Dynamic Damage

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Dynamic Damage

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Displays stylish, animated damage numbers above entities in the world.

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NeoForge
Fabric
Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
1.3.0-mc26.1.2
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This mod displays customizable damage indicators above entities when they take damage. It is a server-side mod that accurately transmits damage events to clients, ensuring full compatibility and consistency in multiplayer environments.

Features

  • Server-Authoritative: Damage is detected on the server and sent to nearby clients, meaning the numbers you see are the real damage dealt.
  • Critical Hit Distinction: Critical hits are visually distinct from normal hits, with their own configurable color, size multiplier, and animation intensity. The mod uses vanilla logic to detect critical hits from players.
  • Smooth Animations: Indicators have a fluid life cycle, featuring an initial 'pop' effect, a gentle upward drift with easing, and a clean fade-out animation.

In-Game Configuration

The mod is fully configurable in-game using ModMenu (recommended) and Cloth Config (required). The configuration file is also available at config/damage_indicator.json.

You can fine-tune nearly every aspect of the indicators:

  • Display Settings:

    • Enable or disable the mod entirely.
    • Set the maximum render distance for indicators.
    • Adjust the base scale (size) of the numbers.
    • Text & Color:

      • Define a custom damage format string (e.g., %.1f for one decimal place).
      • Toggle between showing decimals or rounding to whole numbers.
      • Set custom colors for both normal and critical damage using a color picker.
    • Animation:

      • Lifetime: How long an indicator stays on screen.
      • Pop Duration: The length of the initial bounce/pop animation.
      • Fade Start Time: When the indicator should begin to fade out.
      • Vertical Speed: How fast the indicator floats upwards.
      • Horizontal Spread: The random horizontal offset for new indicators.
    • Critical Hits:

      • Critical Scale Multiplier: How much larger critical hits are compared to normal ones.
      • Critical Pop Effect: The intensity of the pop animation specifically for critical hits.
      • Normal Pop Effect: The intensity of the pop animation for normal hits.

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