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Distance Difficulty
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Additions to the game to add adjustable difficulty increases based on a distance from a set point. gradual increased armor and enchants for hostile mobs and decreased player health per distance traveled
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Description
This datapack adds a set of modifiers to the game editable through commands during gameplay to increase the difficulty of the world the further out a player traveles. It's plan is to act as a soft border to encourage growth closer to spawn while not restricting exploration, while also adding adventure to those who travel further.
It serves many purposes: Mainly to spice up the lacking sense of risk from adventure, protecting any certain desired playstyle whomever uses it chooses, modular for really any case it could be helpful.
All modifiers are easy to change through an in-game function menu and are balanced to still make exploration novel, adding challenge to a stale world.
The difficulty is measured in levels and only increases after every level treshold is reached. Modifiers included in each level are below. Default distance per level is 2000.
Key features include:
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In game menu through /function dscale:menu to edit during gameplay, no reload required
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Gradual increased monster armor spawn rate.
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Gradual increased armor tier when spawned: leather, to iron, to diamond, to netherite
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Gradual increased monster enchantment spawn rate
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Gradual increased monster max HP on spawn.
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Gradual decreased player HP to increase risk of damage
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Hotbar indicator to show the difficulty level after passing a difficulty increase barrier
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made for overworld hostile mobs to not interfere with the nether and end
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