Ducky Quack Pack

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Ducky Quack Pack

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Tameable Ducks that form follow‑the‑leader lines, migrate, quack, dab and bring new drops & recipes. Configure their size and speed.

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World Gen Improvements
Pets & Tameables
Peaceful & Neutral Mobs
Food & Culinary
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NeoForge
Fabric
Minecraft

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Type
Mod
License
All Rights Reserved
Latest Version
quack-neoforge-2.1.0.jar
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CurseForge ID
Modrinth ID

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About

Description

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Ducky Quack Pack 2.0

A cross-loader Minecraft mod that adds ducks with a fully rewritten flocking AI, natural spawns, custom sounds, taming, and craftable items. Supports Fabric and NeoForge. Powered by GeckoLib.

Find us on CurseForge or Modrinth.


What's New in 2.0

2.0 is a ground-up rewrite of the duck AI. The old goal-based system has been replaced with a single hierarchical state machine (DuckBrainGoal) that owns all locomotion decisions. This eliminates the race conditions and formation bugs that plagued 1.x.

  • Flocking AI rewrite. Ducks self-organize into leader/follower chains. The leader duck is marked with a particle crown. Followers track their leader on the ground and in the air.
  • Migration Untamed leader ducks periodically fly 80–140 blocks to a new location. Their followers go with them.
  • Graceful landing Ducks descend using flying navigation before switching to ground mode, preventing the sink-into-water bug from 1.x.
  • Taming overhaul Tame the leader duck of a flock to lead the whole group. Tamed ducks follow their owner and are not afraid of predators.
  • Animations Idle, walk, fly, panic, and a rare DAB animation via GeckoLib.
  • GUI Config system Real-time in-game configuration via /quack config (requires OP/cheats). All values are hot-applied without a restart.

Features

Duck AI

  • Ducks form leader/follower chains of up to 3 (leader + 2 followers, then followers chain). Leaders have a particle crown above their head.
  • Migration: every few minutes an untamed leader picks a random land target 80–140 blocks away and flies there. Its followers switch to air-follow and come along.
  • Panic: any hit causes adult ducks to fly to a random escape point 8–16 blocks away. Baby ducks sprint on the ground instead.
  • Ducks avoid monsters, wolves, polar bears, and bees on the ground (suppressed while flying or when tamed).
  • Baby ducks follow the nearest adult.

Taming

  • Feed seeds to a duck to tame it. Only the leader duck of a flock needs to be tamed, the wild followers trail the tamed leader who follows you.
  • Tamed ducks follow their owner when within 12 blocks and stop pursuing when the owner moves further than 20 blocks away.
  • Tamed ducks are calm around predators, they will not flee from wolves or monsters.
  • Tamed ducks do not migrate.

Spawning

  • Spawns across temperate, forest, taiga, wetland, river, and shore biomes.
  • Wet biomes (rivers, swamps, beaches) have bonus spawn weight.
  • Group sizes and spawn weights are configurable.

Items & Crafting

Item Source Notes
Duck Meat Duck drop (raw) Low nutrition raw
Cooked Duck Smelt/smoke/campfire Duck Meat Good food
Duck Feather Duck drop Crafting ingredient
Duck Feather Arrow Craft: flint + duck feather + stick (column) → 4 arrows Functionally identical to vanilla arrows
Duck Egg Laid periodically by adult ducks Throwable; hatches a baby duck
Empty Foie Gras Bowl Craft: 3 planks + duck feather (bowl shape) → 4 bowls Vessel for Foie Gras
Foie Gras Craft (shapeless): cooked duck + empty bowl Grants Regeneration II + Absorption + Saturation
Duck Spawn Egg Creative only Spawns a duck

Configuration (/quack config)

All values sync server → client on join. Changes apply to all loaded ducks immediately.

Setting Default Description
maxHealth 6.0 Duck HP
movementSpeed 0.25 Base walk speed
duckWidth / duckHeight 0.75 / 0.95 Hitbox dimensions
babyScale 0.5 Baby duck size multiplier
ambientSoundInterval 120 Ticks between ambient quacks
migrationCooldownTicks 3600 Ticks between migrations (3600 ≈ 3 min)
dabChance 5 1-in-N chance of DAB animation per idle window
baseWeight 3 Base biome spawn weight
wetBiomeBonusWeight 3 Extra weight for wet biomes
minGroupSize / maxGroupSize 1 / 1 Spawn group size range

Config is stored in config/quack.json. On version upgrades, existing values are preserved and new fields are written with defaults.


Credits

Model assets and animations are thanks to callout662.


Release GitHub Downloads CurseForge Downloads Modrinth Downloads License Minecraft Loaders


Ducky Quack Pack 2.0

A cross-loader Minecraft mod that adds ducks with a fully rewritten flocking AI, natural spawns, custom sounds, taming, and craftable items. Supports Fabric and NeoForge. Powered by GeckoLib 5.4.5.

