Dooglamoo Worlds

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Dooglamoo Worlds

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Natural terrain and ore generation

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Type
Mod
Latest Version
dooglamooworlds-1.15.2-1.3.0.jar
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About

Description

This mod expands the scale and realism of world generation and makes it so that you can explore without seeing the exact same biomes over and over.

This mod does not add any new blocks or items. Vanilla clients can connect to servers running this mod.

There are 8 geofactors that contribute to the terrain generation and features. Each has a value from "very low" to "very high". The biomes, features, and conditions around you can give you clues to the values of the geofactors.

Elevation
  Very low: deep ocean
  Low: ocean, shore
  High: shore, lowlands
  Very high: inland, highlands

Density
  Very low: sandstone below topsoil
  Low: stone below topsoil
  High: granite below topsoil
  Very high: diorite below topsoil

Uplift
  Very low: allium flowers, smooth lakes and rivers, depressions
  Low: dandelion flowers, flat plains
  High: poppy flowers, hills
  Very high: exposed rock, mountains

Volcanism
  Very low:
  Low: pumpkins
  High: melons, lava flows, lava pools
  Very high: obsidian, lava close underground, lava flows, more lava pools, stone beach, hell

Era
  Very low: young, no flowers, thin topsoil
  Low: houstonia flowers
  High: brown mushrooms
  Very high: old, red mushrooms, thick topsoil, big trees

Erosion
  Very low: flat, smooth
  Low:
  High:
  Very high: steep canyons, irregular lakes and rivers

Temperature
  Very low: cold, white tulips, snow, frozen river, cold taiga, cold beach, ice plains
  Low: pink tulips, ferns, mega taiga, taiga, birch forest, beach
  High: orange tulips, flowers, swamp, forest, plains, mesa
  Very high: hot, red tulips, jungle, roofed forest, savanna, desert

Precipitation
  Very low: dry, dead bushes, desert, mesa, beach, ice plains
  Low: savanna, plains, birch forest, tundra
  High: oxeye daisy flowers, water flows, water pools, roofed forest, forest, taiga, cold taiga
  Very high: wet, orchid flowers, water flows, more water pools, jungle, swamp, mega taiga, frozen river

How to find ores:

Each ore has required conditions and bonus conditions.

You should be able to find some ore if just the required conditions are met, but you could find significantly more ore if the bonus conditions are met.

Coal
  Required conditions: Stone base rock and thick topsoil layer.
  Bonus conditions: Wet climate and bowl-like depressions in the ground.

Iron
  Required conditions: Stone base rock and hilly or mountainous.
  Bonus conditions: Smooth land with no visible erosion and with lava lakes or obsidian on the surface.

Gold
  Required conditions: Granite base rock and deep eroded canyons.
  Bonus conditions: Cold climate and hilly or mountainous.
  Notes: Look for the stone strata layer in the granite base rock.

Redstone
  Required conditions: Granite base rock and hilly or mountainous.
  Bonus conditions: Dry climate and very thin topsoil layer.

Lapis
  Required conditions: Granite base rock.
  Note: Look for the andesite strata layer in the granite base rock.

Emerald
  Required conditions: Granite or diorite base rock.
  Note: Look for the andesite strata layer. Emeralds are sparse.

Quartz
  Required conditions: Diorite base rock and smooth land that is far from any visible erosion.
  Bonus conditions: Very thin topsoil layer and no lava lakes or surface obsidian.
  Notes: Look for the granite strata layer of the diorite base rock.

Diamond
  Required conditions: Diorite base rock and lava lakes (possibly surface obsidian).
  Notes: Diamonds are deeper underground and uniformly spread out.

Glowstone
  Required conditions: Deep eroded canyons, no lava lakes, and thick topsoil layer.

Clay
  Required conditions: Sandstone base rock and wet climate.
  Bonus conditions: Bowl-like depressions in the ground (may be filled with water) and very thin topsoil layer.
  Notes: Look for white terracotta strata layer in sandstone base rock.

Slime
  Required conditions: Sandstone base rock, very dry climate, and very thick topsoil layer.
  Bonus conditions: Deep ocean.

If any other installed mods provide tags for the following ores and you have enabled Dooglamoo Worlds modded ore gen:

Copper
  Required conditions: Granite base rock and hilly or mountainous.
  Bonus conditions: Dry climate and no lava lakes or surface obsidian.

Tin
  Required conditions: Granite base rock and wet climate.
  Bonus conditions: Deep eroded canyons and lava lakes or surface obsidian.

Aluminum
  Required conditions: Sandstone base rock and very hot climate.
  Bonus conditions: Smooth land with no visible erosion and thick topsoil layer.

Lead
  Required conditions: Diorite base rock and lava lakes.
  Bonus conditions: Deep eroded canyons and thin topsoil layer.

Silver
  Required conditions: Stone base rock and cold climate.
  Bonus conditions: Deep eroded canyons and hilly or mountainous.
  Notes: Look for the andesite strata layer in the stone base rock.

Nickel
  Required conditions: Sandstone base rock and flat plains or bowl-like depressions in the ground.
  Bonus conditions: Wet climate and no lava lakes or surface obsidian.

Uranium
  Required conditions: Stone base rock and very thin topsoil layer.
  Notes: Uranium is very sparse.

Servers:

  server.properties: level-type=dooglamoo

This mod may be used in modpacks.

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Screenshots

Gallery

  • Map
    Map Climates, continents, oceans, and rivers. Grid size is 2048m x 2048m.
  • Village
    Village 1.14.4 village including Biomes O plenty
  • Volcano
    Volcano Extreme volcano
  • Sea-side village
    Sea-side village Structures, including strongholds, will generate.
  • Ore deposits
    Ore deposits A small section of a rare 3 layer thick iron deposit.
  • Highland lakes and swamps
    Highland lakes and swamps Large lakes, rivers and swamps can exist at very high elevations.
  • Be careful around volcanoes
    Be careful around volcanoes When lava gets near the surface, volcanoes and obsidian can dominate the landscape.
  • Glaciers
    Glaciers All sizes of glaciers can exist in different conditions.
  • Changing "biomes"
    Changing "biomes" geo-factor values in an area determine the ground cover, vegetation and other features.

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