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Demesne
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A mod about places of magical power.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Features a blend of magic and tech themes in a more Sci-Fi style, either in a "magic like tech" or "tech indistinguishable from magic" setting.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
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Description
The Fabric version of this mod has been moved here.
In the lore of Demesne (/dəˈmān/) the Overworld of Minecraftia is crisscrossed with ley lines, flows of magical power. When these lines meet a demesne is formed and the power of the land can be tapped into by building the proper structure on the point of crossing. That energy can then be used to fuel magical machines, rituals and totems.
Here's a video on getting started with the mod:
You can check out the wiki here.
If you want to support my efforts with this and other mods consider becoming a patron:
In the lore of Demesne (/dəˈmān/) the Overworld of Minecraftia is crisscrossed with ley lines, flows of magical power. When these lines meet a demesne is formed and the power of the land can be tapped into by building the proper structure on the point of crossing. That energy can then be used to fuel magical machines, rituals and totems.

Dependcies
Fabric version now has in game documentation! It requires the Fabric API, JMX, and Cotton, these dependencies are for the Fabric version only.
If you want to support my efforts with this and other mods consider becoming a patron:
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