Debloat

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Debloat

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Adjusts loot tables, recipes, and worldgen to reduce inventory clutter

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Storage & Organization
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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
Creative Commons Attribution 4.0 International
Latest Version
debloat-1.0.2.jar
Authors
CurseForge
Modrinth

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About

Description

Minecraft's item roster has expanded dramatically over time. Many mods try to keep up with more slots and storage items, but Debloat makes inventory-conscious tweaks to loot tables, recipes, and worldgen to keep your inventory free of junk in the first place!

 

What does this mod do?


Debloat's philosophy is that players should opt-in to the items they want to pick up — so it makes many foliage and variant blocks, like those associated with Lush Caves or Nether forests, require a correct tool to drop so they won't clutter the inventories of players who don't want them. 

Secondly, it cleans up underground worldgen by, for example, reducing the generation of some stone variants and limiting the depth Dirt and Gravel blobs can spawn at, while adjusting recipes to make sure these resources are still available abundantly if desired.

Finally, it merges items with the same functionality — for example, Steak and Pork Chops — so they don't occupy separate slots in the inventory.

These changes have been made very carefully to avoid affecting vanilla balance while cutting down on the most annoying 'bloat' items and making Minecraft's inventory system more elegant. I hope it can be a valuable addition to your personal suite of inventory solutions!

  description_00ea73e6-a3fe-405d-a200-94398fc53403.png

Your inventory during a mining trip **before** and **after** Debloat

All Current Changes:


- Signs and Hanging Signs merged into 1 item - placement is directional
- Tall Grass only drops Seeds when broken with Hoe
- Azaleas and Dripleaf only drop when broken with Hoe, Shears, or Silk Touch
- Nether Wart and Warped Wart Blocks only drop when broken with Hoe
- Crimson and Warped Roots only drop when broken with Shears
- Poisonous Potatoes removed from potato loot tables
- Rabbit Hide removed - replaced with Leather
- Beef, Pork, and Mutton merged into a generic 'flank' item
- Chicken and Rabbit merged into a generic 'haunch' item
- Leaves won't drop sticks unless broken with Fortune
- Cracked brick blocks crumble without Silk Touch
- Mossy blocks will be scraped clean without Silk Touch
- Amethyst Blocks shatter into Amethyst Shards without Silk Touch
- Andesite, Diorite, and Granite removed from worldgen
- Stone variants craftable with Calcite/Quartz at a 1:8 ratio
- Underground dirt blobs removed below y=40
- Underground gravel blobs removed below y=0
- Geodes generate with Tuff instead of the unique Smooth Basalt 
- All recipes using nuggets fairly converted to full ingots
- Nether Gold Ore and Gilded Blackstone drop 0-1 Raw Gold instead of 3-6 Gold Nuggets
- Piglins drop 0-1 additional Gold Ingots with a 1/9 chance
- Smelting down used gear returns a full ingot - excluding shovels
- Clay Balls removed - Flower Pots and Bricks craftable with Terracotta for 4x output



description_26f43bf3-cd98-49f4-81e0-08233b3460da.gifdescription_f1891bc3-686d-4a93-b740-8415c05ef71d.png

You Should Know


Because Debloat removes some vanilla ingredients, many modded recipes will become inaccessible until they are adjusted. I do hope to eventually add support for go-to mods like Supplementaries and Create, but until then, Debloat is intended primarily for 'vanilla+' contexts.

FAQ


You removed nuggets?!? Yes! They may have made sense at the time they were added, but given the amount of strain players' inventory space is already under, yet another intermediary crafting component isn't justified. Trust me — vanilla recipes and loot tables can be made almost exactly the same cost with just ingots! There is absolutely no dire need for a 'nugget' item.

You removed chicken/mutton/rabbit/pork? Yes! I cannot think of a single reason for Minecraft to distinguish every type of meat! It's not that realistic! Steak/Porkchops and Chicken/Rabbit are mechanically identical items. The only effect of merging these meat types is allowing them to stack in the inventory.

You removed Andesite/Diorite/Granite??? No!!! They are still in the game! They just don't spawn naturally, but they can be crafted more cheaply than ever with either Quartz or Calcite, making them available pre-Nether. If you want them, they're there. If not, they won't bother you.

What Else Can I Do to Improve Minecraft's Inventory?


 [Terrastorage](https://modrinth.com/mod/terrastorage) is the best implementation of quick-stacking available. [TrashSlot](https://modrinth.com/mod/trashslot) and [InvMove](https://modrinth.com/mod/invmove) are simple changes that drastically improve the experience of using the inventory screen — please check out all of them.

