Community listing page, reviews here may not be monitored by the author.
Dynamic Surroundings Rebirth
No reviews yet
A Forge/NeoForge port of Dynamic Surroundings(original mod by OreCruncher) for Minecraft , bringing the classic ambient experience to modern Minecraft: biome ambience, material footsteps, aurora, fog effects, weather and more.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the client. Works on vanilla servers.
Required on the client. Installing it on the server adds functionality.
Varies by version.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Dynamic Surroundings Rebirth brings the classic Dynamic Surroundings experience to modern Minecraft, rebuilt for Forge & NeoForge. A port by uawyiegrfv of the beloved Dynamic Surroundings by OreCruncher.
No server-side mod required — you can add this to your pack and play on public servers. Note that without server support, a few features don't apply: other players' footprints, damage-number sync and village ambience are not available in this port. It is otherwise fully client-side.
What is this?
A faithful port of Dynamic Surroundings (original mod by OreCruncher) to modern Minecraft on Forge & NeoForge. It restores most of the original 1.12.2-era experience and adds new content of its own — a modern remake of the classic ambient/atmosphere mod.
Compared to the original, this port:
- Reworked for modern Minecraft — rebuilt on the modern modding stack (Forge & NeoForge).
- Restores the majority of the 1.12.2 feature set — the ambience you remember, back on a modern version.
- Adds new content — including exclusive Deep Dark ambience, a rewritten shader-driven aurora, leaf-wind gusts, leaf-litter footsteps, treasure-distance readouts, quick volume control and more.
Features
- Biome ambience — forests, plains, jungles, oceans and more, with smooth transitions as you explore. Works with biome mods like Biomes O' Plenty and Terralith via convention tags.
- Material footsteps — surface-specific step sounds for every material, including jump, landing and walk-through-brush sounds.
- Player condition sounds — heartbeat when low on health, hunger rumbles, jump and landing sounds, crafting, bow/shield/crossbow and hotbar switching.
- Footprints — leave prints in sand, snow, mud and more, in several styles.
- Underwater acoustics — sounds crossing water are muffled and quieter; diving dampens what you hear.
- Weather ambience — desert sandstorms and Nether dust rain, plus distant background thunder in storms.
- Aurora — the northern lights appear over cold biomes around midnight, rendered as a shader-driven curtain with vertical ray structure and vivid spectrum colours.
- Fog — morning, biome, weather, bedrock and elevation fog.
- Enhanced sound — reverb and occlusion in a background thread; sounds stay audible behind walls and large obstacles.
- Magma sizzle & hot blocks — rain hisses on lava, steam rises from hot blocks, and fire/bubbles emanate from lava sources.
- Season support — with Serene Seasons installed, the clock shows the real season, morning fog becomes seasonal, and frost breath follows seasonal temperature.
- Particles — fireflies, frost breath, water ripples, footprints and more.
- Crit words & damage numbers, background thunder, waterfall effects, falling-block dust and held-torch crackle.
- Deep Dark ambience — a low drone, a faint persistent heartbeat and intermittent Sculk clicks.
- Leaf-wind gusts — intermittent leaf rustling in wooded biomes, more frequent at night.
- Leaf-litter footsteps — several landing crunch and walking step variants.
- Treasure distance — the horizontal distance to the target is shown on explorer maps.
- Sound-options sliders — Footsteps and Biomes volume in the vanilla Sound Options menu (0% restores vanilla footstep sounds).
- Quick sound volume — hold Ctrl+backtick to adjust recently played sounds on the fly.
- Compass & clock HUD — shown while holding the corresponding item.
- Individual sound configuration — fine-tune every sound from a config screen.
Requirements
- Forge or NeoForge — pick the build matching your Minecraft version (see the Files tab).
- Cloth Config API
- Architectury API (NeoForge builds only)
License & Credits
MIT License. Ported by uawyiegrfv, based on the original Dynamic Surroundings by OreCruncher. Audio assets are CC0; full credits in the repository's CREDITS.md.