Find us on CurseForge or Modrinth.


What's New in 2.0

2.0 is a ground-up rewrite of the duck AI. The old goal-based system has been replaced with a single hierarchical state machine (DuckBrainGoal) that owns all locomotion decisions. This eliminates the race conditions and formation bugs that plagued 1.x.

  • Flocking AI rewrite — Ducks self-organise into leader/follower chains. The leader duck is marked with a particle crown. Followers track their leader on the ground and in the air.
  • Migration — Untamed leader ducks periodically fly 80–140 blocks to a new location. Their followers go with them.
  • Graceful landing — Ducks descend using flying navigation before switching to ground mode, preventing the sink-into-water bug from 1.x.
  • Taming overhaul — Tame the leader duck of a flock to lead the whole group. Tamed ducks follow their owner and are not afraid of predators.
  • Animations — Idle, walk, fly, panic, and a rare DAB animation via GeckoLib.
  • Config system — Real-time in-game configuration via /quack config (requires OP/cheats). All values are hot-applied without a restart.

Features

Duck AI

  • Ducks form leader/follower chains of up to 3 (leader + 2 followers, then followers chain). Leaders have a particle crown above their head.
  • Migration: every few minutes an untamed leader picks a random land target 80–140 blocks away and flies there. Its followers switch to air-follow and come along.
  • Panic: any hit causes adult ducks to fly to a random escape point 8–16 blocks away. Baby ducks sprint on the ground instead.
  • Ducks avoid monsters, wolves, polar bears, and bees on the ground (suppressed while flying or when tamed).
  • Baby ducks follow the nearest adult.

Taming

  • Feed seeds to a duck to tame it. Only the leader duck of a flock needs to be tamed — the wild followers trail the tamed leader who follows you.
  • Tamed ducks follow their owner when within 12 blocks and stop pursuing when the owner moves further than 20 blocks away.
  • Tamed ducks are calm around predators — they will not flee from wolves or monsters.
  • Tamed ducks do not migrate.

Spawning

  • Spawns across temperate, forest, taiga, wetland, river, and shore biomes.
  • Wet biomes (rivers, swamps, beaches) have bonus spawn weight.
  • Group sizes and spawn weights are configurable.

Items & Crafting

Item Source Notes
Duck Meat Duck drop (raw) Low nutrition raw
Cooked Duck Smelt/smoke/campfire Duck Meat Good food
Duck Feather Duck drop Crafting ingredient
Duck Feather Arrow Craft: flint + duck feather + stick (column) → 4 arrows Functionally identical to vanilla arrows
Duck Egg Laid periodically by adult ducks Throwable; hatches a baby duck
Empty Foie Gras Bowl Craft: 3 planks + duck feather (bowl shape) → 4 bowls Vessel for Foie Gras
Foie Gras Craft (shapeless): cooked duck + empty bowl Grants Regeneration II + Absorption + Saturation
Duck Spawn Egg Creative only Spawns a duck

Configuration (/quack config)

All values sync server → client on join. Changes apply to all loaded ducks immediately.

Setting Default Description
maxHealth 6.0 Duck HP
movementSpeed 0.25 Base walk speed
duckWidth / duckHeight 0.75 / 0.95 Hitbox dimensions
babyScale 0.5 Baby duck size multiplier
ambientSoundInterval 120 Ticks between ambient quacks
migrationCooldownTicks 3600 Ticks between migrations (3600 ≈ 3 min)
dabChance 5 1-in-N chance of DAB animation per idle window
baseWeight 3 Base biome spawn weight
wetBiomeBonusWeight 3 Extra weight for wet biomes
minGroupSize / maxGroupSize 1 / 1 Spawn group size range

Config is stored in config/quack.json. On version upgrades, existing values are preserved and new fields are written with defaults.


Credits

Model assets and animations are thanks to callout662.


Screenshots

Gallery

  • Ducks crossing a river
    Ducks crossing a river They follow the leader, spawn on land or water and migrate through biomes!
  • ducks-in-a-pond3.png
    ducks-in-a-pond3.png ducks-in-a-pond3.png
  • ducks-in-a-pond2.png
    ducks-in-a-pond2.png ducks-in-a-pond2.png
  • ducks-in-a-pond.png
    ducks-in-a-pond.png ducks-in-a-pond.png
  • ducks-in-a-pond4.png
    ducks-in-a-pond4.png ducks-in-a-pond4.png
  • items-quack.png
    items-quack.png items-quack.png
  • eating-duck-meat.png
    eating-duck-meat.png eating-duck-meat.png
  • Ducky Quack Pack 2.0
    Ducky Quack Pack 2.0 sitting.png
  • Ducky Quack Pack 2.0
    Ducky Quack Pack 2.0 flying.png
  • New
    New Ducks!
  • Flying ducks
    Flying ducks They can fly now
  • Quack
    Quack ducks floating and following
  • Items added
    Items added New items that come with the mod

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