Super  Dynamic Economy : Market Flow

Quick rating

Community listing page, reviews here may not be monitored by the author.

Super Dynamic Economy : Market Flow

No reviews yet

A dynamic economy where sell prices (/sell) adapt in real-time to supply and demand for a constantly evolving market.

No Theme
No Genre
MMO Features
QoL & Tweaks
Server Utility
MCreator
Economy & Trade Systems
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
dynamic_economy-1.5.0-forge-1.20.1.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Dynamic Economy: Market Flows

A high-performance economic engine featuring real-time pricing based on supply and demand, automated market erosion, and a universal order-based payment system.



Technical overview

Dynamic Economy replaces static shop systems with a responsive financial ecosystem. Item values ​​are calculated based on the real-time stock/price ratio, ensuring that market prices fluctuate according to player transactions. This system is designed to be a self-regulating solution for server administrators.

Fundamental Mechanics

  • Algorithmic valuation: prices are determined by the ratio between the current global stock and the target stock. As supply increases due to sales by market participants, the unit value decreases; when the market rebalances, values ​​recover.

  • Administrative price caps: systemic safeguards prevent economic collapse. Prices are strictly capped between a floor of $0.01 and a ceiling of $500,000 .

  • Market taxation: A configurable margin of 20% (multiplier of 0.8) is applied by default to all sales to serve as an anti-inflationary measure.

  • Automated rebalancing: To simulate resource consumption, the system triggers a 2% stock erosion and price recovery once 15 item categories reach saturation or 72 hours (IRL) have passed.

Integration and configuration

The module generates two separate JSON files for precise control of the economic environment:

  1. market_global_settings.json:

    • Universal payment system: compatible with any economic plugin or basic configuration using #player#placeholders #amount#.

    • Default: /give #player# emerald #amount# .

    • Interval setting: Modify saturation thresholds (15 items) and real-time reset windows (72 h).

  2. market_config.json:

    • Individual settings for each recorded item, including base prices, custom stock targets, and specific price caps.

User experience

  • Access command: Players can instantly access the market using this /sellcommand.

  • Sales interface: A 34-slot optimized container for efficient bulk liquidations.

  • Live tooltips: Inventory tooltips display the current unit price and stack value calculated based on real-time market data.

  • Feedback system: clear notifications in the action bar ( +$100) and audio signals for each successful transaction.



Implementation requirements

  • Platform: Minecraft Forge 1.20.1

  • Environment: Server side (client installation required for tooltips/graphical interface).

  •  
  • Persistence: Market data and timestamps are instantly saved in the JSON structure to ensure data integrity even after a server restart.


     Example of default configuration :

    {
      "moneyCommand": "give #player# emerald #amount#",
      "allowDecimals": true,
      "globalMinPrice": 0.01,
      "globalMaxPrice": 1000000.0,
      "syncIntervalSeconds": 120,
      "instantSyncOnSaturation": true,
      "categoriesBeforeReset": 15,
      "hoursBetweenReset": 72,
      "erosionRate": 0.98,
      "taxMultiplier": 0.8,
      "defaultMaxItemsPerCycle": 5000,
      "lastRebalanceTime": 1771869476340,
      "showTooltip": true,
      "limitToIP": true,
      "targetIP": "truyty.wabbanode-server.com",
      "priceDropPerSale": 0.001,
      "priceRisePerSale": 1.0E-6
    }
    {
    "minecraft:cod_bucket": {
    "basePrice": 10.0,
    "currentStock": 100.0,
    "targetStock": 100.0,
    "minPrice": 0.01,
    "maxPrice": 500000.0,
    "soldThisCycle": 0
    },
    "minecraft:burn_pottery_sherd": {
    "basePrice": 10.0,
    "currentStock": 100.0,
    "targetStock": 100.0,
    "minPrice": 0.01,
    "maxPrice": 500000.0,
    "soldThisCycle": 0
    },
    "minecraft:iron_leggings": {
    "basePrice": 10.0,
    "currentStock": 100.0,
    "targetStock": 100.0,
    "minPrice": 0.01,
    "maxPrice": 500000.0,
    "soldThisCycle": 0
    },
    "minecraft:ghast_spawn_egg": {
    "basePrice": 10.0,
    "currentStock": 100.0,
    "targetStock": 100.0,
    "minPrice": 0.01,
    "maxPrice": 500000.0,
    "soldThisCycle": 0
    },
    ...

Screenshots

Gallery

  • Sell.png
    Sell.png Sell.png
  • price
    price price
  • earn money
    earn money earn money.png
  • menu
    menu menu

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~19,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works