Mod
Digital Items 3
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Digitalize your item and send them wirelessly via CC:T
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Features systems for better item storage and organization.
Adds new methods of transportation for players.
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This project is the successor to the original [Digital Items 2](https://www.curseforge.com/minecraft/mc-mods/digital-items-2) mod.
There is no significat diferrences from [Digital Items 2](https://www.curseforge.com/minecraft/mc-mods/digital-items-2), but all things related to energy consumption are not implemented yet.
This mod allows you to turn your items into numbers (called IDs), which you can store or send to your friends and then turn them back into their item form.
Every ID is unique, can't be guessed, and can only be used once.
No duplication or cloning of items is possible.
The process of turning an item into an ID is called 'digitization' and turning it back is called 'rematerialization'.
Items that are digitized begin to 'decay'. If they are left digitized for too long, they are gone.
You can reset their 'decay countdown' by 'refreshing' an item ID or partially rematerializing it.
You can retrieve information about digitized items via their ID and items inside the digitizer itself.
All of these operations are performed inside the 'digitizer', and require a configurable amount of energy.
These operations are exposed in the form of a peripheral for the [CC: Tweaked](https://www.curseforge.com/minecraft/mc-mods/cc-tweaked) mod.
You can read more at the documentation [page](https://docs.siredvin.site/digitalitems/)
This project is the successor to the original Digital Items 2 mod.
There is no significat diferrences from Digital Items 2, but all things related to energy consumption are not implemented yet.
This mod allows you to turn your items into numbers (called IDs), which you can store or send to your friends and then turn them back into their item form. Every ID is unique, can't be guessed, and can only be used once.
No duplication or cloning of items is possible. The process of turning an item into an ID is called 'digitization' and turning it back is called 'rematerialization'.
Items that are digitized begin to 'decay'. If they are left digitized for too long, they are gone. You can reset their 'decay countdown' by 'refreshing' an item ID or partially rematerializing it.
You can retrieve information about digitized items via their ID and items inside the digitizer itself. All of these operations are performed inside the 'digitizer', and require a configurable amount of energy.
These operations are exposed in the form of a peripheral for the CC: Tweaked mod.
You can read more at the documentation page
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