Dry Deserts
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Stops rivers from generating in deserts
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
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Dry Deserts and all my other packs will no longer get updated, but anyone is welcome to fork or continue the project!
Dry Deserts
Dry Deserts stops rivers from generating in desert and badland biomes, making them truly feel like arid biomes.
You might still see the occasional body of water in those biomes, especially near coasts and aquifers, however no river biomes should generate in deserts.
🚨 To use with Large Biomes, you must make a change in the datapack files 🚨

Compatibility
Dry deserts should be compatible with most biome mods, worldgen mods that alter how rivers generate might cause trouble however, use the Issues to report any problems or request compatibility with a specific pack or mod. You can test most datapack combinations with the Datapack Map.
Configurability (Datapack only)
- While the datapack will be active if you generate a world with the large biomes preset, it will not work correctly unless you make a change to
Dry-Deserts/data/minecraft/worldgen/desity_functions/overworld/ridges.json, there are instructions there as to what you need to do - By default rivers are completely prevented from generating in deserts, however there are a couple options available to allow some river generation, check the
README.mdfile in the pack folder. You can use the Minecraft Datapack Map to check your changes
Maps created with the Datapack Map by jacobsjo
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