Community listing page, reviews here may not be monitored by the author.
Dungeons and Mineshafts
No reviews yet
This addon to the Iron's Spells 'n Spellbooks will bring an adventurous DnD atmosphere to your game!
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
The mod adds new spells inspired by the board game DnD, a variety of new weapons, magical items and new mobs to the game.
Required: Chixozhmix's Lib
Spells
In addition to adding new spells, the mod also provides new unique mechanics - components for spells! Now, some spells require you to have certain items in order for the spell to work.
ATTENTION: Before updating the mod, delete the "dnmmod-spell-components.toml" file from the config folder, otherwise the components of some spells may not be displayed correctly! 
Items
Magic wands are unique magical items, each of which increases the power of spells of a certain school. Magical items include wand cores, as well as unique items that can be obtained from mobs.

Armor

Dependencies
This mod requires Iron's Spells 'n Spellbooks and all its dependencies.
Additionally, the mod is compatible with Alshanex's Familiars, GTBC's Geomancy Plus, T.O. Magic, and Locks-Unofficial.
Other pages
This mod on Modrinth (if anyone needs it): https://modrinth.com/mod/dungeons-and-minecraft
Thanks
Yeeee - Some textures and models
DeGon - Some textures, models and music
Globii1 - Some textures and models
The mod adds new spells inspired by the board game DnD, a variety of new weapons, magical items and new mobs to the game.
Required: Chixozhmix's Lib
Spells
In addition to adding new spells, the mod also provides new unique mechanics - components for spells! Now, some spells require you to have certain items in order for the spell to work.
ATTENTION: Before updating the mod, delete the "dnmmod-spell-components.toml" file from the config folder, otherwise the components of some spells may not be displayed correctly!

Items
Magic wands/Items
Magic wands are unique magical items, each of which increases the power of spells of a certain school. Magical items include wand cores, as well as unique items that can be obtained from mobs.

Armor

Mobs
The mod adds new mobs: from a simple raven to ghosts that attack at the most unexpected moment.
You can also face two bosses! They will attack you with various spells.

Future
The mod has just started development. There are plans to add more mobs, spells, and unique mechanics in the future.
Other pages:
This mod on CurseForge (if anyone needs it): https://www.curseforge.com/minecraft/mc-mods/dungeons-and-mineshafts
Thanks
Yeeee - Some textures and models
Globii1 - Some textures and models
DeGon - Some textures and models
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
- RPG Skill Trees
- Iron's Spells 'n Spellbooks Dynamic Skill Trees
- Cataclysmic Tree
- Pathfinder Skill Tree
- Simply Skills [FABRIC]
- Keystone Expansion Pufferfish's Skills
- The Between Awakens
- Default Skill Trees
- Stronger Skill Tree for Pufferfish's Skills
- Stronger Skill Tree for pufferfish's skills (unlock all)
- Adventurer Skills [Pufferfish's Skills]
- Astro! Reforged
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers