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Discovered Enough Items [forked]
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A forked version of DEI, updated to work with newer Neoforge versions.
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Overview | From the original mod
- This mod hides items and their tooltips until the player picks them up.
- An item that has not been discovered will have;
- Its model blacked out.
- Its quantity hidden.
- Its name replaced with ???
- Its tooltip removed.
- Discovered items are stored client-side per world in the dei/ folder.
- Compatible with item mods like JEI.

Forked | What's changed
- Fixed a crash on newer Neoforge versions caused by empty item stacks getting passed through "InventoryChangeTriggerMixinForge".
- Fixed an issue where discovery save file names weren't resolving correctly, leading to all worlds sharing one save file.
- Changed the quantity text so it can be turned off in the config, it was reported to conflict with mods.
- Added support for when Embeddium is loaded; a change to ItemRenderer was preventing the mod from blacking out hidden items.
- Changed the hidden item sprite to a "?" instead of the square sprite originally in the mod.
- Implemented an optional global discovery save file for creative mode specifically.
Upcoming | Ideas I have
- Port the forked version to other mod loaders.
- Expand the gameplay of identifying items.
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