
## Changelog

### 1.2.0
- **New Revenant model:** exposed brain, deeper eye sockets and an animated jaw that chatters while hunting, snaps open when attacking and gapes while rising from the ground.
- **New block: Coffin.** Its lid opens by itself when a player approaches and a Revenant rises out of it. 2-minute cooldown.
- **New block: Tombstone.** At night, Revenants rise from the ground at its foot when a player is nearby (about one every 45 seconds, 3 at most).
- **New structures:** cemetery, old battlefield and ruined church with its crypt, all haunted.
- **Revenants now drown** quickly underwater, even with mods that protect the undead.
- All items now have their own **Dead Bataillon** creative tab.
- New config options: `coffinSpawnsRevenant`, `coffinRange`, `coffinCooldownSeconds`, `tombstoneSpawnsRevenants`, `tombstoneRange`, `tombstoneIntervalSeconds`, `tombstoneMaxRevenants`.

### 1.1.0
- **Sealed Nether:** Nether portals stay inactive until The Harbinger (L_Ender's Cataclysm) is killed. The unlock is server-wide and saved with the world.
- **Sealed End portal:** the 4 middle frames become electrified boss sockets that need the Ember, Abyssal, Sand and Frost eyes, dropped by Ignis, The Leviathan, Ancient Remnant and Maledictus.
- **Living eyes:** all 12 eyes placed on the End portal glow and follow the player.
- New command: `/bat nether status|unlock|lock`.
- New config options: `netherSealedByGuardian`, `netherGuardian`, `endPortalNeedsBossEyes`.

### 1.0.0
First release: the Revenant (custom model, glowing eyes, beating heart, blood drops), rising-from-the-ground spawns in haunted ruins, Epic Knights equipment, no daylight burning for zombies and skeletons, respawn anchors only, `/bat` commands.

Compatibility

Minecraft 1.21.1, NeoForge. Optional: Epic Knights, Grim Kingdoms, L_Ender's Cataclysm. Without Cataclysm, the Nether is never sealed.

Made for the Villages Revolution modpack.

See you, space cowboy

TankJesus