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Death Outcomes
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Change the nature of Minecraft death....
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About
Description
Overview
Death Outcomes is a lightweight, server-friendly Minecraft mod that introduces meaningful rewards, trophies, and tracking mechanics when players die:
- Player Head Drops - Slain players drop authentic player heads preserving their exact skins, usernames, and 3D hat layers.
- Smart PvP Validation - Detects both direct melee combat and indirect projectile/potion kills while filtering out accidental environmental deaths and self-damage.
- Player's Compass - Craft an enchanted compass bound to any player head that tracks the target player live across the world, even retaining their coordinates when offline.
- 100% Server-Side - Only required on the server. Players can join using standard vanilla Minecraft clients without installing any client-side mod or resource pack.
Features
1. Player Head Trophies
Player Head
- Authentic Profile Resolution: Heads store the player's profile data via Minecraft's Data Component system, ensuring the head renders identically to the fallen player's actual skin.
- Combat Validation:
- Direct Kills: Swords, axes, fists, and direct melee weapon strikes.
- Indirect Kills: Bows, crossbows, tridents, lingering potions, splash potions, thrown projectiles, fireworks, or indirect magical damage originating from another player.
- Suicide and Environment Protection: Self-inflicted deaths (such as falling, drowning, or harming yourself with an arrow or firework) will not drop heads when PvP restriction is active.
- One-Time Head Drop Option: Can be configured so each player's head can only drop once ever in the world's lifetime, turning heads into ultra-rare bounty trophies.
2. Player's Compass (Tracking Compass)
Player's Compass
<small>Epic Rarity - Enchanted Glint - Real-time Target Tracking</small>
Combine a standard Compass with any Player Head in any 2x2 or 3x3 crafting grid to craft a Player's Compass:
Crafting Recipe: Compass + Player Head = Player's Compass
- Live Position Tracking: Points continuously toward the target player's current location in real-time.
- Offline Location Persistence: If the tracked player disconnects from the server, the compass seamlessly retains their last-known position and dimension.
- Cross-Dimension Handling: If the tracked player is in a different dimension, the needle spins randomly until they return or you enter the same dimension.
- Head Recovery / Dismantling (Optional): When enabled in server settings, placing a Player's Compass alone into any crafting grid dismantles it and returns the original player head:
Dismantle Recipe: Player's Compass = Player Head
Configuration
Settings are saved per world at:
<world_directory>/serverconfig/death_outcomes-server.toml
[player_head_drops]
# Whether players should drop their head upon death.
# Default: true
dropPlayerHeadOnDeath = true
# Whether player heads should only drop if the death was caused directly or indirectly by another player.
# If false (and dropPlayerHeadOnDeath is true), heads will drop on any death.
# Default: true
dropPlayerHeadOnlyWhenKilledByPlayer = true
# Whether a player's head should only ever drop once. Once dropped, subsequent deaths will not drop their head.
# Default: false
dropPlayerHeadOnlyOnceEver = false
[tracking_compass]
# Whether crafting a tracking compass by combining a compass and player head is enabled.
# Default: true
enablePlayerTrackingCompassRecipe = true
# Whether placing a Player's Compass in a crafting grid dismantles/recovers the player's head back.
# Default: false
enablePlayerCompassDismantleRecipe = false
Links and Community
- Documentation & Wiki: https://github.com/yigit-guven/Death-Outcomes/wiki
- Discord Community: https://discord.gg/aPk7Qs5d4H
- Issue Tracker: https://github.com/yigit-guven/Death-Outcomes/issues
License
This project is licensed under the GNU Lesser General Public License v3.0 (LGPL-3.0-only).
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