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Double Time! (Tac-Sprint and More) [+TaCZ]
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CoD-style tactical sprint, omni-movement and more. Works with or without TACZ guns.
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About
Description
How it triggers:
Sprint again while you are already sprinting and you break into a tactical sprint: faster, weapon carried high, and on a charge you have to spend wisely. Around it sits a set of Curios trinkets that change how you move and fight — firing on the move, sprinting in every direction, taking doors off their latch. Built for gun packs, and complete without one.
Note: In order for trinkets to work, vanilla boot slot needs to be occupied. They're insoles, after all
Features
- A third again on top of an ordinary sprint by default. Applied as a speed attribute, so movement mods like ParCool! add to it instead of fighting it.
- Universal custom 1st/3rd person animations.
- 10 Curios trinkets, one slot, so you pick one and live with it.
- TACZ is not a hard dependency. You can toggle TACZ integration on and off, or set the mod so it only applies for TACZ weapons.
- Timings and speed are server-side so everyone plays by the same numbers. Everything you see is client-side.
Trinkets
All of them go in the insole slot, and none of them do anything unless your boot slot is occupied. One slot, so they are a choice rather than a collection.
| Trinket | Attribute |
|---|---|
| Orthopedic Insoles | Grants unlimited tactical sprint stamina. |
| Kinetic Feedback Insoles | Shoot, reload and melee while sprinting while using TACZ guns. Also removes vanilla's slowdown while charging a bow, eating, blocking or using a spyglass. |
| Omni-Angular Insoles | Allows sprinting and tac-sprinting in all directions. |
| Specialized Ramming Insoles | A tactical sprint bashes any door, glass blocks and panes in. Comes with bashing animation |
| Arch-Support Insoles | Increases vanilla sprint speed by 15%, but disables tactical sprint. |
| Aqua Jogging Insoles | Increases swim speed by 65%. |
| Friction Resistant Insoles | Increases crouch movement speed by 50%. Decreases knockback taken by 50% |
| Rebound Insoles | Decreases fall damage taken by 40%. |
| Pressurized Air Insoles | Grants half a block of jump height and half a block of step height. |
| Sound Absorbent Insoles |
Reduces mob detection range by 50% unless you are already spotted. |
| All-Terrain Insoles |
Immune to terrain effects like cobweb slowdown, powder snow sinking, magma block damage, etc. |
Config
Defaults shown. Common settings apply to everyone on a server; display settings are per player.
Use Configured to see the settings in game.
Tactical sprint — common
| Setting | Default | What it does |
|---|---|---|
enabled |
true | Turn the whole feature off without removing the item or its slot. |
run_seconds |
3.0 | Seconds of sprint from a full charge. Set to 0 for infinite sprint. |
hold_seconds |
3.0 | Seconds after it empties before the bar starts coming back. |
refill_seconds |
2.5 | Seconds to refill from empty. |
speed_bonus |
0.33 | How much faster you run than vanilla sprint, as a fraction. |
Display — client
| Setting | Default | What it does |
|---|---|---|
show_bar |
true | Show the stamina bar. |
bar_x / bar_y |
0 / -25 | Move the bar in pixels from its spot above the hotbar. |
bar_width |
80 | How wide the bar is, in pixels. |
change_fov |
true | Widen the view while the sprint is running. |
fov_amount |
0.2 | How much wider, as a fraction, for non TACZ items. |
fov_amount_gun |
0.2 | The same while holding a TACZ weapon. |
high_ready |
true | Carry a held weapon high while the sprint is running. |
high_ready_pitch |
105 | How far the muzzle is rotated up, in degrees. |
high_ready_yaw / _roll |
14 / 18 | Swing the muzzle across, and cant the weapon about its barrel. |
high_ready_x / _y / _z |
0.8 / -0.85 / -0.8 | Where the weapon sits: across, up and down, in and out. |
Integration — client
| Setting | Default | What it does |
|---|---|---|
tacz_integration |
true | Enable/disable this mod spesifically for TACZ. |
vanilla_integration |
true | Enable/disable this mod anything other than TACZ. |
high_ready_whitelist |
empty | Carry only these high, and nothing else. Takes an item id, an #item tag, or one particular gun id such as tacz:ak47. |
high_ready_blacklist |
empty | Never carry these high. Same kinds of entry. Higher in hierarchy than whitelist. |
log_activation |
false | Write a line to the log on every sprint press, saying why it did or did not start. For working out why a tactical sprint will not begin. |
Requirements
Required
- Minecraft 1.20.1, Forge 47 or newer.
- Curios API — the insoles and their slot are built on it.
Optional
- Configured — strongly recommended, to see the settings in game.
- ParCool! — heavily recommended, this mod doesn't come with its own slide mechanic.
- TACZ — for the weapon integration.
Multiplayer
Works on servers. The server keeps the clock so every client agrees when a sprint ends, and other players see the high-ready carry on you.
Feel free to use this in your modpacks or upload it to other websites.
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