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Drilling Veins
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Ore Excavation and processing with Mechanical Machines
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This mod is about excavation of large ore veins with the power of mechanical machines.

It generates large ore veins (fully configurable) which are kinda hard to mine manualy (like obsidian).
Just place drill base and drill head in vein chunk, supply some kinetic energy and you've just automated your first resource excavation.

For the moment this mod has hard dependency on Mystical Mechanics API (will fix in future)
It has electric motor which can be used in order to get kinetic energy from RF.
Has compatibinity with Mystical Mechanics energy and Better With Mods energy, both for generation and usage.
Also recommended to use with Mechanical Crafting and Immersive Engineering
Immersive Engineering integration options:
Check dveins.cfg
immersiveengineering {
# Excavators will dig veins after IE deposit depletion.
B:allow_ie_excavator_to_dig_veins=false
# Generation of additional deposits of Immersive Engineering at vien chunk
B:generate_ie_deposits_at_vein_chunk=false
# IMPORTANT! This will disable regular vein generation config. Vein chunks will be only generated at IE deposit chunks
B:generate_veins_only_at_ie_deposits_chunks=false
}
Crafttweaker support
import mods.dveins.ForgeHammer;
//methods
ForgeHammer.removeAllRecipes();
ForgeHammer.removeRecipeWithInput(IIngredient input);
ForgeHammer.removeRecipeWithOutput(IIngredient output);
ForgeHammer.addRecipe(IIngredient input, IIngredient output);
This mod is about excavation of large ore veins with the power of mechanical machines.
It generates large ore veins (fully configurable) which are kinda hard to mine manualy (like obsidian). Just place drill base and drill head in vein chunk, supply some kinetic energy and you've just automated your first resource excavation.
For the moment this mod has hard dependency on Mystical Mechanics API (will fix in future)
It has electric motor which can be used in order to get kinetic energy from RF.
Has compatibinity with Mystical Mechanics energy and Better With Mods energy, both for generation and usage.
Requires mystical mechanics api (not listed here) https://www.curseforge.com/minecraft/mc-mods/mysticalmechanics
Also recommended to use with Mechanical Crafting and Immersive Engineering
Immersive Engineering integration options: Check dveins.cfg
immersiveengineering {
Excavators will dig veins after IE deposit depletion.
B:allow_ie_excavator_to_dig_veins=false
Generation of additional deposits of Immersive Engineering at vien chunk
B:generate_ie_deposits_at_vein_chunk=false
IMPORTANT! This will disable regular vein generation config. Vein chunks will be only generated at IE deposit chunks
B:generate_veins_only_at_ie_deposits_chunks=false }
Crafttweaker support import mods.dveins.ForgeHammer; //methods ForgeHammer.removeAllRecipes(); ForgeHammer.removeRecipeWithInput(IIngredient input); ForgeHammer.removeRecipeWithOutput(IIngredient output); ForgeHammer.addRecipe(IIngredient input, IIngredient output);
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