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Demons & Gods: Cultivation
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Cultivate from Bronze to Legend: hunt demon beasts, fuse with their spirits, refine pills, and explore spirit realms and sky isles. An unofficial Tales of Demons and Gods fan mod.
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Demons & Gods: Cultivation
An unofficial fan mod inspired by the novel Tales of Demons and Gods. It is not affiliated with or endorsed by the author or publishers.
Cultivate your soul from Bronze to Legend and beyond. Hunt demon beasts and capture their spirits. Fuse with them. Make pills, talismans, arrays, spirit weapons.
Cultivation
- Ranks: Bronze, Silver, Gold, Black Gold and Legend, each with 5 stars. Beyond them come Demigod and nine Heavenly Fates. Must be a Legend and up in order to enter the nether.
- Meditation: Hold sneak and stand still to gather soul force. Spirit stones are the fast road, and the top ranks take thousands of them.
- Tribulations: Survive the heavenly lightning and inner demon at every new rank, if you lose the rank resets to first star. Legend needs a rare Legend Breakthrough Pill found from a woodland mansion enemy so best be ready.
- Spiritual roots: Your root has a grade (Red to Purple) and an element, tested at Glory City's Soul Testing Stone. Color is possible to upgrade, but not the element(at least yet).
Demon beasts and spirits
- Demon beasts: You fight demon beasts for their spirits to empower yourself.
- Capturing spirits: Carry an empty spirit crystal when you defeat a beast.
- Spirit fusion: Your body changes (ears, tails, wings, horns) and you gain the beast's power, such as the Frost Leopard's Ice Prison. You can remove a spirit with a new crystal in hand.
- Gear: Fuse spirits into weapons, bows, tools and armor. You get things like vein mining, auto-smelting, Fortune, drops sent straight to your inventory, and dragon-hoard spirit stones. Upgrade the power with more of the same spirit.
Alchemy, arrays and treasures
- Alchemy: Five herbs grow only in their home biomes. Refine pills in a Pill Cauldron and raise your alchemist level as you explore the Nether and the End.
- Talismans: Handy items, throw fire, return home, heal, guard.
- Arrays: Soul gathering, warding, traps, teleport, growth, healing springs and more.
- Weapons: Relic weapons with their own techniques are only found. You can make spirit weapons
- Artifacts: You can make some artifacts to help a little.
- Storage rings: Lesser, Greater and Heavenly. Wear one and open it anywhere.
The world
- Glory City: Your spawn, on its own plains. It has the Holy Orchid Institute, a market, and the Sacred Quarter of the Ye, Duan and Shen families, with favor, and quests.
- Spirit realms: Rifts open: ruined villages, ruined cities and mountains, each guarded by a starred beast king.
- Sky isles: These drift at cloud height, holding immortals' retreats. A rare Heavenly Isle holds Legend-grade treasure.
- Woodland mansions: These are halls of the Dark Spirit Sect, you'll need to find one.
- The Draconic Ruins (the Nether): dragon remains, fallen temples, Deity's Lakes of spirit stones, and Ember Drakes. Only Legends or higher may enter.
- Spirit stones: these replace emeralds as the world's currency.
Requirements
- Minecraft 1.20.4, Fabric Loader 0.15+
- Fabric API
- Trinkets
Works in single player and on servers. On a server, set allow-flight=true, because cultivators fly.
Getting started
You spawn in Glory City with five guide books. Hold sneak and stand still to meditate, visit the Soul Testing Stone at the Holy Orchid Institute, and head out to hunt your first beast.
Beta: the mod is still growing and balance may change between versions. Back up your worlds before updating.
Helped made with Claude.
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