Descendant's Weaponry

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Descendant's Weaponry

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This mod adds new types of weapons and armor :vvvvvvvvv

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Descendant's-Weaponry-1.21.1-1.3.5.1 NeoForge

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CurseForge ID
Modrinth ID

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About

Description

Discord Modrinth

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Description

Descendant's Weaponry is a mod that adds new types of weapons, currently has 20 melee weapons of all vanilla materials (wood, stone, gold, gold, iron, diamond and netherite), heavy crossbows and crossbows from tier gold and up (gold, iron, diamond, netherite), 2 new types of armor, heavy and samurai, this allows you to choose according to your tastes or needs.

English is not my native language, all this was translated thanks to DeepL.

  • It probably has some errors in the textures or properties of the weapons, I'm clumsy.

Highly recommended to play with

Better Combat

Types of melee weapons

Diamond Equipment      Attack Damage     Reach    Attack Speed    Cost   Efficiency
Dagger 6 -0.5 1.9 1 -
Longsword 8.5 +0.5 1.2 4 -
Katana 7 - 1.8 3 -
Khopesh 7.5 +0.5 1.7 3 -
Rapier 3.5 +0.5 2.1 4 -
Cutlass 7 +0.5 1.8 4 -
Battleaxe 12 - 0.7 6 -
Greatpickaxe 8 +0.5 1 6 Moderate+
Sickle 7 - 1.6 3 Moderate
Kama 8 - 1.6 3 Low
Greatsword 10 +1 1 5 -
Zweihänder 11.5 +1 0.85 7 -
Flammenschwert 11 +1 0.9 7 -
Buster Sword 13 +1 0.6 7 -
Scythe 9.5 +1.5 1.1 5 Moderate
Spear 6.5 +1.5 1.4 1 -
Glaive 8.5 +1.5 1.3 4 -
Halberd 11 +1.5 0.8 5 -
Trident 9 +1.5 1.1 5 -
Pike 6.5 +2 1.15 1 -

Types of range weapons

  • Crossbow (gold, iron, diamond and netherite)

  • Heavy crossbow (gold, iron, diamond and netherite)

Types of armor

  • Heavy (gold, iron, diamond and netherite)

  • Samurai (gold, iron, diamond and netherite)

Recipes for reinforced materials on the smithing table

I show these recipes because for some reason JEI does not do it when a smithing table recipe is not complete, for example my recipe only covers 2 of the 3 spaces on the table, fortunately this does not happen with other alternatives like EMI and REI.

Compatibilities with mods

  • This mod has compatibility with:

Enlightend

Deeper Caves

Oreganized

Better Gold Stuff

  • Bringing weapons with their respective materials with the exception of armor.

Suggested Mods

  • For a better experience I highly recommend that you use the following mods:

Model Gap Fix

Future features

  • Unique properties of weapons
  • More compatibility with other mods
  • Backports for 1.19.2 and 1.18.2Description

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Discord      CurseForge

Description

Descendant's Weaponry is a mod that adds new types of weapons, currently has 20 melee weapons of all vanilla materials (wood, stone, gold, gold, iron, diamond and netherite), heavy crossbows and crossbows from tier gold and up (gold, iron, diamond, netherite), 2 new types of armor, heavy and samurai, this allows you to choose according to your tastes or needs.

English is not my native language, all this was translated thanks to DeepL.

  • It probably has some errors in the textures or properties of the weapons, I'm clumsy.

Highly recommended to play with

Better Combat

Types of melee weapons

Diamond Equipment Attack Damage Reach Attack Speed Cost Efficiency
Dagger 6 -0.5 1.9 1 -
Longsword 8.5 +0.5 1.2 4 -
Katana 7 - 1.8 3 -
Khopesh 7.5 +0.5 1.7 3 -
Rapier 3.5 +0.5 2.1 4 -
Cutlass 7 +0.5 1.8 4 -
Battleaxe 12 - 0.7 6 -
Greatpickaxe 8 +0.5 1 6 Moderate+
Sickle 7 - 1.6 3 Moderate
Kama 8 - 1.6 3 Low
Greatsword 10 +1 1 5 -
Zweihänder 11.5 +1 0.85 7 -
Flammenschwert 11 +1 0.9 7 -
Buster Sword 13 +1 0.6 7 -
Scythe 9.5 +1.5 1.1 5 Moderate
Spear 6.5 +1.5 1.4 1 -
Glaive 8.5 +1.5 1.3 4 -
Halberd 11 +1.5 0.8 5 -
Trident 9 +1.5 1.1 5 -
Pike 6.5 +2 1.15 1 -

🎯 Ranged Weapons

  • Crossbow (gold, iron, diamond and netherite)

  • Heavy crossbow (gold, iron, diamond and netherite)

🛡️ Armor Types

  • Heavy (gold, iron, diamond and netherite)

  • Samurai (gold, iron, diamond and netherite)

🔨 Reinforced Material Recipes (Smithing Table)

I show these recipes because for some reason JEI does not do it when a smithing table recipe is not complete, for example my recipe only covers 2 of the 3 spaces on the table, fortunately this does not happen with other alternatives like EMI and REI.

Reinforced iron ingot recipe Reinforced golden ingot recipe Reinforced diamond recipe Reinforced netherite ingot recipe

🔗 Mod Compatibility

  • This mod has compatibility with:

Enlightend

Deeper Caves

Oreganized

Better Gold Stuff

  • Bringing weapons with their respective materials with the exception of armor.

🧩 Suggested Mods

  • For a better experience I highly recommend that you use the following mods:

Model Gap Fix

Better Combat

🗺️ Planned Features

  • Unique properties of weapons
  • More compatibility with other mods
  • Backports for 1.19.2 and 1.18.2

Screenshots

Gallery

  • All types of weapons
    All types of weapons Netherite equipment :v
  • All types of weapons
    All types of weapons Diamond equipment :v
  • All types of weapons
    All types of weapons Netherite equipment :v
  • All types of weapons
    All types of weapons Diamond equipment :v

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~33,000
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~25,000
Modrinth
~8,000
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CurseForge
Modrinth
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