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Deepslate Dungeons
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Builds dungeons and strongholds below y = 0 out of deepslate instead of stone!
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Deepslate Dungeons aims to level up the environmental storytelling of the game by switching up the block palettes of all dungeon/stronghold rooms below y = 0 for deepslate variants! This also helps to reduce thematic clashing when you're deep underground.
๐จ Customization
There are a number of gamerules for you to use to make your playthroughs just as you'd like them to be! They each must be prefixed with the namespace deepslate-dungeons in commands.
| Registry Identifier | Description | Default Value | Value Bounds |
|---|---|---|---|
stronghold_y_threshold |
The max Y level deep stronghold room variants generate at. | 0 | -โ...โ |
dungeon_origin_y_threshold |
The max Y level deep dungeon variants generate at. | 0 | -โ...โ |
stronghold_convert_oak |
Whether deep stronghold variants replace oak with dark oak. | true | true, false |
stronghold_convert_torches |
Whether deep stronghold variants include soul torches. | false | true, false |
chiseled_bookshelves_in_library |
Whether stronghold libraries generate chiseled bookshelves.* | false | true, false |
* Some books will be enchanted. This feature is a little experimental and may get moved to a separate mod at some point! Check out the gallery for an example of how this looks in-game.
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