Dumb Spray

Quick rating

Dumb Spray

No reviews yet

Add two potions that make non-player living entities dumb.

Meme/Funny
Magic
Alchemy & Potions
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
Dumb Spray 1.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

As its title implies, Dumb Spray mod is a joke mod that adds two potion: "Dumbness Potion" and "Super Dumbness Potion".

  • The normal dumbness potion will "temporarily" disable all AIs of affected entities and leave them idle and occasionally turning around. They will become back to normal when they are "reloaded" (after server rebooting, after chunk unloaded and re-loaded again, etc.).
  • The "super" dumbness potion will permanently disable all AIs of affected entities and leave them stay at the the same place forever. As if the time stopped for those living creatures. This process is currently irreversible, but rumors say that there are actually ways to reverse this process. 
  • Neither of those potions have effect on regular players due to unexplained magical phenomena and undiscovered scientific theories as well as intentional design choices.
  • There is a config option to remove default recipes for those two potion. You may want to set that option to false if you are a modpack maker.
  • There is a command /dumb <target> that can make target entity dumb. It can be disabled entirely. Using it is equivalent to use normal dumb spray on the said target.

Technical details for cross-mod interoperability purpose: 

  • The normal Dumbness Potion will remove all EntityAITask from the target and add an EntityAILookIdle to the target, when the target entity is an EntityLiving (not just EntityLivingBase, so naturally it has no effect on EntityPlayer).
  • The Super Dumbness Potion will call setNoAI(true) on the target entity when the target entity is an EntityLiving. Using vanilla command /entitydata @e[...] {NoAI:true} has the same effect. 

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~7,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works