Double-Tap Dash

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Double-Tap Dash

By valoegheseOwner

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Spice up your combat with a new dash mechanic!

Adventure/Exploration
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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
[Fabric 1.20.4] Double-Tap Dash 2.0.0

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

Double-Tap Dash

Double-Tap Dash is a mod which spices up your minecraft combat with an all-new mechanic called dashing. Simply double-tap any movement key, or tap an assigned dash key while moving, and dash in that direction!

Many aspects of the mod are configurable. A full list of config options can be found below.

Version Info

Fabric versions are marked as Release and require Fabric API

Forge versions are marked as Beta and have no additional dependencies.

Showcase

Short video demonstrating the mechanic:

Config Options

Once you have started up the game with the mod, the config file will be generated in config/dash.properties. You can also edit the config through mod menu.

Config options that are available on both the client and server are controlled by the server. That is, when a player joins a world, the server that owns the world controls those settings. You cannot change these settings while in a world (even if it's a singleplayer world!)

Both Sides

cooldown: the number of seconds after triggering a dash before you can dash again

dash_midair: whether to enable dashing midair. If disabled, players must be on the ground to dash. 

dash_while_gliding: whether to allow dashing while gliding with an elytra

dash_while_swimming: whether to allow dashing while swimming

dash_while_floating: whether to allow dashing while the player is floating in water.

forward_dash: whether to enable dashing in the forwards direction.

backwards_dash: whether to enable dashing in the backwards direction.

left_dash: whether to enable dashing to the left.

right_dash: whether to enable dashing to the right.

diagonal_dash: whether to allow dashing diagonally (in combinations of enabled directions).

strength: the horizontal strength of the dash

y_velocity: the y-axis velocity to add when dashin

momentum_mode: add or set. If add, adds the dash strength and y velocity to the player's velocity when they dash. If set, sets the player's velocity to the provided dash strength and y velocity, regardless of what their existing velocity was. 

resets_attack: whether to reset attack cooldown after dashing

exhaustion: how much to "exhaust" the player after a dash. Exhaustion is how minecraft internally handles depleting the hunger bar for actions like mining, sprinting, etc.

Client Side Only

double_tap_sensitivity: the sensitivity of the double-tap (the maximum number of seconds between taps to trigger a double tap dash)

double_tap_dash: whether to enable using a double-tap for dashing

icon_x: the x position of the dash cooldown ui on the screen. Default value is "8." (i.e. 8 pixels from the left of the screen)

icon_y: the y position of the dash cooldown ui on the screen. Default value is "100%-32" (i.e. 32 pixels off the end of the screen).

Additional Notes

- I will not be porting to 1.12.2 and other old versions

- Discord Server: https://discord.gg/ecpxmjt

Double-Tap Dash

Double-Tap Dash is a mod which spices up your minecraft combat with an all-new mechanic called dashing. Simply double-tap any movement key, or tap an assigned dash key while moving, and dash in that direction!

Many aspects of the mod are configurable. A full list of config options can be found below.

Version Info

Fabric versions require Fabric API

Forge versions have no additional dependencies

Showcase

Short video demonstrating the mechanic: https://youtu.be/HDZnd53dQKY

Config Options

Once you have started up the game with the mod, the config file will be generated in config/dash.properties. You can also edit the config through mod menu.

Config options that are available on both the client and server are controlled by the server. That is, when a player joins a world, the server that owns the world controls those settings. You cannot change these settings while in a world (even if it's a singleplayer world!)

Both Sides

  • cooldown: the number of seconds after triggering a dash before you can dash again
  • dash_midair: whether to enable dashing midair. If disabled, players must be on the ground to dash.
  • dash_while_gliding: whether to allow dashing while gliding with an elytra
  • dash_while_swimming: whether to allow dashing while swimming
  • dash_while_floating: whether to allow dashing while the player is floating in water.
  • forward_dash: whether to enable dashing in the forwards direction.
  • backwards_dash: whether to enable dashing in the backwards direction.
  • left_dash: whether to enable dashing to the left.
  • right_dash: whether to enable dashing to the right.
  • diagonal_dash: whether to allow dashing diagonally (in combinations of enabled directions).
  • strength: the horizontal strength of the dash
  • y_velocity: the y-axis velocity to add when dashin
  • momentum_mode: add or set. If add, adds the dash strength and y velocity to the player's velocity when they dash. If set, sets the player's velocity to the provided dash strength and y velocity, regardless of what their existing velocity was.
  • resets_attack: whether to reset attack cooldown after dashing
  • exhaustion: how much to "exhaust" the player after a dash. Exhaustion is how minecraft internally handles depleting the hunger bar for actions like mining, sprinting, etc.

Client Side Only

  • double_tap_sensitivity: the sensitivity of the double tap (the maximum number of seconds between taps to trigger a double tap dash)
  • double_tap_dash: whether to enable using the "double tap"
  • icon_x: the x position of the dash cooldown ui on the screen. Default value is "8." (i.e. 8 pixels from the left of the screen)
  • icon_y: the y position of the dash cooldown ui on the screen. Default value is "100%-32" (i.e. 32 pixels off the end of the screen).

Additional Notes

I will not be porting to 1.12.2 and other old versions

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