Difficulty Death Scaler
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The vanilla game is too hard for you? Don't install this mod. Each time you die, the game becomes harder.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Difficulty Death Scaler
A fabric mod scaling difficulty on number of death like Demon's Soul.
When a player dies, the mod increases the difficulty.
After 12 hours, if no one has died, or if you killed a boss, the difficulty is reset to the previous stage. If you were at 8 deaths, the mod will forget 3 deaths, and you will now be at 5 deaths.
Check the wiki to understand how the mod works. It has a lot of features including:
- penalizing player who dies every 5 seconds
- scoped difficulty (one global and one per player)
- increasing difficulty automatically if the game is too simple
- decreasing difficulty if players didn't die
The mod must be installed on a server. It will not work for clients, even if you are in singleplayer! Why? This mod was designed to be only played in multiplayer (it can block your singleplayer world).
Command
The mod adds one command: /difficultydeathscaler (or /dds)
/difficultydeathscaler getgives the current global difficulty (or/ddsg)/difficultydeathscaler get [player]gives the current player difficulty (/ddspgives your current difficulty)/difficultydeathscaler set global [number of death]sets the number of death in global difficulty (OP command)/difficultydeathscaler set player [player] difficulty [number of death]sets the number of death in player difficulty (OP command)/difficultydeathscaler set player [player] daily-death [number of death]sets the number of death in 24h for targeted player (OP command)
Configuration
This mod can be configured via gamerules.
Check the wiki to have more information.
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