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A custom mod for Dan's Minigames to improve gameplay quality
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Runs entirely on the client. Works on vanilla servers.
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This mod improves the gameplay quality for Dan's Minigames, aiming to deliver the best experience to all players from around the World! The mod is required to the join server.
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🧱 Block Dash: Client Sided Walls
Block Dash from start to end in client sided. This removes wall rubberbanding, gives perfect wall knockback and makes walls spawn perfectly timed. This is accomplished by sending a seed at the start of the game to the client, which the client decodes so every player sees the same combination of walls. The server is doing no work during the game; the wall visuals, physics and knockback all take place on the client.
🔫 Cow Strike: Client Sided Hitscan
Hitscan in Cow Strike if fully client sided. The client registers if the shooter hit a player with the DMG-47. It sends this packet to the server and damages the victim. Fighting players with higher ping can cause damage delay for the victim, since it takes time for this packet to travel to the server.
⚔️ Super Clash & Skebs: Red Border Tint
Adds a red tint around the border of the screen when the player is outside the border, to improve clarity if the player is outside the border or not. This packet originates from the same source when a player is outside the vanilla minecraft worldborder, but when this packet is send from the server players cannot place blocks either. The mod seperates the red tint from these other effects.
🏁 Theme Race: Client Sided Jumppads
Jumppads around the server are client sided. Whenever a player jumps on a jumppad the client launches them instantly, so players don't experience a delay between jumping and being launched.
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