Dynamic FPS
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Improve performance when Minecraft is in the background
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Enhances game performance and optimizes resource usage.
Adds client-side tools and features to enhance the user experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Runs entirely on the client. Works on vanilla servers.
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Description
Dynamic FPS
Reduce resource usage while Minecraft is in the background, idle, or on battery.
Features
Dynamic FPS will detect whether the Minecraft window is currently active, being hovered over, unfocused, or invisible.
For each of these states you're able to adjust the frame rate, volume, and whether toast notifications are temporarily paused.
You can also configure these settings for when you're idling (with a custom timeout) or while your laptop / handheld is on battery. Optionally you may also display the current battery status on the in-game HUD and receive toast notifications about battery activity.
In addition to this Dynamic FPS fixes a vanilla bug causing higher-than-necessary background CPU usage and stops rendering the world while it's being obscured by resource loading overlay, helping especially on low-end systems.
Installation
Dynamic FPS is available for download on GitHub, Modrinth, and CurseForge.
To access the in-game config screen you'll also need to install Mod Menu and Cloth Config.
Frequently Asked Questions
- Why is Minecraft still running at 15 FPS?
Dynamic FPS will only slow the client render loop to a minimum of 15 cycles per second. Lower frame rates are achieved by then cancelling the rendering of all superfluous frames, e.g. 14 out of 15 frames are cancelled for 1 FPS.
This lets you resume playing almost instantly after switching back to the game: Instead of having to wait for up to a second until the next rendered frame comes along, the game checks back within 1/15th of a second.
Disclaimer
Enabling the battery integration requires downloading an additional library at runtime.
The mod contains the hashes for these files ahead of time and will verify them before usage.
You may disable this behavior in the mod's settings, or install the library yourself if you wish.
Dynamic FPS
Reduce resource usage while Minecraft is in the background, idle, or on battery.
Features
Dynamic FPS will detect whether the Minecraft window is currently active, being hovered over, unfocused, or invisible.
For each of these states you're able to adjust the frame rate, volume, and whether toast notifications are temporarily paused.
You can also configure these settings for when you're idling (with a custom timeout) or while your laptop / handheld is on battery.
Optionally you may also display the current battery status on the in-game HUD and receive toast notifications about battery activity.
In addition to this Dynamic FPS fixes a vanilla bug causing higher-than-necessary background CPU usage and stops rendering the world while it's being obscured by resource loading overlay, helping especially on low-end systems.
Installation
Dynamic FPS is available for download on GitHub, Modrinth, and CurseForge.
To access the in-game config screen you'll also need to install Mod Menu and Cloth Config.
Frequently Asked Questions
- Why is Minecraft still running at 15 FPS?
Dynamic FPS will only slow the client render loop to a minimum of 15 cycles per second. Lower frame rates are achieved by then cancelling the rendering of all superfluous frames, e.g. 14 out of 15 frames are cancelled for 1 FPS.
This lets you resume playing almost instantly after switching back to the game: Instead of having to wait for up to a second until the next rendered frame comes along, the game checks back within 1/15th of a second.
Disclaimer
Enabling the battery integration requires downloading an additional library at runtime.
The mod contains the hashes for these files ahead of time and will verify them before usage.
You may disable this behavior in the mod's settings, or install the library yourself if you wish.
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