Community listing page, reviews here may not be monitored by the author.
DirectX Engine
No reviews yet
Use DirectX12 to Play !
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
DirectX Engine
D3D12 Rendering Backend
Replaces OpenGL/Vulkan with a native C++ D3D12 rendering backend by implementing Mojang's official GpuBackend / GpuDeviceBackend interface. Zero custom render loops — fully takes over the official Minecraft rendering pipeline.
Features
- Full render pipeline takeover:Mixin-based API selection override, no
RenderSystemrewrite, relies on Minecraft's official rendering engine - Complete shader compilation chain:GLSL → SPIR-V (shaderc) → HLSL SM5.1 (spvc) → DXBC (D3DCompile),supports all official shaders
- 4-stage self-test:Resource creation / command submission / pipeline compilation / swapchain verification — auto-fallback to OpenGL on any failure
- Async rendering infrastructure:Per-worker mirror descriptor heaps + Bundle recording + Fence event-driven sync (ASYNC-01/03/04/05 fixed)
- AA mode selection:None / FXAA / SMAA / TAA, settings persisted to
config/gl4dx12.properties
What's Fixed
| Issue | Status |
|---|---|
| done World rendering black screen | level=null root cause identified and fixed, terrain/chunks/entities now render |
| done NDC Y-flip | GUI atlas and character rendering inverted — fixed |
| done Lightmap V-flip | Daytime terrain brightness issue fixed |
| done CS_OWNDC window compatibility | Swapchain creation failure on certain Windows window classes fixed |
| done Descriptor misalignment | SRV written to currently active heap (cross-frame residue causing black screen) |
| done Depth testing | Reverse-Z comparison function fixed + pre-clear removed |
System Requirements
- OS:Windows 10 (1809+) / Windows 11
- GPU:DirectX 12 Feature Level 11_0 or above (DX12 recommended)
- RAM:8 GB+ recommended
- Java:JDK 26 (build) / Java 21+ (runtime)
- Storage:~50 MB (including prebuilt DLL)
Environment Variables (Debug)
| Variable | Description |
|---|---|
DX12_LOG_VERBOSE=1 |
Enable verbose logging, also writes to %TEMP%\dx12-native.log |
DX12_DIAG_GREEN=1 |
Green-shader diagnostic (verify pipeline compilation) |
DX12_DBG_DISABLE_DEPTH=1 |
Force-disable depth testing (debug depth config issues) |
Known Limitations
- Windows only (D3D12 platform restriction)
- Async rendering Java layer still in development (C++ infrastructure complete)
- No external contributions accepted at this time (in-development project)
License
MIT License
Credit: 爱睡觉的白洲梓 / xiaozi Graphics Development Team
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources