Dynamic Surroundings: Fabric Edition
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Alters the fabric of Minecraft experience by weaving a tapestry of sound and visual effects
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Contains enhancements to cave generation, including ambience, decorative blocks, or changes to the noise generator itself.
Improves the visual aspects of the game with better textures, models, etc.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds new music or changing the game's music and sound effects.
Adds client-side tools and features to enhance the user experience.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
For future versions please refer to the original Dynamic Surroundings mod page here: Dynamic Surroundings - Minecraft Mods - CurseForge. Soon I will be posting a version for Minecraft 1.21.1 for both Fabric and NeoForge.
A Minecraft Fabric Mod that alters the fabric of Minecraft experience by weaving a tapestry of sound and visual effects.
This mod is a spiritual successor to the Forge based Dynamic Surroundings series. Though a lot of the functionality is similar the ultimate feature set will be different. My focus is on extending the Vanilla aspect of gameplay rather than introducing anything radical. Besides, Microsoft is adding features to Minecraft that fill the gaps that Dynamic Surroundings has historically tried to address. I expect this trend to continue.
Requirements Fabric 1.20.4
- JAVA 17+
- Fabric Loader >=0.15.1
- Fabric API 0.91.2+1.20.4
- 100% client side; no server side deployment needed
Requirements Fabric 1.20.1
- JAVA 17+
- Fabric Loader >=0.14.22
- Fabric API 0.91.0+1.20.1
- 100% client side; no server side deployment needed
Requirements Forge 1.20.1
- Use the Sinytra Connector to give Forge loader compatibility with Fabric mods
Videos
Steam, Fire Jets, and Waterfalls
Cave Reverb
Having a wander
Features
- Enhanced Sound processing - performs calculations in the background, adding a reverb effect to spacial sounds.
- Individual Sound Control - Set key bind and activate in-game. Use this feature to block, cull, and control the volume at which sounds play. And as a bonus you can play the sound to hear it.
- Biome sounds - Various atmospheric sounds that play based on biomes in the area. Seamless blending of sounds as the player moves throughout the world. This does not replace the Minecraft feature of a singular biome background sound. Currently, the various biomes in the Nether use this capability, and Dynamic Surroundings does not have sound configurations for that dimension.
- Waterfall effect - water flowing downward will trigger water spray and waterfall sound.
- Hot block effects such as flame jets over lava, and steam where water hits a hot block. Hot blocks are things like Lava and Magma.
- Replace Minecraft's thunder sound with improved versions.
- Various "DS" client side commands for dumping configuration information. (These are currently used by me while developing. I do plan on documenting at some point for general use.)
- HUD display when holding a clock (shows current time of day) and compass (gives direction the player is currently looking).
- Custom debug HUD that can be accessed by key bind. Moves the Dynamic Surroundings clutter out of the traditional F3 display.
Embedded Jars - OpenJDK Nashorn JavaScript Engine 15.4 (https://github.com/openjdk/nashorn)
FAQ - Will additional features from earlier Dynamic Surroundings versions make their way into the new versions? See "What's Being Dropped" below.
- Will there be updates to the Forge version of Dynamic Surroundings? Current plan is to provider 1.20.4 versions for Forge and NeoForged.
What's Being Dropped - Aurora. Good at turning a computer into a space heater, and I do not know enough about shaders to improve.
- Specialized fog effects. Minecraft has made some improvements in this area, and I expect it to continue. I don't want to be in a position of overriding (or managing the problem) of when Microsoft adds more dynamic content.
- Weather effects. Again, there have been improvements to Minecraft. I may add some additional processing around weather, but I do not expect to make major changes.
As I indicated these features are not planned. Based on time commitments I may change my mind. :)
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