Deannnyyy's Golden Foods

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Deannnyyy's Golden Foods

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Adds Golden and Enchanted Golden Foods to The game

Farming & Agriculture
Food & Culinary
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Mod
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goldenfodds-1.0.0.jar
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CurseForge
Modrinth

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Description

# More Golden Foods

Vanilla golden apples and golden carrots — but for **every food in the game**.

Craft golden versions of 31 normal foods, eat them for tiered status effects, and hunt down rare **enchanted** variants and golden stews hidden in chest loot across the world.

---

## What's in the box

- **35 golden foods** covering every vanilla edible: meats, fish, breads, soups, sweets, oddballs (yes, golden rotten flesh and golden poisonous potato).
- **35 enchanted golden variants** — same effects, **1.75× duration**, EPIC rarity, glowing enchantment glint. Cannot be crafted.
- **Crafting recipes** — surround any food with 8 gold nuggets in the crafting grid (the classic golden-apple pattern).
- **Chest loot** in 12 structure types — enchanted variants and golden stews drop in dungeons, mineshafts, strongholds, woodland mansions, end cities, desert/jungle temples, igloos, buried treasure, bastions, and ancient cities.
- **Always edible** — eat any of them on a full hunger bar; they apply their effects regardless.

---

## Effect tiers

Effects scale with how rare or hard-to-make a food is.

| Tier | Foods | Effects (normal) |
|---|---|---|
| **Basic** | raw meats, raw fish, basic crops (potato, beetroot, beef, chicken, cod…) | Regen I, 5s |
| **Mid** | cooked meats, bread, cookie, baked potato, kelp, berries, melon | Regen I, 8s + Speed I, 30s |
| **Elite** | pumpkin pie, honey bottle, chorus fruit | Regen II, 8s + Absorption I, 60s + Speed I, 60s |
| **Legendary** *(loot only)* | golden mushroom stew, beetroot soup, rabbit stew, suspicious stew | Regen II 12s + Absorption II 120s + Resistance I 120s + Strength I 60s |

**Quirky flavors** keep their character but lose the downsides:
- Golden spider eye → **Strength** (no poison)
- Golden rotten flesh → **Resistance** (no hunger)
- Golden poisonous potato → **Luck** (no poison)
- Golden pufferfish → **Water Breathing + Conduit Power** (no nausea)
- Golden chorus fruit → keeps the random teleport, plus Speed

**Enchanted versions** apply the same effects with **1.75× duration**.

---

## How to craft

```
[N] [N] [N]
[N] [F] [N]      N = Gold Nugget
[N] [N] [N]      F = the base food (e.g. raw beef, bread, cooked salmon)
```

This works for all 31 craftable golden foods. Stews and enchanted versions are **chest-loot only** — go exploring.

---

## Chest loot drop chances

| Structure | Chance per chest |
|---|---|
| End city treasure | 40% |
| Bastion treasure | 35% |
| Ancient city | 35% |
| Woodland mansion | 30% |
| Buried treasure | 25% |
| Stronghold (corridor / crossing) | 22% |
| Simple dungeon | 20% |
| Mineshaft | 18% |
| Desert / jungle temple | 18% |
| Igloo | 15% |

When the roll succeeds, one random enchanted golden food OR golden stew is added to the chest's loot.

---

## Compatibility

- **Minecraft:** 26.1.2
- **NeoForge:** 26.1.2.29-beta
- Client + server side. No config needed.

---

## Note on existing vanilla goldens

Vanilla already ships `golden_apple`, `enchanted_golden_apple`, and `golden_carrot` — those are not duplicated. Everything else gets the gold treatment.

More Golden Foods

Vanilla golden apples and golden carrots — but for every other food in the game.

Craft 31 golden food recipes, hunt down 35 enchanted variants and 4 legendary golden stews in chest loot, and eat any of them for tiered status effects. 70 new items in total.


What's in the mod

  • 35 golden foods covering every vanilla edible the game doesn't already gold-plate: meats, fish, breads, soups, sweets, and oddballs (golden rotten flesh, golden poisonous potato, golden spider eye).
  • 35 enchanted golden variants with 1.75× effect duration, EPIC rarity, and the enchantment glint. Loot-only — they cannot be crafted.
  • 31 crafting recipes — surround any base food with 8 gold ingots in the crafting grid, the classic golden-apple pattern.
  • Chest loot in 12 vanilla loot tables across 11 structure types — see the loot table below.
  • Always edible — eat any of them on a full hunger bar; effects apply regardless.
  • Client + server side, no config required.

Full item list

Meats: Golden Beef, Golden Cooked Beef, Golden Porkchop, Golden Cooked Porkchop, Golden Chicken, Golden Cooked Chicken, Golden Mutton, Golden Cooked Mutton, Golden Rabbit, Golden Cooked Rabbit Fish: Golden Cod, Golden Cooked Cod, Golden Salmon, Golden Cooked Salmon, Golden Tropical Fish, Golden Pufferfish, Golden Dried Kelp Crops & sweets: Golden Bread, Golden Cookie, Golden Melon Slice, Golden Sweet Berries, Golden Glow Berries, Golden Pumpkin Pie, Golden Honey Bottle, Golden Beetroot, Golden Potato, Golden Baked Potato Stews (loot only): Golden Mushroom Stew, Golden Beetroot Soup, Golden Rabbit Stew, Golden Suspicious Stew Oddballs: Golden Rotten Flesh, Golden Spider Eye, Golden Poisonous Potato, Golden Chorus Fruit

Every item above also has an Enchanted Golden variant.


Effect tiers

Tier Foods Effects
Basic raw meats, raw fish, basic crops Regen I, 5s
Mid cooked meats, bread, cookie, baked potato, dried kelp, berries, melon slice Regen I, 8s + Speed I, 30s
Elite pumpkin pie, honey bottle, chorus fruit Regen II, 8s + Absorption I, 60s + Speed I, 60s
Legendary (loot only) mushroom stew, beetroot soup, rabbit stew, suspicious stew Regen II 12s + Absorption II 120s + Resistance I 120s + Strength I 60s

Quirky flavors keep their character but lose the downsides:

  • Golden spider eye → Strength (no poison)
  • Golden rotten flesh → Resistance (no hunger)
  • Golden poisonous potato → Luck (no poison)
  • Golden pufferfish → Water Breathing + Conduit Power (no nausea)
  • Golden chorus fruit → keeps the random teleport, plus Speed

Enchanted versions apply the same effects with 1.75× duration.


How to craft

[G] [G] [G] [G] [F] [G] G = Gold Ingot [G] [G] [G] F = the base food

Works for all 31 craftable golden foods. Stews and enchanted variants are chest-loot only — go exploring.


Chest loot drop chances

Loot table Chance per chest
End city treasure 40%
Bastion treasure 35%
Ancient city 35%
Woodland mansion 30%
Buried treasure 25%
Stronghold corridor 22%
Stronghold crossing 22%
Simple dungeon 20%
Abandoned mineshaft 18%
Desert pyramid 18%
Jungle temple 18%
Igloo 15%

When the roll succeeds, one random enchanted golden food or golden stew is added to the chest.


Compatibility

  • Minecraft: 26.1.2
  • NeoForge: 26.1.2.29-beta

Note on existing vanilla goldens

Vanilla already ships golden_apple, enchanted_golden_apple, and golden_carrot — those are not duplicated. Everything else gets the gold treatment.

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  • golden foods
    golden foods

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