DeepSea
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Changes boat navigation on ocean regions
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
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Description
DeepSea
DeepSea is a Fabric mod that adds configurable boat behavior in ocean biomes. All loaded boats are periodically checked every 100 ticks (5 seconds ) by default, and those in the configured ocean biomes (#deepsea:ocean) and tagged with #deepsea:boat will be broken and dropped.
Compatibility
- Required: Fabric API
- Made to Work With:
By default, only
#c:boatsis included in the#deepsea:boattag and#c:is_oceanin the#deepsea:ocean.
Installation
- Drop the DeepSea
.jarinto yourmodsfolder. - Start the server or load into a world — the mod is active immediately.
This is a server-side only mod. Clients do not need to install it.
Customization
To include/remove boats just create a datapack for the tag file:
data/deepsea/tags/entity_type/boat.json
{
"values": [
"#c:boats"
]
}
To include/remove biomes just create a datapack for the tag file:
data/deepsea/tags/worldgen/biome/ocean.json
{
"values": [
{
"id": "#c:is_ocean",
"required": false
}
]
}
Documentation
- enabled:
Enables or disables the mod.
Type:booleanDefault:true - tick_interval:
The interval in ticks between checks for boats.
Type:integerDefault:100 - boat_damage:
The damage amount applied to boats in ocean biomes.
Type:floatDefault:100.0 - discard_boat:
If true, boats in ocean biomes are discarded without dropping the boat item, if false, boats take damage, break and drop the boat item.
Type:booleanDefault:false - cache:
Configuration for biome lookup caching.
Type:objectDefault: see below- cache_size:
The maximum number of biome lookup results (e.g., "is this position in an ocean?") to cache before being refreshed.
Type:integerDefault:500 - cache_time:
The duration in minutes that cached biome results are kept before being refreshed.
Type:integerDefault:240
- cache_size:
- sound:
Configuration for sound effects when boats are damaged or destroyed.
Type:objectDefault: see below- play_sound:
Whether to play a sound effect when a boat is damaged or destroyed.
Type:booleanDefault:true - volume:
The volume of the sound effect played when a boat is damaged or destroyed.
Type:floatDefault:1.0 - pitch:
The pitch of the sound effect played when a boat is damaged or destroyed.
Type:floatDefault:1.0
- play_sound:
Full Configuration Example:
{
"enabled": true,
"tick_interval": 100,
"boat_damage": 100.0,
"discard_boat": false,
"cache": {
"cache_size": 500,
"cache_time": 240
},
"sound": {
"play_sound": true,
"volume": 1.0,
"pitch": 1.0
}
}
DeepSea
DeepSea is a Fabric mod that adds configurable boat behavior in ocean biomes. All loaded boats are periodically checked every 100 ticks (5 seconds ) by default, and those in the configured ocean biomes (#deepsea:ocean) and tagged with #deepsea:boat will be broken and dropped.
Compatibility
- Required: Fabric API
- Made to Work With:
By default, only
#c:boatsis included in the#deepsea:boattag and#c:is_oceanin the#deepsea:ocean.
Installation
- Drop the DeepSea
.jarinto yourmodsfolder. - Start the server or load into a world — the mod is active immediately.
This is a server-side only mod. Clients do not need to install it.
Customization
To include/remove boats just create a datapack for the tag file:
data/deepsea/tags/entity_type/boat.json
{
"values": [
"#c:boats"
]
}
To include/remove biomes just create a datapack for the tag file:
data/deepsea/tags/worldgen/biome/ocean.json
{
"values": [
{
"id": "#c:is_ocean",
"required": false
}
]
}
Documentation
- enabled:
Enables or disables the mod.
Type:booleanDefault:true - tick_interval:
The interval in ticks between checks for boats.
Type:integerDefault:100 - boat_damage:
The damage amount applied to boats in ocean biomes.
Type:floatDefault:100.0 - discard_boat:
If true, boats in ocean biomes are discarded without dropping the boat item, if false, boats take damage, break and drop the boat item.
Type:booleanDefault:false - cache:
Configuration for biome lookup caching.
Type:objectDefault: see below- cache_size:
The maximum number of biome lookup results (e.g., "is this position in an ocean?") to cache before being refreshed.
Type:integerDefault:500 - cache_time:
The duration in minutes that cached biome results are kept before being refreshed.
Type:integerDefault:240
- sound:
Configuration for sound effects when boats are damaged or destroyed.
Type:objectDefault: see below- play_sound:
Whether to play a sound effect when a boat is damaged or destroyed.
Type:booleanDefault:true - volume:
The volume of the sound effect played when a boat is damaged or destroyed.
Type:floatDefault:1.0 - pitch:
The pitch of the sound effect played when a boat is damaged or destroyed.
Type:floatDefault:1.0
- play_sound:
- cache_size:
Full Configuration Example:
{
"enabled": true,
"tick_interval": 100,
"boat_damage": 100.0,
"discard_boat": false,
"cache": {
"cache_size": 500,
"cache_time": 240
},
"sound": {
"play_sound": true,
"volume": 1.0,
"pitch": 1.0
}
}
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