Descendant's Weaponry
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This mod adds new types of weapons and armor :vvvvvvvvv
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Discord Modrinth
undefinedDescription
Descendant's Weaponry is a mod that adds new types of weapons, currently has 20 melee weapons of all vanilla materials (wood, stone, gold, gold, iron, diamond and netherite), heavy crossbows and crossbows from tier gold and up (gold, iron, diamond, netherite), 2 new types of armor, heavy and samurai, this allows you to choose according to your tastes or needs.
English is not my native language, all this was translated thanks to DeepL.
- It probably has some errors in the textures or properties of the weapons, I'm clumsy.
Types of melee weapons
| Diamond Equipment | Attack Damage | Reach | Attack Speed | Cost | Efficiency |
|---|---|---|---|---|---|
| Dagger | 6 | -0.5 | 1.9 | 1 | - |
| Longsword | 8.5 | +0.5 | 1.2 | 4 | - |
| Katana | 7 | - | 1.8 | 3 | - |
| Khopesh | 7.5 | +0.5 | 1.7 | 3 | - |
| Rapier | 3.5 | +0.5 | 2.1 | 4 | - |
| Cutlass | 7 | +0.5 | 1.8 | 4 | - |
| Battleaxe | 12 | - | 0.7 | 6 | - |
| Greatpickaxe | 8 | +0.5 | 1 | 6 | Moderate+ |
| Sickle | 7 | - | 1.6 | 3 | Moderate |
| Kama | 8 | - | 1.6 | 3 | Low |
| Greatsword | 10 | +1 | 1 | 5 | - |
| Zweihänder | 11.5 | +1 | 0.85 | 7 | - |
| Flammenschwert | 11 | +1 | 0.9 | 7 | - |
| Buster Sword | 13 | +1 | 0.6 | 7 | - |
| Scythe | 9.5 | +1.5 | 1.1 | 5 | Moderate |
| Spear | 6.5 | +1.5 | 1.4 | 1 | - |
| Glaive | 8.5 | +1.5 | 1.3 | 4 | - |
| Halberd | 11 | +1.5 | 0.8 | 5 | - |
| Trident | 9 | +1.5 | 1.1 | 5 | - |
| Pike | 6.5 | +2 | 1.15 | 1 | - |
Types of range weapons
Crossbow (gold, iron, diamond and netherite)
Heavy crossbow (gold, iron, diamond and netherite)
Types of armor
Heavy (gold, iron, diamond and netherite)
Samurai (gold, iron, diamond and netherite)
Recipes for reinforced materials on the smithing table
I show these recipes because for some reason JEI does not do it when a smithing table recipe is not complete, for example my recipe only covers 2 of the 3 spaces on the table, fortunately this does not happen with other alternatives like EMI and REI.




Compatibilities with mods
- This mod has compatibility with:
- Bringing weapons with their respective materials with the exception of armor.
Suggested Mods
- For a better experience I highly recommend that you use the following mods:
Future features
- Unique properties of weapons
- More compatibility with other mods
- Backports for 1.19.2 and 1.18.2Description

Discord CurseForge
Description
Descendant's Weaponry is a mod that adds new types of weapons, currently has 20 melee weapons of all vanilla materials (wood, stone, gold, gold, iron, diamond and netherite), heavy crossbows and crossbows from tier gold and up (gold, iron, diamond, netherite), 2 new types of armor, heavy and samurai, this allows you to choose according to your tastes or needs.
English is not my native language, all this was translated thanks to DeepL.
- It probably has some errors in the textures or properties of the weapons, I'm clumsy.
Types of melee weapons
| Diamond Equipment | Attack Damage | Reach | Attack Speed | Cost | Efficiency |
|---|---|---|---|---|---|
| Dagger | 6 | -0.5 | 1.9 | 1 | - |
| Longsword | 8.5 | +0.5 | 1.2 | 4 | - |
| Katana | 7 | - | 1.8 | 3 | - |
| Khopesh | 7.5 | +0.5 | 1.7 | 3 | - |
| Rapier | 3.5 | +0.5 | 2.1 | 4 | - |
| Cutlass | 7 | +0.5 | 1.8 | 4 | - |
| Battleaxe | 12 | - | 0.7 | 6 | - |
| Greatpickaxe | 8 | +0.5 | 1 | 6 | Moderate+ |
| Sickle | 7 | - | 1.6 | 3 | Moderate |
| Kama | 8 | - | 1.6 | 3 | Low |
| Greatsword | 10 | +1 | 1 | 5 | - |
| Zweihänder | 11.5 | +1 | 0.85 | 7 | - |
| Flammenschwert | 11 | +1 | 0.9 | 7 | - |
| Buster Sword | 13 | +1 | 0.6 | 7 | - |
| Scythe | 9.5 | +1.5 | 1.1 | 5 | Moderate |
| Spear | 6.5 | +1.5 | 1.4 | 1 | - |
| Glaive | 8.5 | +1.5 | 1.3 | 4 | - |
| Halberd | 11 | +1.5 | 0.8 | 5 | - |
| Trident | 9 | +1.5 | 1.1 | 5 | - |
| Pike | 6.5 | +2 | 1.15 | 1 | - |
🎯 Ranged Weapons
-
Crossbow (gold, iron, diamond and netherite)
-
Heavy crossbow (gold, iron, diamond and netherite)
🛡️ Armor Types
-
Heavy (gold, iron, diamond and netherite)
-
Samurai (gold, iron, diamond and netherite)
🔨 Reinforced Material Recipes (Smithing Table)
I show these recipes because for some reason JEI does not do it when a smithing table recipe is not complete, for example my recipe only covers 2 of the 3 spaces on the table, fortunately this does not happen with other alternatives like EMI and REI.

🔗 Mod Compatibility
- This mod has compatibility with:
- Bringing weapons with their respective materials with the exception of armor.
🧩 Suggested Mods
- For a better experience I highly recommend that you use the following mods:
🗺️ Planned Features
- Unique properties of weapons
- More compatibility with other mods
- Backports for 1.19.2 and 1.18.2
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