AI Disclosure: This port is developed with assistance from AI tools (Claude Code). AI-assisted code is provided "as is" and may contain bugs; please report issues on the GitHub tracker and use at your own risk.
Dynamic Surroundings Rebirth brings the classic Dynamic Surroundings experience to modern Minecraft, rebuilt for Forge & NeoForge. A port by uawyiegrfv of the beloved Dynamic Surroundings by OreCruncher.
No server-side mod required — you can add this to your pack and play on public servers. Note that without server support, a few features don't apply: other players' footprints, damage-number sync and village ambience are not available in this port. It is otherwise fully client-side.
What is this?
A faithful port of Dynamic Surroundings (original mod by OreCruncher) to modern Minecraft on Forge & NeoForge. It restores most of the original 1.12.2-era experience and adds new content of its own — a modern remake of the classic ambient/atmosphere mod.
Compared to the original, this port:
- Reworked for modern Minecraft — rebuilt on the modern modding stack (Forge & NeoForge).
- Restores the majority of the 1.12.2 feature set — the ambience you remember, back on a modern version.
- Adds new content — including exclusive Deep Dark ambience, a rewritten shader-driven aurora, leaf-wind gusts, leaf-litter footsteps, treasure-distance readouts, quick volume control and more.
Features
- Biome ambience — forests, plains, jungles, oceans and more, with smooth transitions as you explore. Works with biome mods like Biomes O' Plenty and Terralith via convention tags.
- Material footsteps — surface-specific step sounds for every material, including jump, landing and walk-through-brush sounds.
- Player condition sounds — heartbeat when low on health, hunger rumbles, jump and landing sounds, crafting, bow/shield/crossbow and hotbar switching.
- Footprints — leave prints in sand, snow, mud and more, in several styles.
- Underwater acoustics — sounds crossing water are muffled and quieter; diving dampens what you hear.
- Weather ambience — desert sandstorms and Nether dust rain, plus distant background thunder in storms.
- Aurora — the northern lights appear over cold biomes around midnight, rendered as a shader-driven curtain with vertical ray structure and vivid spectrum colours.
- Fog — morning, biome, weather, bedrock and elevation fog.
- Enhanced sound — reverb and occlusion in a background thread; sounds stay audible behind walls and large obstacles.
- Magma sizzle & hot blocks — rain hisses on lava, steam rises from hot blocks, and fire/bubbles emanate from lava sources.
- Season support — with Serene Seasons installed, the clock shows the real season, morning fog becomes seasonal, and frost breath follows seasonal temperature.
- Particles — fireflies, frost breath, water ripples, footprints and more.
- Crit words & damage numbers, background thunder, waterfall effects, falling-block dust and held-torch crackle.
- Deep Dark ambience — a low drone, a faint persistent heartbeat and intermittent Sculk clicks.
- Leaf-wind gusts — intermittent leaf rustling in wooded biomes, more frequent at night.
- Leaf-litter footsteps — several landing crunch and walking step variants.
- Treasure distance — the horizontal distance to the target is shown on explorer maps.
- Sound-options sliders — Footsteps and Biomes volume in the vanilla Sound Options menu (0% restores vanilla footstep sounds).
- Quick sound volume — hold Ctrl+backtick to adjust recently played sounds on the fly.
- Compass & clock HUD — shown while holding the corresponding item.
- Individual sound configuration — fine-tune every sound from a config screen.
Requirements
- Forge or NeoForge — pick the build matching your Minecraft version (see the Files tab).
- Cloth Config API
- Architectury API (NeoForge builds only)
License & Credits
MIT License. Ported by uawyiegrfv, based on the original Dynamic Surroundings by OreCruncher. Audio assets are CC0; full credits in the repository's CREDITS.md.
AI Disclosure: This port is developed with assistance from AI tools (Claude Code). AI-assisted code is provided "as is" and may contain bugs; please report issues on the GitHub tracker and use at your own risk.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources