Drilling Veins

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Drilling Veins

By igentumanOwner

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Ore Excavation and processing with Mechanical Machines

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Energy & Resource Systems
World Gen Improvements
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Minecraft

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Available Platforms

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
DrillingVeins-1.0.4.jar

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Modrinth ID

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About

Description

This mod is about excavation of large ore veins with the power of mechanical machines.

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Checkout my other mods!

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minecraft-1.png

It generates large ore veins (fully configurable) which are kinda hard to mine manualy (like obsidian).
Just place drill base and drill head in vein chunk, supply some kinetic energy and you've just automated your first resource excavation.

 minecraft-1.png

For the moment this mod has hard dependency on Mystical Mechanics API (will fix in future)

It has electric motor which can be used in order to get kinetic energy from RF.

Has compatibinity with Mystical Mechanics energy and Better With Mods energy, both for generation and usage.

Also recommended to use with Mechanical Crafting and Immersive Engineering

Immersive Engineering integration options:
Check dveins.cfg

immersiveengineering {
# Excavators will dig veins after IE deposit depletion.
B:allow_ie_excavator_to_dig_veins=false

# Generation of additional deposits of Immersive Engineering at vien chunk
B:generate_ie_deposits_at_vein_chunk=false

# IMPORTANT! This will disable regular vein generation config. Vein chunks will be only generated at IE deposit chunks
B:generate_veins_only_at_ie_deposits_chunks=false
}

Crafttweaker support

import mods.dveins.ForgeHammer;

//methods
ForgeHammer.removeAllRecipes();
ForgeHammer.removeRecipeWithInput(IIngredient input);
ForgeHammer.removeRecipeWithOutput(IIngredient output);
ForgeHammer.addRecipe(IIngredient input, IIngredient output);

This mod is about excavation of large ore veins with the power of mechanical machines.

It generates large ore veins (fully configurable) which are kinda hard to mine manualy (like obsidian). Just place drill base and drill head in vein chunk, supply some kinetic energy and you've just automated your first resource excavation.

For the moment this mod has hard dependency on Mystical Mechanics API (will fix in future)

It has electric motor which can be used in order to get kinetic energy from RF.

Has compatibinity with Mystical Mechanics energy and Better With Mods energy, both for generation and usage.

Requires mystical mechanics api (not listed here) https://www.curseforge.com/minecraft/mc-mods/mysticalmechanics

Also recommended to use with Mechanical Crafting and Immersive Engineering

Immersive Engineering integration options: Check dveins.cfg

immersiveengineering {

Excavators will dig veins after IE deposit depletion.

B:allow_ie_excavator_to_dig_veins=false

Generation of additional deposits of Immersive Engineering at vien chunk

B:generate_ie_deposits_at_vein_chunk=false

IMPORTANT! This will disable regular vein generation config. Vein chunks will be only generated at IE deposit chunks

B:generate_veins_only_at_ie_deposits_chunks=false }

Crafttweaker support import mods.dveins.ForgeHammer; //methods ForgeHammer.removeAllRecipes(); ForgeHammer.removeRecipeWithInput(IIngredient input); ForgeHammer.removeRecipeWithOutput(IIngredient output); ForgeHammer.addRecipe(IIngredient input, IIngredient output);

Screenshots

Gallery

  • mod stuff
    mod stuff
  • vein size
    vein size
  • drill process
    drill process wind mill from BWM
  • drill
    drill drill base + iron drill head
  • Electric motor + forge hammer
    Electric motor + forge hammer
  • Electric Motor
    Electric Motor Electric Motor supplies energy for BWM machines

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~4,000
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CurseForge
~3,000
Modrinth
~1,000
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