Deannnyyy's Golden Foods
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Adds Golden and Enchanted Golden Foods to The game
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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# More Golden Foods
Vanilla golden apples and golden carrots — but for **every food in the game**.
Craft golden versions of 31 normal foods, eat them for tiered status effects, and hunt down rare **enchanted** variants and golden stews hidden in chest loot across the world.
---
## What's in the box
- **35 golden foods** covering every vanilla edible: meats, fish, breads, soups, sweets, oddballs (yes, golden rotten flesh and golden poisonous potato).
- **35 enchanted golden variants** — same effects, **1.75× duration**, EPIC rarity, glowing enchantment glint. Cannot be crafted.
- **Crafting recipes** — surround any food with 8 gold nuggets in the crafting grid (the classic golden-apple pattern).
- **Chest loot** in 12 structure types — enchanted variants and golden stews drop in dungeons, mineshafts, strongholds, woodland mansions, end cities, desert/jungle temples, igloos, buried treasure, bastions, and ancient cities.
- **Always edible** — eat any of them on a full hunger bar; they apply their effects regardless.
---
## Effect tiers
Effects scale with how rare or hard-to-make a food is.
| Tier | Foods | Effects (normal) |
|---|---|---|
| **Basic** | raw meats, raw fish, basic crops (potato, beetroot, beef, chicken, cod…) | Regen I, 5s |
| **Mid** | cooked meats, bread, cookie, baked potato, kelp, berries, melon | Regen I, 8s + Speed I, 30s |
| **Elite** | pumpkin pie, honey bottle, chorus fruit | Regen II, 8s + Absorption I, 60s + Speed I, 60s |
| **Legendary** *(loot only)* | golden mushroom stew, beetroot soup, rabbit stew, suspicious stew | Regen II 12s + Absorption II 120s + Resistance I 120s + Strength I 60s |
**Quirky flavors** keep their character but lose the downsides:
- Golden spider eye → **Strength** (no poison)
- Golden rotten flesh → **Resistance** (no hunger)
- Golden poisonous potato → **Luck** (no poison)
- Golden pufferfish → **Water Breathing + Conduit Power** (no nausea)
- Golden chorus fruit → keeps the random teleport, plus Speed
**Enchanted versions** apply the same effects with **1.75× duration**.
---
## How to craft
```
[N] [N] [N]
[N] [F] [N] N = Gold Nugget
[N] [N] [N] F = the base food (e.g. raw beef, bread, cooked salmon)
```
This works for all 31 craftable golden foods. Stews and enchanted versions are **chest-loot only** — go exploring.
---
## Chest loot drop chances
| Structure | Chance per chest |
|---|---|
| End city treasure | 40% |
| Bastion treasure | 35% |
| Ancient city | 35% |
| Woodland mansion | 30% |
| Buried treasure | 25% |
| Stronghold (corridor / crossing) | 22% |
| Simple dungeon | 20% |
| Mineshaft | 18% |
| Desert / jungle temple | 18% |
| Igloo | 15% |
When the roll succeeds, one random enchanted golden food OR golden stew is added to the chest's loot.
---
## Compatibility
- **Minecraft:** 26.1.2
- **NeoForge:** 26.1.2.29-beta
- Client + server side. No config needed.
---
## Note on existing vanilla goldens
Vanilla already ships `golden_apple`, `enchanted_golden_apple`, and `golden_carrot` — those are not duplicated. Everything else gets the gold treatment.
More Golden Foods
Vanilla golden apples and golden carrots — but for every other food in the game.
Craft 31 golden food recipes, hunt down 35 enchanted variants and 4 legendary golden stews in chest loot, and eat any of them for tiered status effects. 70 new items in total.
What's in the mod
- 35 golden foods covering every vanilla edible the game doesn't already gold-plate: meats, fish, breads, soups, sweets, and oddballs (golden rotten flesh, golden poisonous potato, golden spider eye).
- 35 enchanted golden variants with 1.75× effect duration, EPIC rarity, and the enchantment glint. Loot-only — they cannot be crafted.
- 31 crafting recipes — surround any base food with 8 gold ingots in the crafting grid, the classic golden-apple pattern.
- Chest loot in 12 vanilla loot tables across 11 structure types — see the loot table below.
- Always edible — eat any of them on a full hunger bar; effects apply regardless.
- Client + server side, no config required.
Full item list
Meats: Golden Beef, Golden Cooked Beef, Golden Porkchop, Golden Cooked Porkchop, Golden Chicken, Golden Cooked Chicken, Golden Mutton, Golden Cooked Mutton, Golden Rabbit, Golden Cooked Rabbit Fish: Golden Cod, Golden Cooked Cod, Golden Salmon, Golden Cooked Salmon, Golden Tropical Fish, Golden Pufferfish, Golden Dried Kelp Crops & sweets: Golden Bread, Golden Cookie, Golden Melon Slice, Golden Sweet Berries, Golden Glow Berries, Golden Pumpkin Pie, Golden Honey Bottle, Golden Beetroot, Golden Potato, Golden Baked Potato Stews (loot only): Golden Mushroom Stew, Golden Beetroot Soup, Golden Rabbit Stew, Golden Suspicious Stew Oddballs: Golden Rotten Flesh, Golden Spider Eye, Golden Poisonous Potato, Golden Chorus Fruit
Every item above also has an Enchanted Golden variant.
Effect tiers
| Tier | Foods | Effects |
|---|---|---|
| Basic | raw meats, raw fish, basic crops | Regen I, 5s |
| Mid | cooked meats, bread, cookie, baked potato, dried kelp, berries, melon slice | Regen I, 8s + Speed I, 30s |
| Elite | pumpkin pie, honey bottle, chorus fruit | Regen II, 8s + Absorption I, 60s + Speed I, 60s |
| Legendary (loot only) | mushroom stew, beetroot soup, rabbit stew, suspicious stew | Regen II 12s + Absorption II 120s + Resistance I 120s + Strength I 60s |
Quirky flavors keep their character but lose the downsides:
- Golden spider eye → Strength (no poison)
- Golden rotten flesh → Resistance (no hunger)
- Golden poisonous potato → Luck (no poison)
- Golden pufferfish → Water Breathing + Conduit Power (no nausea)
- Golden chorus fruit → keeps the random teleport, plus Speed
Enchanted versions apply the same effects with 1.75× duration.
How to craft
[G] [G] [G] [G] [F] [G] G = Gold Ingot [G] [G] [G] F = the base food
Works for all 31 craftable golden foods. Stews and enchanted variants are chest-loot only — go exploring.
Chest loot drop chances
| Loot table | Chance per chest |
|---|---|
| End city treasure | 40% |
| Bastion treasure | 35% |
| Ancient city | 35% |
| Woodland mansion | 30% |
| Buried treasure | 25% |
| Stronghold corridor | 22% |
| Stronghold crossing | 22% |
| Simple dungeon | 20% |
| Abandoned mineshaft | 18% |
| Desert pyramid | 18% |
| Jungle temple | 18% |
| Igloo | 15% |
When the roll succeeds, one random enchanted golden food or golden stew is added to the chest.
Compatibility
- Minecraft: 26.1.2
- NeoForge: 26.1.2.29-beta
Note on existing vanilla goldens
Vanilla already ships golden_apple, enchanted_golden_apple, and golden_carrot — those are not duplicated. Everything else gets the gold treatment.
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