dontdie

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dontdie

By mii_nipahOwner

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this mod has an unique objective: reward not dying and punish death!

No Theme
Adventure/Exploration
Survival
QoL & Tweaks
Mod Loaders
Forge
NeoForge
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
BSD 3-Clause "New" or "Revised" License
Latest Version
dontdie-0.1.0.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

dontdie

The goal of this mod is clear, rewarding players that can live more, and punish those who resort to death as a means to an easy path.

Current Features

  1. Upon respawn, you will receive random amounts of damage.
  2. You will also receive random debuff effects (default: weakness, blindness, poison) with varying chances.
  3. It is highly configurable
  4. Native integration with the mod firstaid (it will avoid damaging vital body parts to death)

Planned Features

  1. Teleport close to death point (configurable)
  2. Item (or menu) for teleporting to the death point (configurable)
  3. Cumulative penalties for simultaneous deaths
  4. An effect received upon multiple sequential deaths that will mark the player, and have some "dire consequences"
  5. Random buffs for players that are surviving for long enough
  6. An effect for players that survive well with rewards
  7. World events that will reward players that are good survivors

Configurations

You can configure the dontdie-common.toml file. It will have all the options and comments explaining what each thing do, and the format is quite intuitive.

End

Have fun! If you find any problem, please open an issue in the source repository. Also, if you want to request something you can open an issue as well. And feel free to contribute if you want!

nipah~✰!

dontdie

The goal of this mod is clear, rewarding players that can live more, and punish those who resort to death as a means to an easy path. Current Features

  1. Upon respawn, you will receive random amounts of damage.
  2. You will also receive random debuff effects (default: weakness, blindness, poison) with varying chances.
  3. It is highly configurable
  4. Native integration with the mod firstaid (it will avoid damaging vital body parts to death)

Planned Features

  1. Teleport close to death point (configurable)
  2. Item (or menu) for teleporting to the death point (configurable)
  3. Cumulative penalties for simultaneous deaths
  4. An effect received upon multiple sequential deaths that will mark the player, and have some "dire consequences"
  5. Random buffs for players that are surviving for long enough
  6. An effect for players that survive well with rewards
  7. World events that will reward players that are good survivors

Configurations

You can configure the dontdie-common.toml file. It will have all the options and comments explaining what each thing do, and the format is quite intuitive.

End

Have fun! If you find any problem, please open an issue in the source repository. Also, if you want to request something you can open an issue as well. And feel free to contribute if you want!

nipah~✰!

Screenshots

Gallery

  • Screenshot_20250728_012253.png
    Screenshot_20250728_012253.png Screenshot_20250728_012253.png
  • well
    well just after respawning

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Statistics

~80,000
Total Downloads
CurseForge
~80,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
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