Death Drops
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A simple mod that updates how items are lost upon death
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
When dying you no longer loose your entire inventory. Now you only drop a random amount of each item on death.
How Items Drop
- Easy items (i.e. Dirt, Rotten Flesh etc.) can drop up to a stack of items on death
- Regular items (i.e. Iron Ingot, Gold Ingot etc.) can drop up to 32 items on death
- Rare items (i.e. Diamonds, Netherite Ingots etc.) can drop up to 16 items on death
- Ultra Rare items (i.e. Dragon Egg, Nether Stars etc.) never drop on death
- Armor & Tools don't get dropped instead they take damage upon dying until they break
- Elytra, Tridents & Food Stick items drop once they reach 1 durability upon dying
Various gamerules control how items drop to number of items lost
Gamerules
- MAX_MAJOR_ITEM_DEATH_DROP controls the maximum number of items like Dirt and Rotton Flesh when killed
- MAX_NORMAL_ITEM_DEATH_DROP controls the maximum number of items like Iron Ingots and Gold Ingots when killed
- MAX_MINOR_ITEM_DEATH_DROP controls the maximum number of items like Diamonds and Netherite Ingots when killed
- EVERYTHING_HAS_CHANCE_TO_DROP contols if items like the Dragon Egg or Nether Stars drop when killed
- DO_EQUIPMENT_DAMAGE_ON_DEATH controls if equipment & tools are damaged or dropped when killed
- KEEP_BINDING_EQUIPMENT_ON_DEATH controls if equipment with the Curse of Binding enchantment is kept or dropped when killed
- KEEP_BINDING_ITEMS_ON_DEATH controls if items, like the Carved Pumpkin, with the Curse of Binding enchantment is kept or dropped when killed
- DELETE_GAME_MASTER_ITEMS_ON_DEATH controls if items, like Command Blocks, are deleted or dropped when killed if the player isn't an operator
- SHOW_ITEMS_LOST_ON_DEATH controls if the items lost are displayed in chat
- CLASSIC_DEATH_DROPS controls if the death drop behavior is vanilla or this mods. Still displays death chat messages & can delete game master items if the gamerule is enabled
Various item tags control which items drop & take damage
Item Tags
- major_loss_on_death_items tag controls all the items which are considered Easy to lose on death
- minor_loss_on_death_items tag controls all the items which are considered Rare to lose on death
- never_lose_on_death_items tag controls all the items which aren't lost when killed
- not_damageable_from_inventory_on_death tag controls all the items which don't take durability damage on death when not in an equipment slot
- not_damageable_from_offhand_on_death tag controls all the items which don't take durability damage on death when in the offhand
- not_damageable_on_death tag controls all the items which don't take durability damage on death
- doesnt_fully_break_on_death tag controls all the items which don't fully break and drop at 1 durability when killed
- game_master_items tag controls all the items which are always dropped if the player does not have access to commands
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