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Double Doors
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🚪 Multiple identical double doors, trapdoors and fence gates can be opened simultaneously.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Runs entirely on the server. Also works in singleplayer.
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Double Doors is a minimalistic mod which adds the ability for identical double doors, trapdoors and fence gates to be opened simultaneously. This can be done by clicking any of the (wooden) doors, or via a single pressure plate or button. By default the mod will also find other connected door-type blocks and open those, up to a maximum of 10 blocks away. This can be toggled in the config. Villagers are also able to open double doors!
Crouching will disable the double door feature and open/close the single block only.
If you want fence gates and trapdoors to be opened "double", make sure to enable it in the config!
   All available config options:
enableRecursiveOpening  default true
Whether the recursive opening feature should be enabled. This allows you to for example build a giant door with trapdoors which will all open at the same time, as long as they are connected. The 'recursiveOpeningMaxBlocksDistance' config option determines how far the function should search.
recursiveOpeningMaxBlocksDistance  default 10, min 1, max 32
How many blocks the recursive function should search when 'enableRecursiveOpening' is enabled.
enableDoors  default true
When enables, the mod works with double doors.
enableFenceGates  default false
When enables, the mod works with double fence gates.
enableTrapdoors  default false
When enables, the mod works with double trapdoors.
enableModIncompatibilityCheck  default true
Checks if there are other mods loaded with double door functionality. If found, it edits a line in their config to disable double doors. Fixes doors not opening due to code being ran twice.
Works with all the double door configurations, but also recursively with all others!
Any connected door-type block will be found recursively and opened:

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By default the recursive function will open blocks 10 blocks away, but this can be changed with the 'recursiveOpeningMaxBlocksDistance' config:

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Click on any of the two doors and the other one will open as well:

Open iron doors with a single button, or any other configuration.

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Works with trapdoors and fence gates on top of each other, by click or pressure plate/button.

Villagers are able to open double doors too!

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Requires the library mod Collective (Fabric) and the Fabric API.
   This mod is part of The Vanilla Experience.
Double Doors is a minimalistic mod which adds the ability for identical double doors, trapdoors and fence gates to be opened simultaneously. This can be done by clicking any of the (wooden) doors, or via a single pressure plate or button. By default the mod will also find other connected door-type blocks and open those, up to a maximum of 10 blocks away. This can be toggled in the config.
Crouching will disable the double door feature and open/close the single block only.
Configurable: ( how do I configure? )
enableRecursiveOpening (default = true): Whether the recursive opening feature should be enabled. This allows you to for example build a giant door with trapdoors which will all open at the same time, as long as they are connected. The 'recursiveOpeningMaxBlocksDistance' config option determines how far the function should search.
recursiveOpeningMaxBlocksDistance (default = 10, min 1, max 32): How many blocks the recursive function should search when 'enableRecursiveOpening' is enabled.
enableDoors (default = true): When enables, the mod works with double doors.
enableFenceGates (default = true): When enables, the mod works with double fence gates.
enableTrapdoors (default = true): When enables, the mod works with double trapdoors.
Works with all the double door configurations, but also recursively with all others!
The Recursive Update (3.0)!
Any connected door-type block will now be found recursively and opened:

Â
By default the recursive function will open blocks 10 blocks away, but this can be changed with the 'recursiveOpeningMaxBlocksDistance' config:

Some more GIFs!
Click on any of the two doors and the other one will open as well:

Open iron doors with a single button, or any other configuration.

Â
Works with trapdoors and fence gates on top of each other, by click or pressure plate/button.

------------------
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Double Doors is a minimalistic mod which adds the ability for identical double doors, trapdoors and fence gates to be opened simultaneously. This can be done by clicking any of the (wooden) doors, or via a single pressure plate or button. By default the mod will also find other connected door-type blocks and open those, up to a maximum of 10 blocks away. This can be toggled in the config. Villagers are also able to open double doors!
Crouching will disable the double door feature and open/close the single block only.
If you want fence gates and trapdoors to be opened "double", make sure to enable it in the config!
   All available config options:
Show Spoiler
enableRecursiveOpening  default true
Whether the recursive opening feature should be enabled. This allows you to for example build a giant door with trapdoors which will all open at the same time, as long as they are connected. The 'recursiveOpeningMaxBlocksDistance' config option determines how far the function should search.
recursiveOpeningMaxBlocksDistance  default 10, min 1, max 32
How many blocks the recursive function should search when 'enableRecursiveOpening' is enabled.
enableDoors  default true
When enables, the mod works with double doors.
enableFenceGates  default false
When enables, the mod works with double fence gates.
enableTrapdoors  default false
When enables, the mod works with double trapdoors.
enableModIncompatibilityCheck  default true
Checks if there are other mods loaded with double door functionality. If found, it edits a line in their config to disable double doors. Fixes doors not opening due to code being ran twice.
Works with all the double door configurations, but also recursively with all others!
Any connected door-type block will be found recursively and opened:
Show Spoiler

Â
By default the recursive function will open blocks 10 blocks away, but this can be changed with the 'recursiveOpeningMaxBlocksDistance' config:
Show Spoiler

Â
Click on any of the two doors and the other one will open as well:
Show Spoiler

Open iron doors with a single button, or any other configuration.
Show Spoiler

Â
Works with trapdoors and fence gates on top of each other, by click or pressure plate/button.
Show Spoiler

Villagers are able to open double doors too!
Show Spoiler

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
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