Drink Beer Rebrew

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Drink Beer Rebrew

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Brew beer in kegs, mix cocktails at the bartending table and barter with the trade box. Unofficial Fabric port of a NeoForge mod, with eight upstream bugs fixed.

Food & Culinary
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Fabric
Minecraft

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Type
Mod
License
GNU Affero General Public License v3.0 only
Latest Version
1.2.0-fabric.14
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About

Description

Drink Beer Rebrew is an unofficial Fabric 1.21.1 port of Drink Beer Refill (NeoForge), forked at commit f3b2bfb, which was published under AGPL-3.0-only. Drink Beer Refill is itself a fork of Lekavar's original Drink Beer.

Note. On 2026-08-07 upstream released 1.4.0-beta.1, which added their own Fabric support and, in the same commit (8130c4c), replaced the AGPL-3.0 licence with All Rights Reserved. If you want the original mod, go to upstream — it is maintained again and now ships Fabric builds. This fork descends from the earlier AGPL-3.0 state, carries AGPL-3.0-only forward, and uses no code from upstream commits after f3b2bfb.

Requires: Minecraft 1.21.1, Fabric Loader >= 0.19, Fabric API. The same jar goes on both client and server. EMI is optional — brewing recipes show up in it when present.

Fixed upstream bugs

Six of these break the mod on NeoForge as well, so upstream's bartending feature is unusable there:

  • bartending table crashed the server tick on the first spice (SpiceData.fromSpiceList read indices 1 and 2 without a length check)
  • "drunk frost walker" was removed on its first tick (applyEffectTick returned false, which means "expired" since 1.20.5)
  • the beer could not be taken off the table (useItemOn returned CONSUME for any item including an empty hand, so useWithoutItem never ran)
  • no block dropped anything when mined (block loot tables sat in loot_table/block/, vanilla looks in loot_table/blocks/)
  • the game crashed on the first player save after drinking a cocktail (effects were applied through Holder.direct, which cannot be serialised)
  • cocktail names rendered as raw broken keys such as block.drinkbeer.drinkbeer:beer_mug, because upstream built translation keys from Item#toString(), which differs between loaders
  • a placed cocktail lost its base beer: nothing wrote the beer id or the spices into the block entity, so the mug rendered as a generic model and dropped as an empty-looking (but drinkable) mug
  • the keg ate surplus ingredients: a recipe consumes one item per slot, but the whole slot was wiped when brewing started, so a stack put into a slot vanished

Notes on the port

Loader layer only; upstream game logic is left as-is where possible. Recipe JSONs are used unchanged — the ingredient codec accepts both the NeoForge ({"item"/"tag"}) and the vanilla ("id"/"#tag") shapes. The JEI plugin is replaced by an EMI plugin.

Everything that differs from upstream, including two bugs introduced by the port itself and then fixed, is documented in PORTING.md (in Russian).

Credits

All the actual mod work belongs to upstream authors:

This page exists because the official Fabric build stopped at 1.19.3 and the NeoForge fork is archived. Source: https://github.com/gen1nya/drinkbeer-refill-fabric

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