Thanks for checking out my silly little datapack-packaged-as-mod >^•w•^<

Minecraft's item roster has expanded dramatically over time. Many mods try to keep up with more slots and storage items, but Debloat makes inventory-conscious tweaks to loot tables, recipes, and worldgen to keep your inventory free of junk in the first place!

What does this mod do?

Debloat's philosophy is that players should opt-in to the items they want to pick up — so it makes many foliage and variant blocks, like those associated with Lush Caves or Nether forests, require a correct tool to drop so they won't clutter the inventories of players who don't want them.

Secondly, it cleans up underground worldgen by, for example, reducing the generation of some stone variants and limiting the depth Dirt and Gravel blobs can spawn at, while adjusting recipes to make sure these resources are still available abundantly if desired.

Finally, it merges items with the same functionality — for example, Steak and Pork Chops — so they don't occupy separate slots in the inventory.

These changes have been made very carefully to avoid affecting vanilla balance while cutting down on the most annoying 'bloat' items and making Minecraft's inventory system more elegant. I hope it can be a valuable addition to your personal suite of inventory solutions!

874215bf46cc1aeb6c20529a79b0741bec693f73.png

Your inventory during a mining trip before and after Debloat

All Current Changes:

  • Signs and Hanging Signs merged into 1 item - placement is directional
  • Tall Grass only drops Seeds when broken with Hoe
  • Azaleas and Dripleaf only drop when broken with Hoe, Shears, or Silk Touch
  • Nether Wart and Warped Wart Blocks only drop when broken with Hoe
  • Crimson and Warped Roots only drop when broken with Shears
  • Poisonous Potatoes removed from potato loot tables
  • Rabbit Hide removed - replaced with Leather
  • Beef, Pork, and Mutton merged into a generic 'flank' item
  • Chicken and Rabbit merged into a generic 'haunch' item
  • Leaves won't drop sticks unless broken with Fortune
  • Cracked brick blocks crumble without Silk Touch
  • Mossy blocks will be scraped clean without Silk Touch
  • Amethyst Blocks shatter into Amethyst Shards without Silk Touch
  • Andesite, Diorite, and Granite removed from worldgen
  • Stone variants craftable with Calcite/Quartz at a 1:8 ratio
  • Underground dirt blobs removed below y=40
  • Underground gravel blobs removed below y=0
  • Geodes generate with Tuff instead of the unique Smooth Basalt
  • All recipes using nuggets fairly converted to full ingots
  • Nether Gold Ore and Gilded Blackstone drop 0-1 Raw Gold instead of 3-6 Gold Nuggets
  • Piglins drop 0-1 additional Gold Ingots with a 1/9 chance
  • Smelting down used gear returns a full ingot - excluding shovels
  • Clay Balls removed - Flower Pots and Bricks craftable with Terracotta for 4x output
7463db201b005e05ec2e6d204d3ff066bcd5536b.gif faa0af8c6ec1cd3edacc170bad4683f8ef99007b.png

You Should Know

Because Debloat removes some vanilla ingredients, many modded recipes will become inaccessible until they are adjusted. I do hope to eventually add support for go-to mods like Supplementaries and Create, but until then, Debloat is intended primarily for 'vanilla+' contexts.

FAQ

You removed nuggets?!? Yes! They may have made sense at the time they were added, but given the amount of strain players' inventory space is already under, yet another intermediary crafting component isn't justified. Trust me — vanilla recipes and loot tables can be made almost exactly the same cost with just ingots! There is absolutely no dire need for a 'nugget' item.

You removed chicken/mutton/rabbit/pork? Yes! I cannot think of a single reason for Minecraft to distinguish every type of meat! Steak/Porkchops and Chicken/Rabbit are mechanically identical items. The only effect of merging these meat types is allowing them to stack in the inventory.

You removed Andesite/Diorite/Granite??? No!!! They are still in the game! They just don't spawn naturally, but they can be crafted more cheaply than ever with either Quartz or Calcite, making them available pre-Nether. If you want them, they're there. If not, they won't bother you.

What Else Can I Do to Improve Minecraft's Inventory?

Terrastorage is the best implementation of quick-stacking available. TrashSlot and InvMove are simple changes that drastically improve the experience of using the inventory screen — please check out all of them.

Thanks for checking out my silly little mod >^•w•^<

Screenshots

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  • Clean caves!
    Clean caves! The underground has been de-cluttered from random blobs of stone variants. Don't worry - you can craft them more cheaply in exchange

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